Guest

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Revision as of 09:00, 25 November 2018 by AngusNHC (talk | contribs) (still in progress.... but it will be great if someone can furnish my poor english.........)
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Description

Guest are a friendly or neutral Human which is downed and rescued in an Event or injury.

In order to rescue a downed human, you need to have a vacant Sleeping spot, bedrolls, bed or Hospital bed. Once your pawns reached the downed person and taking back to the vacant sleeping place, he/she will be identify as guest.

If you select the option "Try to arrest" instead , the target person will be arrest as a prisoner

Keep an eye on the health condition of downed person. Sometime downed person are hurt seriously and very close to death. It's better build a sleeping spot beside the downed person and treat the wound first, or the person will be a corpse before arrived your base.

Escape pod

Transport pod crash land nearby. The occupant will be incapacitated. If the occupant is belong to friendly faction or a neutral refugee , you can rescued and treated as a guest or be captured as a prisoner.

You can only capture the occupant from hostile faction and cannot treat him as a guest.

The guest will use any bed assigned for medical purpose. After recovery, the character will start moving and walk towards the edge of the map.

In order to become part of the colony, s/he can be captured as prisoner and then recruited.

Guest.png

Fallen visitor

Visitors may fall down due to environmental events such as a heatwave, opening the opportunity to guest them as well. Stripping a visitor doesn't have a negative impact in foreign affairs. Once the guest recovers motion, s/he will start moving towards a map edge to return home. A message will pop-up saying: "Because (name) exited the map healthy, relations with (faction) have improved by 15."".