Version/0.5.492
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0.5.492
Public version 0.5.492 rev34036 was released on July 4, 2014 - Alpha 5 — Under Siege (Developer Post)
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.
Changes
- Nerfed pila
- Turrets can now require manning to work - This is the case for mortars
- Metal graphic replaced
- Language choice moved to main menu
- Raiders leave after doing sufficient damage
- Orbital drop raiders less numerous but can punch through thin roofs
- XML saver only saves data that does not match defaults - cleaner save files
- Mining plain rock sometimes leaves rock debris
- Starting equipment comes in drop pods
- Starting sleeping spots removed
- Hooked in PDB loading so modders can use code debuggers to step through their code
- Raiders will opportunistically kidnap incapacitated colonists and retreat
- Time displayed in months and years
- Weapon accuracy defined as 4 miss percentages for the different ranges (4/15/30/50 cells)
- Changed loyalty and fear to a single value - mood
- Split witnessed death thought into witnessed ally death and witnessed stranger death
- Increased many research costs
- Map generator will not produce empty deserts
Additions
New Gameplay
- Sieges
- Enemies take siege positions
- Recieve supplies from orbit
- Place sandbags
- Place mortars
- Eat, sleep, fight fires
- Mortars
- Incendieary and Dry Explosive
- Manual targeting
- Events
- Psychic Drone
- Negative thoughts for a time
- Ancient Ship Part Crash
- Ever-increasing psychic drone
- Kills nearby plants
- Agent Revealed
- Psychic Drone
- Royal Bed integrated
- Scyther mechanoid
- Fast
- Doesn't use cover
- Accurate and deadly charge lance weapon
- Gear and clothing system
- Thoughts
- Cabin Fever
- Naked
- End-game Launchable Ship
- Biome system for animal and plant generation
Optimized Gameplay
- Storage and Bill filter options: Allow buried, colonist corpses, stranger corpses
- Basic biome support for plants
- Option to automatically make a home region around new constructions - Defaults to on
- Alerts
- Make starting stockpiles
- Unforbid starting resources
- Take starting weapons
- Change growing zone type
- Need sawmill
- New history and statistics tracking
- Optional opt-in upload for balancing purposes
Bug Fixes
- Optimized particle registry and saturation
- Optimized large amounts of fire
- Storytellers don't clog up event queues as often
- Fixed starting resources and guns spawning in same square
- Plant ecology more stable over time
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