Ambrosia tolerance
<onGeneratedAddictedToleranceChance>0.8</onGeneratedAddictedToleranceChance>
<generateAddictionGenes>false</generateAddictionGenes>
</ChemicalDef>
Needs
Defaults:
- developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult;
- showOnNeedList = true;
- baseLevel = 0.5f;
- fallPerDay = 0.5f;
Developmental Stage Filter |
Show On Need List |
Base Level |
Fall Per Day
|
Child, Adult
|
true
|
0.5
|
0.5
|
Name |
Description |
Base Level |
Fall Per Day |
Details |
List Priority
|
Mood
|
Mood represents how happy or stressed someone is. If mood gets too low, the person may suffer a mental break. Depending on how low their mood is, someone who has a mental break may have a minor breaks like hiding in their room for a day, or a major break like going on a murder spree.
|
0.32
|
|
- Need Class: Need_Mood
- <seekerRisePerHour>0.12</seekerRisePerHour>
- <seekerFallPerHour>0.08</seekerFallPerHour>
- Show On Need List: false
- Min Intelligence: Humanlike
- Major: true
- Freeze While Sleeping: true
- Show For Caravan Members: true
- Developmental Stage Filter: Baby, Child, Adult
|
1000
|
Food
|
Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will become increasingly malnourished and eventually die.
|
|
|
- Need Class: Need_Food
- Major: true
- Show For Caravan Members: true
- Developmental Stage Filter: Baby, Child, Adult
- Show Unit Ticks: true
|
800
|
Sleep
|
Sleep is how much time a creature has spent sleeping recently. If it is at zero, a creature will eventually fall asleep on the spot.
|
|
|
- Need Class: Need_Rest
- Major: true
- Show For Caravan Members: true
- Developmental Stage Filter: Baby, Child, Adult
|
700
|
Recreation
|
Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.
|
|
|
- Need Class: Need_Joy
- Min Intelligence: Humanlike
- Colonists Only: true
- Never On Prisoner: true
- Never On Slave: true
- Major: true
- Freeze While Sleeping: true
- Freeze In Mental State: true
- Developmental Stage Filter: Adult
|
500
|
Beauty
|
Beauty reflects how visually pleasing a person has found their surroundings recently. Beautiful things like art improve beauty when viewed, while ugly things like filth and rough stone surfaces reduce it.
|
0.4
|
|
- Need Class: Need_Beauty
- Min Intelligence: Humanlike
- Colonist And Prisoners Only: true
- <seekerRisePerHour>0.32</seekerRisePerHour>
- <seekerFallPerHour>0.08</seekerFallPerHour>
- Freeze While Sleeping: true
|
300
|
Comfort
|
Comfort is gained by sitting in or sleeping on comfortable furniture. It is acquired while laying in bed, sitting in a chair while working, or other times.
|
|
|
- Need Class: Need_Comfort
- Min Intelligence: Humanlike
- Colonist And Prisoners Only: true
- <seekerRisePerHour>0.60</seekerRisePerHour>
- <seekerFallPerHour>0.04</seekerFallPerHour>
- Nullifying Precepts:
|
200
|
Outdoors
|
Outdoors expresses the need not to be cooped up inside. It is harmed by long periods inside, especially underground. It improves when someone spends time under the sky, especially outdoors. It's not about the size of the rooms, but the need to be outside from time to time. Lack of outdoors time is a significant challenge for people who dwell in underground bases.
|
|
|
- Need Class: Need_Outdoors
- Min Intelligence: Humanlike
- Colonist And Prisoners Only: true
- Freeze While Sleeping: true
|
100
|
Indoors
|
Indoors expresses the need to be within walls and under a roof. It is harmed by spending time in outdoor areas or not under roofs. To raise this need past 50%, a person must be under an overhead mountain, not just a normal roof.
|
|
|
- Need Class: Need_Indoors
- Min Intelligence: Humanlike
- Colonist And Prisoners Only: true
- Freeze While Sleeping: true
|
100
|
Chemical
|
Chemical expresses the desire to ingest drugs. When above a certain level it will create good mood, but when below a certain level it will create increasingly bad mood.
|
|
0.071
|
- Need Class: Need_Chemical_Any
- Min Intelligence: Humanlike
- Colonist And Prisoners Only: true
- Freeze While Sleeping: true
|
150
|
Room size
|
-
|
|
|
- Need Class: Need_RoomSize
- Show On Need List: false
- Min Intelligence: Humanlike
- Colonist And Prisoners Only: true
- <seekerRisePerHour>0.90</seekerRisePerHour>
- <seekerFallPerHour>0.90</seekerFallPerHour>
- Freeze While Sleeping: true
|
100
|
Go-juice
|
Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.
|
|
0.333
|
- Need Class: Need_Chemical
- Only If Caused By Hediff: true
- Tutor Highlight Tag: NeedAddiction
- Show For Caravan Members: true
|
45
|
Luciferium
|
This person's body is enhanced by luciferium mechanites.
Without regular doses of luciferium, the mechanites will lose cohesion. If this happens, the user becomes continuously, violently insane and eventually dies.
This addiction never goes away.
|
|
0.15
|
- Need Class: Need_Chemical
- Developmental Stage Filter: Baby, Child, Adult
- Only If Caused By Hediff: true
- Tutor Highlight Tag: NeedAddiction
- Show For Caravan Members: true
|
45
|
Psychite
|
Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.
|
|
|
- Need Class: Need_Chemical
- Only If Caused By Hediff: true
- Tutor Highlight Tag: NeedAddiction
- Show For Caravan Members: true
|
50
|
Smokeleaf
|
Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms.
|
|
|
- Need Class: Need_Chemical
- Only If Caused By Hediff: true
- Tutor Highlight Tag: NeedAddiction
- Show For Caravan Members: true
|
25
|
Wake-up
|
Because of a wake-up addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.
|
|
0.333
|
- Need Class: Need_Chemical
- Only If Caused By Hediff: true
- Tutor Highlight Tag: NeedAddiction
- Show For Caravan Members: true
|
40
|
Alcohol
|
Because of an alcohol addiction, this person needs to regularly consume alcohol to avoid withdrawal symptoms.
|
|
|
- Need Class: Need_Chemical
- Only If Caused By Hediff: true
- Tutor Highlight Tag: NeedAddiction
- Show For Caravan Members: true
|
35
|
Ambrosia
|
Because of an ambrosia addiction, this person needs to regularly consume ambrosia to avoid withdrawal symptoms.
|
|
|
- Need Class: Need_Chemical
- Only If Caused By Hediff: true
- Tutor Highlight Tag: NeedAddiction
- Show For Caravan Members: true
|
20
|
Authority
|
dummy need
|
|
|
- Need Class: Need_Authority
This is a temporary dummy need to suppress errors when loading older saves. — XML comment, RimWorld
|
-
|
Suppression
|
-
|
0.5
|
0
|
|
-
|
Deathrest
|
People with the deathrest gene must deathrest every few days or quadrums. Deathresting means entering a regenerative coma for several days, during which the rester appears dead.
A variety of special buildings can connect to a deathresting person and give them bonuses upon waking.
Going too long without deathrest will cause deathrest exhaustion, which massively degrades a person's physical capacities.
|
0.01
|
|
- Need Class: Need_Deathrest
- Major: true
- Min Intelligence: ToolUser
- Only If Caused By Gene: true
|
600
|
Kill satiety
|
Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy.
|
0
|
|
- Need Class: Need_KillThirst
- Min Intelligence: ToolUser
- Colonist And Prisoners Only: true
- Only If Caused By Gene: true
|
-
|
Learning
|
Children need new lessons and experiences to grow up well, and will become unhappy without them.
Children will only do learning activities when their schedule is set to Recreation or Anything.
Activities that fulfill a child's desire to learn include: {ACTIVITIES}
A satisfied learning need helps children gain growth tiers faster, giving them more passions and choices during growth moments.
|
|
|
- Need Class: Need_Learning
- Developmental Stage Filter: Child
- Colonists Only: true
- Major: true
|
500
|
Play
|
Babies need to be played with by adults. If they aren't played with, they will become unhappy.
|
|
|
- Need Class: Need_Play
- Developmental Stage Filter: Baby
- Colonist And Prisoners Only: true
- Major: true
|
550
|
Energy
|
A reserve of bioelectric energy needed for a mechanoid to function. It can be recharged at a charging station. If it reaches zero, the mech will go into dormant self-charging mode and recharge very slowly.
|
|
|
- Need Class: Need_MechEnergy
- Show On Need List: true
- Min Intelligence: ToolUser
- Player Mechs Only: true
- Freeze While Sleeping: true
- Show For Caravan Members: true
- Major: true
|
10000
|
Need_Seeker
// Token: 0x040045F3 RID: 17907
private const float GUIArrowTolerance = 0.05f;
Need_Mood
// Token: 0x040045B5 RID: 17845
public ThoughtHandler thoughts;
// Token: 0x040045B6 RID: 17846
public PawnObserver observer;
// Token: 0x040045B7 RID: 17847
public PawnRecentMemory recentMemory;
// Token: 0x040045B8 RID: 17848
private int lastInstantMoodCheckTick = -9999;
// Token: 0x040045B9 RID: 17849
private float lastInstantMood = -1f;
Need_Food
// Token: 0x04004571 RID: 17777
public int lastNonStarvingTick = -99999;
// Token: 0x04004572 RID: 17778
public const float BaseFoodFallPerTick = 2.66666666E-05f;
// Token: 0x04004573 RID: 17779
private const float BaseMalnutritionSeverityPerDay = 0.453f;
// Token: 0x04004574 RID: 17780
private const float BaseMalnutritionSeverityPerInterval = 0.0011325f;
// Token: 0x04004575 RID: 17781
private CompHoldingPlatformTarget platformComp;
Need_Rest
// Token: 0x040045DC RID: 17884
private int lastRestTick = -999;
// Token: 0x040045DD RID: 17885
private float lastRestEffectiveness = 1f;
// Token: 0x040045DE RID: 17886
private int ticksAtZero;
// Token: 0x040045DF RID: 17887
private const float FullSleepHours = 10.5f;
// Token: 0x040045E0 RID: 17888
public const float BaseRestGainPerTick = 3.809524E-05f;
// Token: 0x040045E1 RID: 17889
private const float BaseRestFallPerTick = 1.58333332E-05f;
// Token: 0x040045E2 RID: 17890
public const float ThreshTired = 0.28f;
// Token: 0x040045E3 RID: 17891
public const float ThreshVeryTired = 0.14f;
// Token: 0x040045E4 RID: 17892
public const float DefaultFallAsleepMaxLevel = 0.75f;
// Token: 0x040045E5 RID: 17893
public const float DefaultNaturalWakeThreshold = 1f;
// Token: 0x040045E6 RID: 17894
public const float CanWakeThreshold = 0.2f;
// Token: 0x040045E7 RID: 17895
private const float BaseInvoluntarySleepMTBDays = 0.25f;
Need_Joy
// Token: 0x0400459A RID: 17818
public JoyToleranceSet tolerances = new JoyToleranceSet();
// Token: 0x0400459B RID: 17819
private int lastGainTick = -999;
Need_Beauty
// Token: 0x04004536 RID: 17718
private const float BeautyImpactFactor = 0.1f;
// Token: 0x04004537 RID: 17719
private const float ThreshVeryUgly = 0.01f;
// Token: 0x04004538 RID: 17720
private const float ThreshUgly = 0.15f;
// Token: 0x04004539 RID: 17721
private const float ThreshNeutral = 0.35f;
// Token: 0x0400453A RID: 17722
private const float ThreshPretty = 0.65f;
// Token: 0x0400453B RID: 17723
private const float ThreshVeryPretty = 0.85f;
// Token: 0x0400453C RID: 17724
private const float ThreshBeautiful = 0.99f;
// Token: 0x0400453D RID: 17725
private int lastInstantBeautyCheckTick = -9999;
// Token: 0x0400453E RID: 17726
private float lastInstantBeauty = -1f;
Need_Comfort
// Token: 0x0400455B RID: 17755
public float lastComfortUsed;
// Token: 0x0400455C RID: 17756
public int lastComfortUseTick;
// Token: 0x0400455D RID: 17757
private const float MinNormal = 0.1f;
// Token: 0x0400455E RID: 17758
private const float MinComfortable = 0.6f;
// Token: 0x0400455F RID: 17759
private const float MinVeryComfortable = 0.7f;
// Token: 0x04004560 RID: 17760
private const float MinExtremelyComfortablee = 0.8f;
// Token: 0x04004561 RID: 17761
private const float MinLuxuriantlyComfortable = 0.9f;
// Token: 0x04004562 RID: 17762
public const int ComfortUseInterval = 10;
Need_Outdoors
// Token: 0x040045C1 RID: 17857
private const float Delta_IndoorsThickRoof = -0.45f;
// Token: 0x040045C2 RID: 17858
private const float Delta_OutdoorsThickRoof = -0.4f;
// Token: 0x040045C3 RID: 17859
private const float Delta_IndoorsThinRoof = -0.32f;
// Token: 0x040045C4 RID: 17860
private const float Minimum_IndoorsThinRoof = 0.2f;
// Token: 0x040045C5 RID: 17861
private const float Delta_OutdoorsThinRoof = 1f;
// Token: 0x040045C6 RID: 17862
private const float Delta_IndoorsNoRoof = 5f;
// Token: 0x040045C7 RID: 17863
private const float Delta_OutdoorsNoRoof = 8f;
// Token: 0x040045C8 RID: 17864
private const float DeltaFactor_InBed = 0.2f;
// Token: 0x040045C9 RID: 17865
private float lastEffectiveDelta;
Need_Indoors
// Token: 0x0400457D RID: 17789
private static readonly float[] Thresholds = new float[]
{
0.8f,
0.6f,
0.4f,
0.2f,
0.05f
};
// Token: 0x0400457E RID: 17790
private const float Max_NotUnderThickRoof = 0.5f;
// Token: 0x0400457F RID: 17791
private const float Delta_Indoors_ThickRoof = 2f;
// Token: 0x04004580 RID: 17792
private const float Delta_Indoors_ThinRoof = 1f;
// Token: 0x04004581 RID: 17793
private const float Delta_Indoors_NoRoof = 0f;
// Token: 0x04004582 RID: 17794
private const float Delta_Outdoors_ThickRoof = 0f;
// Token: 0x04004583 RID: 17795
private const float Delta_Outdoors_ThinRoof = -0.25f;
// Token: 0x04004584 RID: 17796
private const float Delta_Outdoors_NoRoof = -0.25f;
// Token: 0x04004585 RID: 17797
private const float Delta_NotUnderThickRoofOverThreshold = -0.5f;
// Token: 0x04004586 RID: 17798
private float lastEffectiveDelta;
Need_Chemical_Any
- Fall Per Tick Factor Base:
Fall Per Tick Factor = Fall Per Tick Factor Base × Fall Curve
Fall Per Need Interval Tick = Fall Per Day × (Fall Per Tick Factor / Ticks in a Day) × Need Update Interval
Fall Per Need Interval Tick = 0.071 × (Fall Per Tick Factor / 60000) × 150
Mood |
Threshold
|
Extremely Negative
|
0.01
|
Very Negative
|
0.15
|
Negative
|
0.3
|
Positive
|
0.6
|
Very Positive
|
0.75
|
- Mood Buff For Current Level:
Current Level |
Mood Buff
|
≤ 0.01
|
Extremely Negative
|
≤ 0.15
|
Very Negative
|
≤ 0.3
|
Negative
|
≤ 0.6
|
Neutral
|
≤ 0.75
|
Positive
|
> 0.75
|
Very Positive
|
Current Level |
Need Fall
|
0
|
0.3
|
0.4
|
0.6
|
0.401
|
1
|
0.7
|
1
|
1
|
1
|
Mood |
Threshold
|
Extremely Negative
|
0.1
|
Very Negative
|
0.25
|
Negative
|
0.4
|
Positive
|
0.7
|
Very Positive
|
0.85
|
- Mood Buff For Current Level:
Current Level |
Mood Buff
|
≤ 0.1
|
Extremely Negative
|
≤ 0.25
|
Very Negative
|
≤ 0.4
|
Negative
|
≤ 0.7
|
Neutral
|
≤ 0.85
|
Positive
|
> 0.85
|
Very Positive
|
Current Level |
Need Fall
|
0
|
0.4
|
0.4
|
0.7
|
0.401
|
1
|
0.7
|
1
|
1
|
1.15
|
// Token: 0x0400454A RID: 17738
public const int InterestTraitDegree = 1;
// Token: 0x0400454B RID: 17739
public const int FascinationTraitDegree = 2;
// Token: 0x0400454C RID: 17740
private const float FallPerTickFactorForChemicalFascination = 1.25f;
// Token: 0x0400454D RID: 17741
public const float GainForHardDrugIngestion = 0.3f;
// Token: 0x0400454E RID: 17742
public const float GainForSocialDrugIngestion = 0.2f;
// Token: 0x0400454F RID: 17743
private static readonly SimpleCurve InterestDegreeFallCurve = new SimpleCurve
{
{
new CurvePoint(0f, 0.3f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative, 0.6f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative + 0.001f, 1f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.positive, 1f),
true
},
{
new CurvePoint(1f, 1f),
true
}
};
// Token: 0x04004550 RID: 17744
private static readonly SimpleCurve FascinationDegreeFallCurve = new SimpleCurve
{
{
new CurvePoint(0f, 0.4f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative, 0.7f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative + 0.001f, 1f),
true
},
{
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.positive, 1f),
true
},
{
new CurvePoint(1f, 1.15f),
true
}
};
// Token: 0x04004551 RID: 17745
private static readonly Need_Chemical_Any.LevelThresholds FascinationDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds
{
extremelyNegative = 0.1f,
veryNegative = 0.25f,
negative = 0.4f,
positive = 0.7f,
veryPositive = 0.85f
};
// Token: 0x04004552 RID: 17746
private static readonly Need_Chemical_Any.LevelThresholds InterestDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds
{
extremelyNegative = 0.01f,
veryNegative = 0.15f,
negative = 0.3f,
positive = 0.6f,
veryPositive = 0.75f
};
// Token: 0x04004553 RID: 17747
private Trait lastThresholdUpdateTraitRef;
// Token: 0x02002E19 RID: 11801
public enum MoodBuff
{
// Token: 0x0400B407 RID: 46087
ExtremelyNegative,
// Token: 0x0400B408 RID: 46088
VeryNegative,
// Token: 0x0400B409 RID: 46089
Negative,
// Token: 0x0400B40A RID: 46090
Neutral,
// Token: 0x0400B40B RID: 46091
Positive,
// Token: 0x0400B40C RID: 46092
VeryPositive
}
// Token: 0x02002E1A RID: 11802
public struct LevelThresholds
{
// Token: 0x0400B40D RID: 46093
public float extremelyNegative;
// Token: 0x0400B40E RID: 46094
public float veryNegative;
// Token: 0x0400B40F RID: 46095
public float negative;
// Token: 0x0400B410 RID: 46096
public float positive;
// Token: 0x0400B411 RID: 46097
public float veryPositive;
}
Need_RoomSize
// Token: 0x040045ED RID: 17901
private static List<Room> tempScanRooms = new List<Room>();
// Token: 0x040045EE RID: 17902
private const float MinCramped = 0.01f;
// Token: 0x040045EF RID: 17903
private const float MinNormal = 0.3f;
// Token: 0x040045F0 RID: 17904
private const float MinSpacious = 0.7f;
// Token: 0x040045F1 RID: 17905
public static readonly int SampleNumCells = GenRadial.NumCellsInRadius(7.9f);
// Token: 0x040045F2 RID: 17906
private static readonly SimpleCurve RoomCellCountSpaceCurve = new SimpleCurve
{
{
new CurvePoint(3f, 0f),
true
},
{
new CurvePoint(9f, 0.25f),
true
},
{
new CurvePoint(16f, 0.5f),
true
},
{
new CurvePoint(42f, 0.71f),
true
},
{
new CurvePoint(100f, 1f),
true
}
};
Need_Chemical
Drug Desire Category:
- Withdrawal
- Desire
- Satisfied
If CurLevel > 0.1: Satisfied
If CurLevel > 0.01: Desire
Else: Withdrawal
ChemicalFallPerTick = fallPerDay / 60000
Need Interval
- CurLevel -= this.ChemicalFallPerTick * 150
ThreshPercents:
Initial Level: 0.8~1
// Token: 0x04004548 RID: 17736
private const float ThreshDesire = 0.01f;
// Token: 0x04004549 RID: 17737
private const float ThreshSatisfied = 0.1f;
Need_Authority
// Token: 0x0400452B RID: 17707
public const float LevelGainPerDayOfReigning = 2f;
// Token: 0x0400452C RID: 17708
public const float LevelGainPerDayOfGivingSpeech = 3f;
// Token: 0x0400452D RID: 17709
private readonly SimpleCurve FallFactorCurve = new SimpleCurve
{
{
new CurvePoint(1f, 0f),
true
},
{
new CurvePoint(3f, 0.5f),
true
},
{
new CurvePoint(5f, 1f),
true
}
};
Need_Suppression
Can be suppressed now when CurLevel < 0.7
Is high when CurLevel < 0.3
Need Interval
// Token: 0x040045F4 RID: 17908
private const float CanSuppressMaxThreshold = 0.7f;
// Token: 0x040045F5 RID: 17909
private const float SuppressCriticalThreshold = 0.3f;
Need_Deathrest
// Token: 0x04004563 RID: 17763
public int lastDeathrestTick = -999;
// Token: 0x04004564 RID: 17764
[Unsaved(false)]
private Gene_Deathrest cachedDeathrestGene;
// Token: 0x04004565 RID: 17765
public const float LevelForAlert = 0.1f;
// Token: 0x04004566 RID: 17766
public const float FallPerDay = 0.0333333351f;
// Token: 0x04004567 RID: 17767
public const float GainPerDayDeathresting = 0.2f;
// Token: 0x04004568 RID: 17768
private const float Interval = 400f;
// Token: 0x04004569 RID: 17769
public const float HemogenGainPerDayDeathrest = 0.08f;
Need_KillThirst
Is Frozen when biological pawn age < 13 or IsFrozen = true
Show On Needs List when pawn biological age ≥ 13 and ShowOnNeedsList = true
ThreshPercents
Need Interval
Do Kill Side Effects
- If there is an associated weapon body part group, weapon linked hediff, or weapon is a melee weapon:
- CurLevel = 1
// Token: 0x0400459C RID: 17820
public const float FallPerDay = 0.0333333351f;
// Token: 0x0400459D RID: 17821
private const float MinAgeForNeed = 13f;
Need_Learning
IsFrozen when deathresting
Learning Categories:
- Empty
- Very Low
- Low
- Satisfied
- High
- Extreme
Current Category:
Current Level |
Play Category
|
< 0.01
|
Empty
|
< 0.15
|
Very Low
|
< 0.3
|
Low
|
< 0.7
|
Satisfied
|
< 0.85
|
High
|
≥ 0.85
|
Extreme
|
threshPercents:
Need Interval:
- CurLevel -= 0.000450000021
- growthPoints += GrowthPointsPerDay * 0.0025
// Token: 0x040045A5 RID: 17829
private static string learningActivitiesLineList;
// Token: 0x040045A6 RID: 17830
public const float BaseFallPerTick = 3E-06f;
// Token: 0x040045A7 RID: 17831
public const float BaseFallPerInterval = 0.000450000021f;
// Token: 0x040045A8 RID: 17832
public const float ThresholdEmpty = 0.01f;
// Token: 0x040045A9 RID: 17833
public const float ThresholdLow = 0.15f;
// Token: 0x040045AA RID: 17834
public const float ThresholdSatisfied = 0.3f;
// Token: 0x040045AB RID: 17835
public const float ThresholdHigh = 0.7f;
// Token: 0x040045AC RID: 17836
public const float ThresholdVeryHigh = 0.85f;
// Token: 0x040045AD RID: 17837
public const float IconSize = 30f;
// Token: 0x040045AE RID: 17838
public const float IconPad = 5f;
LearningUtility:
// Token: 0x04002B2E RID: 11054
public const float NeedSatisfiedPerTick = 1.2E-05f;
// Token: 0x04002B2F RID: 11055
public const float StartJobMaxLearning = 0.9f;
// Token: 0x04002B30 RID: 11056
private const float EndJobMaxLearning = 0.999f;
// Token: 0x04002B31 RID: 11057
public const float LearningRateBonusOffset_Blackboard = 0.2f;
// Token: 0x04002B32 RID: 11058
public const int MaxConnectedBlackboards = 3;
Learning Desires
Def Name |
Label |
Description |
Worker Class |
Icon |
Job Def |
Selection Weight |
XP Per Tick
|
Skydreaming
|
sky dreaming
|
Find a spot outside and watch the sky. Requires access to the outdoors.
|
LearningGiver_Skydreaming
|
|
Skydreaming
|
1
|
-
|
Radiotalking
|
radio talking
|
Chat with people over the radio. Requires a powered comms console.
|
LearningGiver_Radiotalking
|
|
Radiotalking
|
1
|
-
|
Floordrawing
|
floor drawing
|
Draw designs on the ground using chalk. A cleaner will eventually remove the drawings.
|
LearningGiver_Floordrawing
|
|
Floordrawing
|
1
|
-
|
NatureRunning
|
nature running
|
Explore the local outdoors. Requires access to the outdoors.
|
LearningGiver_NatureRunning
|
|
NatureRunning
|
1
|
-
|
Workwatching
|
work watching
|
Follow an adult and watch them as they work. This gives experience in skills.
|
LearningGiver_Workwatching
|
|
Workwatching
|
1
|
0.16
|
Lessontaking
|
lesson taking
|
An adult assigned to childcare will teach about various topics. This gives experience in skills. Requires a school desk.
|
LearningGiver_Lessontaking
|
|
Lessontaking
|
2.5
|
0.25
|
Reading
|
reading
|
Find a book and practice reading.
|
LearningGiver_Reading
|
|
Reading
|
1
|
-
|
Need_Play
Is low when current level percentage < 0.15
Play Categories:
- Empty
- Very Low
- Low
- Satisfied
- High
- Extreme
Current Category:
Current Level |
Play Category
|
< 0.01
|
Empty
|
< 0.15
|
Very Low
|
< 0.3
|
Low
|
< 0.7
|
Satisfied
|
< 0.85
|
High
|
≥ 0.88
|
Extreme
|
threshPercents:
Need Interval:
// Token: 0x040045D1 RID: 17873
public const float BaseFallPerInterval = 0.00025f;
// Token: 0x040045D2 RID: 17874
public const float ThresholdEmpty = 0.01f;
// Token: 0x040045D3 RID: 17875
public const float ThresholdLow = 0.15f;
// Token: 0x040045D4 RID: 17876
public const float ThresholdSatisfied = 0.3f;
// Token: 0x040045D5 RID: 17877
public const float ThresholdHigh = 0.7f;
// Token: 0x040045D6 RID: 17878
public const float ThresholdVeryHigh = 0.85f;
BabyPlayUtility:
// Token: 0x04002B43 RID: 11075
private const float PlayPerTick = 0.0002f;
// Token: 0x04002B44 RID: 11076
private const float EndJobMaxPlay = 0.99f;
// Token: 0x04002B45 RID: 11077
private const float MaxBabyDecorationDistance = 9.9f;
Need_MechEnergy
Defaults:
Base Fall Per Day:
- While Active: 10
- While idle or gestating: 3
Fall Per Day:
If Pawn is downed, not awake, is in self shutdown, is charging, or is caravan member: Fall Per Day = 0
Fall Per Day = Base Fall Per Day × Energy Usage Multiplier
Need Update Interval = 150
Ticks in a Day = 60,000
Therefore, there are 400 Need Update Intervals in a day
Need Interval
If not in self shutdown:
- CurLevel -= Fall Per Day / num
If in self shutdown:
If Curlevel ≤ 0:
If Curlevel ≤ 15 or mech is charging:
// Token: 0x040045AF RID: 17839
private bool selfShutdown;
// Token: 0x040045B0 RID: 17840
public Building_MechCharger currentCharger;
// Token: 0x040045B1 RID: 17841
public const float BaseFallPerDayActive = 10f;
// Token: 0x040045B2 RID: 17842
public const float BaseFallPerDayIdle = 3f;
// Token: 0x040045B3 RID: 17843
public const float BaseGainPerDaySelfShutdown = 1f;
// Token: 0x040045B4 RID: 17844
public const float ShutdownUntil = 15f;
temp
≤
≥
Thoughts
Temp
Tool Capacities
Def Name |
Label |
Source
|
Stab
|
stab
|
|
Cut
|
cut
|
|
Blunt
|
blunt
|
|
Scratch
|
scratch
|
|
Poke
|
poke
|
|
Bite
|
bite
|
|
ToxicBite
|
toxic bite
|
|
ScratchToxic
|
toxic scratch
|
|
KickMaterialInEyes
|
kick material in eyes
|
|
Demolish
|
demolish
|
|
DemolishDoors
|
demolish doors
|
|
Maneuvers
defName |
requiredCapacity |
verb |
logEntryDef |
combatLogRulesHit |
combatLogRulesDeflect |
combatLogRulesMiss |
combatLogRulesDodge
|
Slash
|
Cut
|
- verbClass: Verb_MeleeAttackDamage
- meleeDamageDef: Cut
|
MeleeAttack
|
Maneuver_Slash_MeleeHit
|
Maneuver_Slash_MeleeDeflect
|
Maneuver_Slash_MeleeMiss
|
Maneuver_Slash_MeleeDodge
|
Stab
|
Stab
|
- verbClass: Verb_MeleeAttackDamage
- meleeDamageDef: Stab
|
MeleeAttack
|
Maneuver_Stab_MeleeHit
|
Maneuver_Stab_MeleeDeflect
|
Maneuver_Stab_MeleeMiss
|
Maneuver_Stab_MeleeDodge
|
Smash
|
Blunt
|
- verbClass: Verb_MeleeAttackDamage
- meleeDamageDef: Blunt
|
MeleeAttack
|
Maneuver_Smash_MeleeHit
|
Maneuver_Smash_MeleeDeflect
|
Maneuver_Smash_MeleeMiss
|
Maneuver_Smash_MeleeDodge
|
Demolish
|
Demolish
|
- verbClass: Verb_MeleeAttackDamage
- meleeDamageDef: Demolish
- ai_IsBuildingDestroyer: true
|
MeleeAttack
|
Maneuver_Smash_MeleeHit
|
Maneuver_Smash_MeleeDeflect
|
Maneuver_Smash_MeleeMiss
|
Maneuver_Smash_MeleeDodge
|
Scratch
|
Scratch
|
- verbClass: Verb_MeleeAttackDamage
- meleeDamageDef: Scratch
|
MeleeAttack
|
Maneuver_Scratch_MeleeHit
|
Maneuver_Scratch_MeleeDeflect
|
Maneuver_Scratch_MeleeMiss
|
Maneuver_Scratch_MeleeDodge
|
ScratchToxic
|
ScratchToxic
|
- verbClass: Verb_MeleeAttackDamage
- meleeDamageDef: ScratchToxic
|
MeleeAttack
|
Maneuver_Scratch_MeleeHit
|
Maneuver_Scratch_MeleeDeflect
|
Maneuver_Scratch_MeleeMiss
|
Maneuver_Scratch_MeleeDodge
|
Poke
|
Poke
|
- verbClass: Verb_MeleeAttackDamage
- meleeDamageDef: Poke
|
MeleeAttack
|
Maneuver_Poke_MeleeHit
|
Maneuver_Poke_MeleeDeflect
|
Maneuver_Poke_MeleeMiss
|
Maneuver_Poke_MeleeDodge
|
Bite
|
Bite
|
- verbClass: Verb_MeleeAttackDamage
- meleeDamageDef: Bite
- commonalityVsEdificeFactor: 0.01
|
MeleeAttack
|
Maneuver_Bite_MeleeHit
|
Maneuver_Bite_MeleeDeflect
|
Maneuver_Bite_MeleeMiss
|
Maneuver_Bite_MeleeDodge
|
ToxicBite
|
ToxicBite
|
- verbClass: Verb_MeleeAttackDamage
- meleeDamageDef: ToxicBite
|
MeleeAttack
|
Maneuver_Bite_MeleeHit
|
Maneuver_Bite_MeleeDeflect
|
Maneuver_Bite_MeleeMiss
|
Maneuver_Bite_MeleeDodge
|
KickMaterialInEyes
|
KickMaterialInEyes
|
- verbClass: Verb_MeleeApplyHediff
- bodypartTagTarget: SightSource
- minIntelligence: ToolUser
- impactFleck: SandInEyes
- linkedBodyPartsGroup: Feet
|
SandInEyes
|
Maneuver_KickMaterialInEyes_MeleeHit
|
Maneuver_KickMaterialInEyes_MeleeDeflect
|
Maneuver_KickMaterialInEyes_MeleeMiss
|
Maneuver_KickMaterialInEyes_MeleeDodge
|
Unsorted
defName |
RewardStandardMidFreq |
RewardStandardCore |
RewardStandardLowFreq |
RewardStandardQualitySuper |
RewardStandardHighFreq
|
Hyperweave |
- |
✓ |
- |
- |
-
|
MedicineUltratech |
- |
✓ |
- |
- |
-
|
VoidsightSerum |
- |
- |
✓ |
- |
-
|
NerveSpiker |
- |
- |
- |
✓ |
-
|
Bow_Recurve |
- |
- |
- |
✓ |
-
|
Luciferium |
- |
✓ |
- |
- |
-
|
MindNumbSerum |
- |
- |
✓ |
- |
-
|
Genepack |
✓ |
- |
- |
- |
-
|
Bow_Great |
- |
- |
- |
✓ |
-
|
VoidSculpture |
- |
- |
✓ |
- |
-
|
MeleeWeapon_Gladius |
- |
- |
- |
✓ |
-
|
Schematic |
✓ |
- |
- |
- |
-
|
TextBook |
✓ |
- |
- |
- |
-
|
Novel |
✓ |
- |
- |
- |
-
|
SculptureSmall |
- |
- |
✓ |
- |
-
|
MeleeWeapon_Spear |
- |
- |
- |
✓ |
-
|
ComponentSpacer |
- |
✓ |
- |
- |
-
|
MetalbloodSerum |
- |
- |
✓ |
- |
-
|
JuggernautSerum |
- |
- |
✓ |
- |
-
|
Mindscrew |
- |
- |
✓ |
- |
-
|
Joywire |
- |
- |
✓ |
- |
-
|
Painstopper |
- |
- |
✓ |
- |
-
|
Harp |
- |
- |
- |
✓ |
-
|
Tome |
✓ |
- |
- |
- |
-
|
Psytrainer_Painblock |
- |
- |
✓ |
- |
-
|
Psytrainer_Stun |
- |
- |
✓ |
- |
-
|
Psytrainer_Burden |
- |
- |
✓ |
- |
-
|
Psytrainer_SolarPinhole |
- |
- |
✓ |
- |
-
|
Psytrainer_WordOfTrust |
- |
- |
✓ |
- |
-
|
Psytrainer_Chunkskip |
- |
- |
✓ |
- |
-
|
MeleeWeapon_LongSword |
- |
- |
- |
✓ |
-
|
Throne |
- |
- |
- |
✓ |
-
|
SculptureLarge |
- |
- |
✓ |
- |
-
|
SculptureTerror |
- |
- |
✓ |
- |
-
|
Apparel_Gunlink |
- |
- |
✓ |
- |
-
|
Telescope |
- |
- |
- |
✓ |
-
|
Gun_HeavySMG |
- |
- |
- |
✓ |
-
|
HandTalon |
- |
- |
✓ |
- |
-
|
ElbowBlade |
- |
- |
✓ |
- |
-
|
KneeSpike |
- |
- |
✓ |
- |
-
|
VenomFangs |
- |
- |
✓ |
- |
-
|
VenomTalon |
- |
- |
✓ |
- |
-
|
MeleeWeapon_Warhammer |
- |
- |
- |
✓ |
-
|
PowerClaw |
- |
- |
✓ |
- |
-
|
Apparel_ShieldBelt |
- |
- |
- |
✓ |
-
|
Apparel_PsyfocusShirt |
- |
- |
✓ |
- |
-
|
Psytrainer_BlindingPulse |
- |
- |
✓ |
- |
-
|
Psytrainer_EntropyDump |
- |
- |
✓ |
- |
-
|
Psytrainer_Waterskip |
- |
- |
✓ |
- |
-
|
Psytrainer_WordOfJoy |
- |
- |
✓ |
- |
-
|
Gun_ChainShotgun |
- |
- |
- |
✓ |
-
|
Harpsichord |
- |
- |
- |
✓ |
-
|
Gun_LMG |
- |
- |
- |
✓ |
-
|
DrillArm |
- |
- |
✓ |
- |
-
|
FieldHand |
- |
- |
✓ |
- |
-
|
Apparel_PackBroadshield |
- |
- |
- |
✓ |
-
|
Apparel_DeadlifePack |
- |
- |
✓ |
- |
-
|
Apparel_PlateArmor |
- |
- |
- |
✓ |
-
|
Gun_AssaultRifle |
- |
- |
- |
✓ |
-
|
Gun_HellcatRifle |
- |
- |
- |
✓ |
-
|
Apparel_PsyfocusHelmet |
✓ |
- |
- |
- |
-
|
Apparel_EltexSkullcap |
✓ |
- |
- |
- |
-
|
Apparel_PsyfocusVest |
✓ |
- |
- |
- |
-
|
Apparel_ShardPsychicShockLance |
- |
- |
✓ |
- |
-
|
Apparel_ArmorHelmetRecon |
- |
- |
- |
- |
✓
|
ShardAnimalPulser |
- |
- |
✓ |
- |
-
|
Gun_SniperRifle |
- |
- |
- |
✓ |
-
|
Apparel_ShardPsychicInsanityLance |
- |
- |
✓ |
- |
-
|
Gun_Incinerator |
- |
- |
- |
✓ |
-
|
Apparel_PsychicShockLance |
- |
- |
- |
- |
✓
|
Psytrainer_Beckon |
- |
- |
✓ |
- |
-
|
Psytrainer_VertigoPulse |
- |
- |
✓ |
- |
-
|
Psytrainer_ChaosSkip |
- |
- |
✓ |
- |
-
|
Psytrainer_WordOfLove |
- |
- |
✓ |
- |
-
|
AestheticNose |
- |
- |
✓ |
- |
-
|
PsychicSoothePulser |
- |
- |
- |
- |
✓
|
ReinforcedBarrel |
- |
✓ |
- |
- |
-
|
Apparel_PsyfocusRobe |
✓ |
- |
- |
- |
-
|
Apparel_PowerArmorHelmet |
- |
- |
- |
- |
✓
|
Apparel_PackJump |
- |
- |
- |
✓ |
-
|
Apparel_PsychicInsanityLance |
- |
- |
- |
- |
✓
|
Piano |
- |
- |
- |
✓ |
-
|
PsychicAnimalPulser |
- |
- |
- |
- |
✓
|
ArchiteCapsule |
- |
- |
- |
- |
✓
|
Psytrainer_Skip |
- |
- |
✓ |
- |
-
|
Psytrainer_Wallraise |
- |
- |
✓ |
- |
-
|
Psytrainer_Smokepop |
- |
- |
✓ |
- |
-
|
Psytrainer_Focus |
- |
- |
✓ |
- |
-
|
Psytrainer_WordOfSerenity |
- |
- |
✓ |
- |
-
|
Apparel_ArmorHelmetReconPrestige |
- |
- |
- |
- |
✓
|
Apparel_ArmorHelmetCataphract |
- |
- |
- |
- |
✓
|
Neurotrainer_Shooting |
✓ |
- |
- |
- |
-
|
Neurotrainer_Melee |
✓ |
- |
- |
- |
-
|
Neurotrainer_Construction |
✓ |
- |
- |
- |
-
|
Neurotrainer_Mining |
✓ |
- |
- |
- |
-
|
Neurotrainer_Cooking |
✓ |
- |
- |
- |
-
|
Neurotrainer_Plants |
✓ |
- |
- |
- |
-
|
Neurotrainer_Animals |
✓ |
- |
- |
- |
-
|
Neurotrainer_Crafting |
✓ |
- |
- |
- |
-
|
Neurotrainer_Artistic |
✓ |
- |
- |
- |
-
|
Neurotrainer_Medicine |
✓ |
- |
- |
- |
-
|
Neurotrainer_Social |
✓ |
- |
- |
- |
-
|
Neurotrainer_Intellectual |
✓ |
- |
- |
- |
-
|
TornadoGenerator |
- |
- |
- |
- |
✓
|
BiomutationPulser |
- |
- |
✓ |
- |
-
|
GastroAnalyzer |
- |
- |
✓ |
- |
-
|
AestheticShaper |
- |
- |
✓ |
- |
-
|
Apparel_ArmorMarineHelmetPrestige |
- |
- |
- |
- |
✓
|
Apparel_BiomutationLance |
- |
- |
- |
- |
✓
|
Psytrainer_Berserk |
- |
- |
✓ |
- |
-
|
Psytrainer_Invisibility |
- |
- |
✓ |
- |
-
|
Psytrainer_Flashstorm |
- |
- |
✓ |
- |
-
|
Psytrainer_WordOfInspiration |
- |
- |
✓ |
- |
-
|
Psytrainer_Farskip |
- |
- |
✓ |
- |
-
|
RoyalBed |
- |
- |
- |
✓ |
-
|
FlatscreenTelevision |
- |
- |
- |
✓ |
-
|
TechprofSubpersonaCore |
- |
✓ |
- |
- |
-
|
Gun_TripleRocket |
- |
- |
✓ |
- |
-
|
Gun_DoomsdayRocket |
- |
- |
✓ |
- |
-
|
DeathrestCapacitySerum |
- |
- |
- |
- |
✓
|
Psytrainer_BerserkPulse |
- |
- |
✓ |
- |
-
|
Psytrainer_ManhunterPulse |
- |
- |
✓ |
- |
-
|
Psytrainer_MassChaosSkip |
- |
- |
✓ |
- |
-
|
Psytrainer_BulletShield |
- |
- |
✓ |
- |
-
|
Psytrainer_Neuroquake |
- |
- |
✓ |
- |
-
|
Gun_ChargeRifle |
- |
- |
- |
✓ |
-
|
BionicEye |
✓ |
- |
- |
- |
-
|
BionicArm |
✓ |
- |
- |
- |
-
|
BionicLeg |
✓ |
- |
- |
- |
-
|
Neurocalculator |
- |
- |
✓ |
- |
-
|
LearningAssistant |
- |
- |
✓ |
- |
-
|
Immunoenhancer |
- |
- |
✓ |
- |
-
|
Coagulator |
- |
- |
✓ |
- |
-
|
HealingEnhancer |
- |
- |
✓ |
- |
-
|
ToughskinGland |
✓ |
- |
- |
- |
-
|
LoveEnhancer |
- |
- |
✓ |
- |
-
|
DetoxifierStomach |
- |
- |
✓ |
- |
-
|
ReprocessorStomach |
- |
- |
✓ |
- |
-
|
NuclearStomach |
- |
- |
✓ |
- |
-
|
CircadianAssistant |
- |
- |
✓ |
- |
-
|
CircadianHalfCycler |
- |
- |
✓ |
- |
-
|
Apparel_ArmorHelmetCataphractPrestige |
- |
- |
- |
- |
✓
|
Gun_Minigun |
- |
- |
- |
✓ |
-
|
SculptureGrand |
- |
- |
✓ |
- |
-
|
VanometricPowerCell |
- |
✓ |
- |
- |
-
|
Shell_AntigrainWarhead |
- |
✓ |
- |
- |
-
|
OrbitalTargeterBombardment |
- |
- |
- |
- |
✓
|
OrbitalTargeterPowerBeam |
- |
- |
- |
- |
✓
|
Apparel_ArmorHelmetMechCommander |
- |
- |
- |
- |
✓
|
PsychicEmanator |
- |
✓ |
- |
- |
-
|
MechSerumHealer |
- |
✓ |
- |
- |
-
|
Gun_ChargeLance |
- |
- |
- |
✓ |
-
|
ArmorskinGland |
✓ |
- |
- |
- |
-
|
MegascreenTelevision |
- |
- |
- |
✓ |
-
|
GrandThrone |
- |
- |
- |
✓ |
-
|
InfiniteChemreactor |
- |
✓ |
- |
- |
-
|
Apparel_ArmorRecon |
- |
- |
- |
- |
✓
|
MechSerumResurrector |
✓ |
- |
- |
- |
-
|
StoneskinGland |
✓ |
- |
- |
- |
-
|
Apparel_ArmorReconPrestige |
- |
- |
- |
- |
✓
|
MeleeWeapon_MonoSword |
✓ |
- |
- |
- |
-
|
MeleeWeapon_Zeushammer |
✓ |
- |
- |
- |
-
|
MeleeWeapon_PlasmaSword |
✓ |
- |
- |
- |
-
|
MeleeWeapon_PsyfocusStaff |
✓ |
- |
- |
- |
-
|
Apparel_PowerArmor |
- |
- |
- |
- |
✓
|
Apparel_ArmorLocust |
- |
- |
- |
- |
✓
|
Apparel_ArmorMarineGrenadier |
- |
- |
- |
- |
✓
|
Apparel_IntegratorHeadset |
- |
- |
- |
- |
✓
|
Apparel_ArmorMarinePrestige |
- |
- |
- |
- |
✓
|
ArchotechEye |
- |
✓ |
- |
- |
-
|
ArchotechArm |
- |
✓ |
- |
- |
-
|
ArchotechLeg |
- |
✓ |
- |
- |
-
|
Apparel_ArmorCataphract |
- |
- |
- |
- |
✓
|
Apparel_ArmorCataphractPhoenix |
- |
- |
- |
- |
✓
|
Apparel_ArmorCataphractPrestige |
- |
- |
- |
- |
✓
|
Apparel_ArmorHelmetMechlordHelmet |
- |
- |
- |
- |
✓
|
Apparel_MechlordSuit |
- |
- |
- |
- |
✓
|
defName |
weightClass |
ingredients |
ingredients market value |
forming cycles |
total forming time (game days) |
produced at |
research required |
bandwidth cost |
repair energy cost |
base health scale |
move speed |
average armor |
melee DPS |
weapon |
weapon range |
weapon DPS |
weapon accuracy short |
weapon accuracy medium |
weapon accuracy long |
shooter accuracy short |
shooter accuracy medium |
shooter accuracy long |
total accuracy short |
total accuracy medium |
total accuracy long |
special abilities |
combat power |
body size
|
Mech_Lifter |
Light |
50x steel 1x basic subcore |
$202 |
1 |
2 |
mech gestator |
basic mechtech |
1 |
0.66 |
1 |
2.8 |
15% |
1.4 |
- |
"-" |
0 |
0% |
0% |
0% |
61% |
36% |
20% |
0% |
0% |
0% |
none |
10 |
0.70
|
Mech_Constructoid |
Light |
50x steel 1x basic subcore |
$202 |
1 |
2 |
mech gestator |
basic mechtech |
1 |
0.66 |
1 |
3.4 |
15% |
2.0 |
- |
"-" |
0 |
0% |
0% |
0% |
61% |
36% |
20% |
0% |
0% |
0% |
none |
10 |
0.70
|
Mech_Fabricor |
Light |
100x steel 1x high subcore |
$1002 |
1 |
2 |
mech gestator |
high mechtech |
1 |
0.66 |
1 |
3.4 |
15% |
1.4 |
- |
"-" |
0 |
0% |
0% |
0% |
61% |
36% |
20% |
0% |
0% |
0% |
none |
10 |
0.70
|
Mech_Agrihand |
Light |
50x steel 1x basic subcore |
$202 |
1 |
2 |
mech gestator |
basic mechtech |
1 |
0.66 |
1 |
3.4 |
15% |
2.2 |
- |
"-" |
0 |
0% |
0% |
0% |
61% |
36% |
20% |
0% |
0% |
0% |
none |
10 |
0.70
|
Mech_Cleansweeper |
Light |
50x steel 1x basic subcore |
$202 |
1 |
2 |
mech gestator |
basic mechtech |
1 |
0.66 |
1 |
3.4 |
15% |
1.4 |
- |
"-" |
0 |
0% |
0% |
0% |
61% |
36% |
20% |
0% |
0% |
0% |
none |
10 |
0.30
|
Mech_WarUrchin |
Light |
"-" |
"-" |
"-" |
0 |
"-" |
"-" |
1 |
0.66 |
1.3 |
4.2 |
15% |
2.0 |
spiner |
6.9 |
40 |
30% |
40% |
95% |
61% |
36% |
20% |
18% |
14% |
19% |
none |
10 |
0.70
|
Mech_Paramedic |
Light |
100x steel 1x high subcore |
$1002 |
1 |
2 |
mech gestator |
high mechtech |
1 |
0.66 |
1 |
3.8 |
15% |
1.4 |
- |
"-" |
0 |
0% |
0% |
0% |
61% |
36% |
20% |
0% |
0% |
0% |
none |
10 |
0.70
|
Mech_Militor |
Light |
50x steel 1x basic subcore |
$202 |
1 |
2 |
mech gestator |
basic mechtech |
1 |
0.66 |
1 |
3.8 |
15% |
2.0 |
mini-shotgun |
12.9 |
8.3 |
87% |
70% |
55% |
61% |
36% |
20% |
53% |
25% |
11% |
none |
45 |
0.70
|
Mech_Scorcher |
Medium |
80x steel 32x plasteel 3x component 1x standard subcore |
$343 |
2 |
4 |
large mech gestator |
standard mechtech |
1 |
0.33 |
0.7 |
4.5 |
30% |
3.2 |
mini-flameblaster |
4.9 |
0 |
48% |
35% |
26% |
61% |
36% |
20% |
29% |
13% |
5.1% |
none |
75 |
1.00
|
Mech_Termite_Breach |
Medium |
"-" |
"-" |
"-" |
0 |
"-" |
"-" |
1 |
0.33 |
2.16 |
2.1 |
39% |
3.6 |
thump cannon |
24.9 |
9 |
87% |
77% |
64% |
61% |
36% |
20% |
53% |
28% |
13% |
none |
110 |
1.60
|
Mech_Pikeman |
Medium |
100x steel 40x plasteel 4x component 1x standard subcore |
$343 |
2 |
4 |
large mech gestator |
standard mechtech |
2 |
0.33 |
0.85 |
2.5 |
30% |
3.2 |
needle gun |
44.9 |
6 |
80% |
90% |
85% |
61% |
36% |
20% |
49% |
32% |
17% |
none |
110 |
1.00
|
Mech_Scyther |
Medium |
75x steel 75x plasteel 4x component 1x standard subcore |
$343 |
2 |
4 |
large mech gestator |
standard mechtech |
2 |
0.33 |
1.32 |
4.7 |
30% |
6.2 |
- |
"-" |
0 |
0% |
0% |
0% |
61% |
36% |
20% |
0% |
0% |
0% |
none |
150 |
1.00
|
Mech_Legionary |
Medium |
100x plasteel 6x component 1x high subcore |
$1041 |
4 |
8 |
large mech gestator |
ultra mechtech |
2 |
0.33 |
0.72 |
4.3 |
30% |
3.2 |
needle launcher |
24.9 |
6 |
80% |
90% |
85% |
61% |
36% |
20% |
49% |
32% |
17% |
none |
150 |
1.00
|
Mech_Tesseron |
Medium |
110x plasteel 7x component 1x high subcore |
$1041 |
4 |
8 |
large mech gestator |
ultra mechtech |
3 |
0.33 |
0.72 |
4.7 |
30% |
3.5 |
beam graser |
24.9 |
0 |
70% |
65% |
55% |
61% |
36% |
20% |
43% |
23% |
11% |
none |
150 |
1.00
|
Mech_Lancer |
Medium |
75x steel 75x plasteel 4x component 1x standard subcore |
$343 |
2 |
4 |
large mech gestator |
high mechtech |
3 |
0.33 |
0.72 |
4.7 |
30% |
3.5 |
charge lance |
29.9 |
17.6 |
85% |
85% |
75% |
61% |
36% |
20% |
52% |
31% |
15% |
none |
180 |
1.00
|
Mech_Tunneler |
Heavy |
150x steel 75x plasteel 4x component 1x standard subcore |
$343 |
4 |
8 |
large mech gestator |
standard mechtech |
3 |
0.2 |
1.5 |
1.9 |
60% |
4.7 |
- |
"-" |
0 |
0% |
0% |
0% |
61% |
36% |
20% |
0% |
0% |
0% |
has shield |
250 |
3.50
|
Mech_Centurion |
UltraHeavy |
300x steel 200x plasteel 2x advanced component 1x powerfocus chip 1x high subcore |
$2211 |
12 |
24 |
large mech gestator |
ultra mechtech |
5 |
0.15 |
3 |
1.6 |
50% |
3.7 |
- |
"-" |
0 |
0% |
0% |
0% |
61% |
36% |
20% |
0% |
0% |
0% |
none |
250 |
3.60
|
Mech_CentipedeBlaster |
Heavy |
255x steel 355x plasteel 8x component 1x high subcore |
$1043 |
6 |
12 |
large mech gestator |
ultra mechtech |
4 |
0.2 |
4.32 |
1.9 |
47% |
3.7 |
heavy charge blaster |
26.9 |
113.7 |
26% |
26% |
18% |
61% |
36% |
20% |
16% |
9.4% |
3.5% |
none |
400 |
3.00
|
Mech_CentipedeGunner |
Heavy |
255x steel 255x plasteel 8x component 1x high subcore |
$1043 |
6 |
12 |
large mech gestator |
high mechtech |
4 |
0.2 |
4.32 |
1.9 |
47% |
3.7 |
minigun |
30.9 |
55.6 |
25% |
25% |
18% |
61% |
36% |
20% |
15% |
9% |
3.5% |
none |
400 |
3.00
|
Mech_CentipedeBurner |
Heavy |
255x steel 255x plasteel 8x component 1x high subcore |
$1043 |
6 |
12 |
large mech gestator |
high mechtech |
4 |
0.2 |
4.32 |
1.9 |
47% |
3.7 |
inferno cannon |
26.9 |
8 |
100% |
100% |
100% |
61% |
36% |
20% |
61% |
36% |
20% |
none |
400 |
3.00
|
Mech_Diabolus |
UltraHeavy |
300x steel 300x plasteel 2x signal chip 1x high subcore |
$1511 |
12 |
24 |
large mech gestator |
high mechtech |
5 |
0.15 |
4.5 |
2.4 |
50% |
3.8 |
hellsphere cannon |
18.9 |
106.7 |
100% |
100% |
100% |
61% |
36% |
20% |
61% |
36% |
20% |
none |
500 |
4.00
|
Mech_Apocriton |
UltraHeavy |
"-" |
"-" |
"-" |
0 |
"-" |
"-" |
2 |
0.33 |
5.2 |
3.2 |
58% |
2.1 |
toxic needle gun |
44.9 |
10.6 |
80% |
90% |
92% |
61% |
36% |
20% |
49% |
32% |
18% |
none |
600 |
1.00
|
Mech_Warqueen |
UltraHeavy |
600x steel 300x plasteel 3x advanced component 1x nano structuring chip 1x high subcore |
$2711 |
12 |
24 |
large mech gestator |
ultra mechtech |
5 |
0.15 |
5.2 |
1.6 |
50% |
1.2 |
- |
"-" |
0 |
0% |
0% |
0% |
61% |
36% |
20% |
0% |
0% |
0% |
produces war urchins |
600 |
4.00
|
Thing |
|
Breach axe
|
Club
|
Ikwa
|
Knife (Jade)
|
Spear
|
Gladius
|
Longsword
|
Mace
|
Axe
|
Warhammer
|
Eltex staff
|
Monosword (Persona)
|
Plasmasword (Persona)
|
Zeushammer (Persona)
|
Beer
|
Elephant tusk
|
Thrumbo horn
|
Wood
|
Greatbow
|
Pila
|
Recurve bow
|
Short bow
|
Flamebow
|
Nerve spiker
|
Assault rifle
|
Autopistol
|
Bolt-action rifle
|
Chain shotgun
|
Heavy SMG
|
Launcher (EMP, Incendiary, Smoke, Toxbomb)
|
LMG
|
Machine pistol
|
Minigun
|
Pump shotgun
|
Revolver
|
Sniper rifle
|
Hellcat rifle
|
Incinerator
|
Charge lance
|
Charge rifle
|
Doomsday rocket launcher
|
Triple rocket launcher
|
EMP grenades
|
Frag grenades
|
Molotov cocktails
|
Tox grenades
|
Heavy charge blaster
|
Inferno cannon
|
Needle gun
|
Thump cannon
|
Beam graser
|
Charge blaster turret
|
Hellsphere cannon
|
Mini-flameblaster
|
Mini-shotgun
|
Slugthrower
|
Spiner
|
Toxic needle gun
|
Autocannon
|
Mini-turret gun
|
Mortar (Weapon)
|
Uranium slug cannon
|
Auto-mortar
|
Inferno cannon (Turret)
|
Light charge blaster
|
Mini-slugger
|
Tactical turret gun
|
Tags
|