Beauty

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Beauty is a factor in the environment that affects colonists' and raiders' thoughts and moods. Each object in the world has a beauty constant (from Horrifying to Enchanting) and each humanoid's perspective of their environment depends on the constants of the objects presently around them.

Humanoid Environment Opinion

Perspective Zone

Humanoids take regular looks around their environment. Each time, they look at every object and square of flooring within their perspective zone - a circle of about 2 squares:

  X X X
X X X X X
X X H X X
X X X X X
  X X X

Where 'H' is the humanoid and each 'X' is an observed square.

The humanoid's perspective does not include objects outside the room it is currently in.

Calculating

 Humanoid Environment Opinion = (Total of objects' beauty constants / Number of objects in perspective zone) + 50

When sleeping, the humanoid's current opinion is the default: 50.

The beauty constant of "Filth" objects that are outdoors are multiplied by 0.3 during this calculation (because humanoids generally don't notice dirt on the ground outside)

Beauty Constants

Each object is labeled as one of the following constants, and the number associated is what is used when calculating the average for a humanoid's current opinion of their environment:

Beauty Value
Horrifying -500
Hideous -200
Ugly -60
UglyTiny -12
Neutral 0
NiceTiny 12
Nice 60
Gorgeous 200
Enchanting 500

Beauty's Effects on Humanoid Mood

There are 6 Thoughts associated with beauty.

Each is associated with a given output of the calculation of a humanoid's current opinion of their environment (average of all objects within 2 squares + 50)...

Thought Effect Humanoid Environment Opinion
Hideous Environment -15 Mood Less than 15
Very Ugly Environment -10 Mood 15-30
Ugly Environment -5 Mood 30-42
No Effect +-0 Mood 42-58
Pleasant Environment +5 Mood 58-70
Very Pleasant Environment +10 Mood 70-85
Beautiful Environment +15 Mood Greater than 85