Recreation
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Template:Tocright Joy is one of a colonist's needs. Colonists may do joy activities when their timetable allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the Joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. Colonists will tend to do activities they are not tolerant to. Joy is gained when a colonist performs a task that they are passionate about.
Activities table
Activity | Duration | Gain Rate | Kind | Interaction | Improves Skill | +XP Per Tick |
---|---|---|---|---|---|---|
Skygazing | 4000 | 1 | Meditative | Solitary | - | - |
Meditating | 4000 | 1 | Meditative | Solitary | - | - |
Praying | 3000 | 1 | Meditative | Solitary | - | - |
Going for a walk | 8000 | 1 | Meditative | Solitary | - | - |
Relaxing socially | 4000 | 1 | Social | Social | - | - |
Playing horseshoes | 4000 | 1 | Gaming Dexterity | Building | Shooting | 0.003 |
Playing chess | 4000 | 1 | Gaming Cerebral | Building | Research | 0.002 |
Playing billiards | 4000 | 1.3 | Gaming Dexterity | Building | Shooting | 0.004 |
Using telescope * | 4000 | 1.2 | Study | Building | Research | 0.004 |
Watching television * | 4000 | 1.2 | Passive | Building | - | - |
* Only acquired from traders.
Consumables table
Item | Duration | Gain Rate | Kind |
---|---|---|---|
Beer | .17 | Chemical | |
Chocolate * | .07 | Gluttonous | |
Berries | Gluttonous | ||
Packaged Survival Meal | Gluttonous |
* Only acquired from traders.