Structure

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Colonists can build structures of a various materials, each with different beauty, flammability and hit-points. Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 400 cells).

Autodoors

Autodoors have powered operation to allow people to move through it without slowing down (with the exception of stone doors). They require a constant 50W charge to operate. A powered autodoor opens four times as quickly. An unpowered one acts just like a standard door. Autodoors have the same max hit points of a standard door of the same material. A powered door requires at least ~57.69% base speed to not slow colonists down, while unpowered doors require 4x that speed (which excludes all unpowered doors). Like standard doors, autodoors divide rooms for the purpose of bedrooms and ratings. Autodoors require 40 steel, 25 materials and 2 components to construct.

Material HP Cost Steel Cost Work Required Flammability Opening Speed Value [1]
Gold 150 800 35 24 20% 100% $7630.00
Granite Blocks 425 40 35 93 0% 45% $167.20
Limestone Blocks 390 40 35 93 0% 45% $159.20
Marble Blocks 300 40 35 93 0% 45% $159.20
Plasteel 700 40 35 18 10% 100% $1,163.20
Sandstone Blocks 350 40 35 93 0% 45% $159.20
Silver 175 800 35 18 20% 100% $883.20
Steel 250 75 - 18 20% 100% $163.20
Slate Blocks 325 40 35 93 0% 45% $159.20
Uranium 625 800 35 64 0% 90% $3,130.00
Jade 125 800 35 64 0% 90% $2,645.00
Wood Logs 100 40 35 13 100% 120% $139.20


  1. Not sellable.

Doors

Doors provide entry points through walls for colonists while still keeping out enemies and wild animals. Pawns manually open doors which causes a delay as they try to pass through, as opposed to auto-doors which open on demand and allow faster passage. A door can be locked by marking it forbidden. Colonists can't use locked doors. Visitors and colony animals can pass through doors, even if locked. A door can be marked to 'Hold open' so that the next time it's opened it will stay open.

Material HP Cost Work Required Flammability Opening Speed Value [1]
Gold 150 500 19 20% 100% $7505.00
Granite Blocks 425 25 74 0% 45% $62.70
Limestone Blocks 390 25 74 0% 45% $57.70
Marble Blocks 300 25 74 0% 45% $57.70
Plasteel 700 25 14 10% 100% $685.20
Sandstone Blocks 350 25 74 0% 45% $57.70
Silver 175 500 14 20% 100% $510.20
Steel 250 25 14 20% 100% $60.20
Slate Blocks 325 25 74 0% 45% $57.70
Uranium 625 500 50 0% 90% $2,510.20
Jade 125 500 50 0% 90% $2,515.00
Wood Logs 100 25 10 100% 120% $45.20


  1. Not sellable.

Roof

Roof 8 extentions.png


The current game version allows a roof extension of up to 6 cells from a wall, so interiors have a maximum size of 12 cells on the shortest side. Rooms built larger than this will remain unroofed (colonist buildings) or result in a roof collapse (mined rooms, or when demolishing pillars). Larger rooms can be built with the use of single-wall pillars.


Roof deconstruction

This process is dangerous as it can have a fatal result if inappropriately handled, colonist can easily get hurt.

Walls

An impassable wall, capable of holding up a roof if the space between supporting walls and beams is not too far away. Walls can be built out of any material and Power conduits may be constructed on an existing wall. Walls require 5 materials to construct.

Material HP Cost Work Required Flammability Value [1]
Gold 210 100 4 20% $1500.00
Granite Blocks 595 5 22 0% $15.72
Limestone Blocks 540 5 22 0% $14.72
Marble Blocks 420 5 22 0% $14.72
Plasteel 980 5 5 10% $136.20
Sandstone Blocks 490 5 22 0% $14.72
Silver 245 100 3 20% $100.72
Slate Blocks 455 5 22 0% $14.72
Steel 350 5 3 20% $10.60
Uranium 875 100 5 0% $500.00
Jade 125 100 5 0% $505.00
Wood Logs 140 5 2 100% $7.42
  1. Not sellable.