Beer

From RimWorld Wiki
Revision as of 19:14, 20 September 2016 by Tbest3112 (talk | contribs) (Reworded warning about overuse to avoid unintended implications.)
Jump to navigation Jump to search

"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.Template:Pleasurable Drug Beer is produced at a brewery. The brewery requires a colonist with the cooking job type set in the Overview. It uses the bill system like other production stations. The bill can be set to a require minimum cooking skill level. This process yields 5 beer for 25 hops and takes 17 work. The amount of time it takes to complete the bill is determined by the colonist's brewing speed. Beer is consumed by colonists who are addicted, stressed, on an alcohol binge or are in need of some food and joy (it actually replenishes both by quite a bit). Beer is useful for mood management as it provides a positive mood modifier to offset stress. Overuse, including for stress relief, may lead to alcohol addiction.

Beer provides a huge boost to a colonist's joy.

Beer can be wielded as a weapon with the following stats.

Melee Attack Damage Amount Cooldown (seconds)
Blunt 7 1.8

Inebriation

Consuming beer raises a colonist's alcohol level by 15% per beer. Alcohol level, not displayed in-game, determines inebriation level and falls automatically over time. Beer's effect on mood and pain can help a colonist with poor mood or in extreme pain. Once a colonist becomes drunk the game records it so it may be used later in an art description.

Label Alcohol Level (%) Mood (+) Pain Reduction (%) Side Effects
Buzzed-hidden <10 - - -
Warm 10 10 10 manipulation -2%
Tipsy 25 15 20 consciousness -10%
Drunk 40 20 50 consciousness -35%, vomiting
Hammered 70 25 70 consciousness -60%, vomiting
Blackout 90 - 90 consciousness 10% max (incapacitated)

Hangover

Once a colonist reaches a drunk state they will go through the hangover stages after their inebriation wears off. If a colonist drinks beer while hungover they will be both hungover and inebriated.

Label Mood Side Effects
Hungover (pounding) -10 consciousness -18%, vomiting
Hungover (strong) -5 consciousness -8%
Hungover (slight) -2 consciousness -3%