Template:Infobox main/doc
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Usage
- Everything is optional;
- You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example)
{{infobox main| (animal/plant/weapon/area/structure/building/security/furniture) - used for color theme | additional styles (optional) |name = use for item header |image = picture name.(jpg/png)| variables such as size, alt text (optional) |info = use for short description |type = use for main category |type2 = use for subcategory (optional) |placeable = Yes/No |size = two values, separated by | - (1|2) |hp = use for objects that have hit points |beauty = use for beauty |bodysize = required in order to display meat and leather yields |healthscale = use for health scale (determines hit points for each body part) |movepeed = use for base movement speed |mobdamage = use for base attack damage |mobdamagetype = damage type (blunt, scratch, bite, etc) |mobdamage2 = use for secondary attack damage |mobdamagetype2 = damage type of secondary attack (blunt, scratch, bite, etc) |mobdamage3 = as above for third attack |mobdamagetype3 = as above for third attack |leathername = use only if leather, skin, or fur is dropped when animal is butchered |speed = use for tiles |time = use for plants lifespan (measured in days) |yield = use for food-plants |wood = use for how much wood plants give when cut |power = use for power input/output (+/-) ## Don't copy this line ###Weapons part### |class = Neolithic/Modern/Advanced |damage = use for weapon damage |range = used for weapon range |minrange = used for weapon minimum range |area = used for explosive area ## Don't copy this line ###Weapon Accuracy### |accuracy = use for weapon accuracy (OUTDATED, USE THE NEW STUFF) |accuracyTouch = use for touch accuracy |accuracyShort = use for short range accuracy |accuracyMedium = use for medium range accuracy |accuracyLong = user for long range accuracy ## Don't copy this line ###Other weapon stats### |mode = Single-Shot/Burst |burst = shots per burst |warmup = use for warm-up time of weapon (in ticks) |cooldown = use for cooldown time of weapon (in ticks) |velocity = use for projectile velocity |missRadius = use for miss radius of weapon |blastRadius = use for blast radius of explosive weapons |DPS = use for DPS of weapon ## Don't copy this line ################## |buy = use for price {{icon|type|amount}} more info at Template:Icon |sell = use for price {{icon|type|amount}} more info at Template:Icon }}
Example #1
Muffalo
Base Stats
- Type
- Animals
Pawn Stats
- Health Scale
- 150% HP
- Body Size
- 1.8
- Mass - Baby
- 21.6 kg
- Mass - Juvenile
- 54 kg
- Mass - Adult
- 108 kg
- Carrying Capacity
- 135 kg
- Filth Rate
- 1
Production
- Leather Yield
- 72 muffalo leather
{{infobox main|animal|pull-left |name = Muffalo |image = Animal Muffalo side.png|200px{{!}}Muffalo |info = A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed. |bodysize = 1.8 |healthscale = 1.5 |movepeed = 2.17 |mobdamage = 10 |mobdamagetype = blunt |leathername = muffalo leather }}
Example #2
Pistol
{{infobox main|weapon|pull-left |name = Pistol |image = Equipment Pistol.png|Pistol |type = Equipment{{!}}Equipment |type2 = Weapons{{!}}Weapons |info = "Ancient pattern automatic pistol. Weak and short range, but quick." |class = Modern |damage = 10 |range = 24 |accuracyTouch = 91 |accuracyShort = 71 |accuracyMedium = 50 |accuracyLong = 32 |mode = Single-Shot |warmup = 68 |cooldown = 40 |DPS = DPS |velocity = 55 |burst = 1 |buy = {{icon|silver|60}} }}