Time

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Revision as of 19:10, 15 April 2015 by Crystalline Cat (talk | contribs) (Alpha 10: 24k -> 30k ticks/day)
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Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,250 ticks to one in-game hour.

The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 12 days in a month.

In-Game Time Ticks Real Time
1 Hour 1,250

20s

1 Day 24 Hours 30,000
 08m                                      

20s

1 Month 12 Days 360,000
01h 40m                                      

00s

1 Season 3 Months 1,080,000
05h 00m                                      

00s

1 Year 4 Seasons 4,320,000
20h 00m                                      

00s