Stat/Core Basics Special
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Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Paramaters |
Display Priority In Category |
---|---|---|---|---|---|
|
How effective this is when used to tend wounds and diseases, or do surgery. Higher medical potency improves the quality of tending, and acts as a multiplier on the chance of success during surgery. Medical potency is just one factor in medical outcomes, among many others, including doctor ability, equipment, cleanliness, and luck. |
Basics-Non-Pawn-Important |
|
- | 4000 |
|
The maximum quality of medical tending that can be achieved while using this. Better tend quality allows skilled doctors to treat wounds better, as well as more reliably. |
Basics-Non-Pawn-Important |
|
- | 4010 |
|
The speed at which buildings made of this are constructed is multiplied by this value. Some materials, like stone, are slow to build from, while others, like wood, are fast. |
Basics-Non-Pawn |
|
- | 2500 |
|
The amount of extra psyfocus someone gains by focusing on this object during meditation, in addition to their own base rate of meditation psyfocus gain. For some objects, this number can change depending on the surroundings and the person doing the meditating. |
Meditation | - | 4010 | |
|
An offset applied to the user's psychic sensitivity. | Basics |
|
|
3500 |
|
A factor applied to the user's psychic sensitivity. | Basics |
|
- | 3500 |
|
An offset applied to the user's neural heat limit. | Basics |
|
3525 | |
|
An offset applied to the user's neural heat recovery rate. | Basics |
|
3550 | |
|
How susceptible this surface is to filth. If this is less than 100%, some of the filth deposited here will disappear on contact. This only applies to organic filth. | Terrain |
|
- | - |
|
A multiplier on how long it takes to clean filth from this surface. | Terrain |
|
- | - |