Breathing
Revision as of 17:33, 16 October 2018 by XeoNovaDan (talk | contribs)
Breathing is a pawn capacity: The ability of a character to breathe. Directly affects consciousness and movement.
Breathing is impaired by damaged lungs. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
Breathing bears a small weight in the consciousness and movement capacities, hence why tics will be slightly slower than healthy colonists.