Overdose
Revision as of 08:01, 6 December 2016 by XeoNovaDan (talk | contribs) (Somewhat re-written. Still conveys the same information though, and a little extra.)
Overview
The only cause of Overdose is to consume an excess amount of 'drugs' in a short time period, before Blood Filtration has the time to deal with it.
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14.
Stages
There are technically four stages of Drug Overdose...
- Hidden (severity: 0.01-0.59)
- Doesn't affect the 'overdosing' pawn
- This is because this is within tolerable levels of hard drug consumption
- Doesn't show on the health tab of colonists
- Doesn't affect the 'overdosing' pawn
- Minor (severity: 0.6-0.74)
- Reduces the affected pawn's consciousness by 50%
- Note this isn't 'Consciousness max: 50%'
- May immediately progress to fatal if severity is at least 0.65 and a hard drug increases it to 1
- This is somewhat unlikely however
- Reduces the affected pawn's consciousness by 50%
- Major (severity: 0.75-0.99)
- Pawn will lose consciousness (Consciousness max: 10%)
- May become fatal if the pawn regains consciousness and immediately consumes another drug
- This is somewhat luck-based, as the severity gain will have to be at least 0.26
- Fatal/Extreme (severity: 1)
- Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
- Still shows up as 'Major' in health tab
Information
For the most recent info, go straight to the XML. The relevant files are \Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml
and everything in Mods\Core\Defs\Drugs\
.