List of childhood backstories

From RimWorld Wiki
Revision as of 22:47, 3 May 2019 by Yurai (talk | contribs)
Jump to navigation Jump to search

Backstories

Title
(Short Title)
Description Skill Modifications Incapable of
Abandoned child (1) NAME was born sickly. Thinking that he/she would only burden the tribe, his/her parents left her out in the elements. Somehow, he/she survived. Melee: +3Template:BrCrafting: +3Template:BrSocial: −2 None
Abandoned child (2) NAME was a quick witted, funny child. One day he/she wandered off on his/her wealthy genetic parents, and was ultimately lost in a supposedly unused ore warehouse. Due to cloning technology, his/her parents decided that the time looking for him/her was better spent on just cloning a better son/daughter. Shooting: +1Template:BrMelee: +1Template:BrConstruction: +1Template:BrSocial: +1 CookingTemplate:BrCleaning
Abandoned orphan Abandoned at birth, young NAME started his/her life in an orphanage.Template:BrA rascal and a scoundrel, he/she became a clever troublemaker. Shooting: +2Template:BrMelee: +3Template:BrPlants: −3Template:BrSocial: +2 None
Abductee (1) NAME was abducted by xenohumans when he/she was still a baby. They experimented on him/her to understand his/her genetic structure.Template:BrAs he/she grew up, NAME grew a little bit too big and strong for his/her captors and eventually escaped. Melee: +4Template:BrConstruction: +2Template:BrMining: +4Template:BrSocial: −2 Intellectual
Abductee (2) NAME was abducted at a young age and forced to do menial labor on a pirate ship. Melee: +2Template:BrCooking: +2Template:BrConstruction: +2Template:BrCrafting: +2 None
Academy student NAME went to school like a good space cadet would. He/She was very tall and was known for his/her good looks. Template:BrThough he/she worried more about his/her hairstyle than his/her grades, he/she still somehow passed the final exams. Crafting: +2Template:BrSocial: +3 Cleaning
Accursed child NAME was born at the peak of a lunar eclipse. The elders declared him/her a child of darkness brought him/her under their care. Template:BrHis/Her entire childhood was spent studying the lore and rituals of his/her people - until the day of calling. Construction: −1Template:BrMedical: +4Template:BrIntellectual: +5 FirefightingTemplate:BrMiningTemplate:BrDumb labor
Adventuring child NAME was raised to become an engineer. For years, he/she planned to stow away on a cargo ship and start a new, more adventuresome life.Template:BrOne night after his/her parents fell asleep, he/she managed to sneak aboard a cargo ship just before it left port. Construction: +2Template:BrCrafting: +3 None
Adventurous youth NAME explored all around his family's large estate, uncovering little natural wonders hidden in nearby catacombs, rivers, and caves. Template:BrDuring his/her teenage years, NAME made numerous enemies. Melee: +2Template:BrCooking: +2Template:BrSocial: +2 Cleaning
Amateur astronomer NAME was fascinated with astronomy. He/She would spend hours gazing at planets and nebulae through his/her telescope. Template:BrHe/She is credited with discovering a small comet that would, years later, strike a nearby moon and disrupt the mining operations there. Intellectual: +6 None
Amateur botanist Spending many summers crawling through dirt, NAME found that he/she had quite the green thumb. Instead of learning to cook the food he/she grew, he/she just grew more and more. Plants: +4Template:BrArtistic: +2 Cooking
Amateur engineer NAME grew up in a family with a military and engineering background. He/She wanted to join the military, but his/her father didn't like the idea, so his/her interest turned to great flying machines and works of engineering. He/She secretly hoped that this would one day lead him/her to a life of galactic exploration. Shooting: +1Template:BrConstruction: +2Template:BrMining: +1Template:BrIntellectual: +2 CleaningTemplate:BrPlant work
Angry student NAME trained towards his/her dream of working for his/her hometown's local council. Template:BrFor reasons he/she never quite understood, he/she was bullied relentlessly by his/her classmates. He/She chose to repress his/her rage. Intellectual: +4 None
Animal Caretaker Born on a medieval farm, NAME was tasked with caring for domestic animals. He/She grew to love them. Template:BrWith time, he/she learned to tame wild animals. He/She dreamed of one day meeting a thrumbo and taming it. Plants: +2Template:BrAnimals: +4 Intellectual
Animal lab tech NAME worked as a technician in a lab studying animals. Template:BrHe/She spent his/her days taking care of the animals and cleaning up after them. He/She dreamed of having his own lab one day. Shooting: −2Template:BrAnimals: +3Template:BrMedical: +2Template:BrIntellectual: +1 Plant work
Antisocial child NAME lacked typical social skills, and avoided social interaction. Template:BrHe/She gained satisfaction only from steady work. He/She especially disliked speaking with overly creative or outgoing individuals. Crafting: +2Template:BrIntellectual: +3 SocialTemplate:BrArtistic
Apocalypse child NAME spend his/her childhood on a post-apocalyptic world. He/She fought for survival at a young age, on a planet where trust did not exist. Template:BrHe/She told everyone that he/she had no luck. Shooting: +2Template:BrMelee: +3Template:BrCrafting: +2 Intellectual
Apocalypse survivor NAME was born during a time of unrest on his/her homeworld, as climate change threatened mass starvation and flooding. As he/she grew up the situation worsened - billions died and peaceful states descended into anarchy. NAME and his/her parents did whatever they had to to survive. Shooting: +4Template:BrArtistic: −3Template:BrIntellectual: −3 None
Apprentice oracle NAME was chosen at an early age by the village elders to keep the sacred rituals of the Oracle. Template:BrAn irrepressibly curious child, NAME caused a religious crisis for his/her tribe when he/she accidentally fliped a switch to open the "tombs" of the Gods - cryptosleep caskets inhabited by some very confused ancestors. Medical: +2Template:BrSocial: +3Template:BrIntellectual: +2 None
Apprentice smith NAME grew up helping in his/her father's smithy. Template:BrThey were some of the last smiths on the planet that to use traditional smithing methods. They even collect some materials themselves. Template:BrSometimes, after work, NAME would practice using the swords he/she forged. Melee: +2Template:BrCrafting: +5 None
Artful dodger NAME grew up on one of the urbworlds and had to fend for him/herself all his/her life. He/She never trusted anyone, relying on his/her persuasiveness and cunning to survive. Template:BrHe/She soon became skilled with firearms and knives as well as words. Shooting: +1Template:BrMelee: +2Template:BrSocial: +3 CaringTemplate:BrArtisticTemplate:BrCraftingTemplate:BrCookingTemplate:BrCleaningTemplate:BrPlant work
Artisan farmer NAME grew up on his/her family's glitterworld farm. They were one of the last farms on the planet that preferred traditional farming methods to glitterworld technology. Cooking: +2Template:BrPlants: +7Template:BrIntellectual: −2 Violent
Artistic weirdo NAME grew up in a house near a bustling midworld metropolis. Template:BrHe/She was talented at art and creative work, but often acted strangely, and thus had few friends. Cooking: +1Template:BrCrafting: +2Template:BrArtistic: +3 CaringTemplate:BrSocial
Aspergers rebel NAME grew up as a rebel on an formerly-advanced rimworld devastated by war.Template:BrHis/Her Aspergers syndrome meant he/she struggled with social situations and was incapable of caring, but he/she learned hard skills like research and shooting very quickly. Shooting: +2Template:BrSocial:−3Template:BrIntellectual:+5 CaringTemplate:BrPlant work
Aspiring engineer NAME had a fascination with gadgets and gizmos. He/She took apart and put together almost anything he/she could find. Template:BrHe/She got used to repairing toys brought to him/her by other children, and even fixed a few devices from his/her elders. Construction: +2Template:BrMining: +2Template:BrCrafting: +2Template:BrSocial: −2Template:BrIntellectual: +4 None
Aspiring physicist The son/daughter of an engineer and doctor, NAME's early life was intellectually rich. After visiting a physics lab, he/she decided he/she wanted to be a quantum physicist. Template:BrBitten by a camel, kicked off a horse, and chased by dogs, NAME developed a fear of animals. Construction: +1Template:BrCrafting: +2Template:BrIntellectual: +3 CaringTemplate:BrAnimalsTemplate:BrCooking
Aspiring pop idol NAME was being trained in song and dance to become the next big pop idol. He/She grew up being taken care of by company handlers.Template:BrHe/She never knew manual labor, but learned a lot about music and social etiquette. Shooting: −4Template:BrMelee: −4Template:BrArtistic: +4Template:BrSocial: +4 Dumb laborTemplate:BrPlant workTemplate:BrMining
Athlete NAME was professional athlete at an early age. Thanks to his/her skills, he/she was able to leave his/her homeworld and enroll in a glitterworld university of science and technology.Template:BrBecause of his/her demanding schedule and introverted nature, he/she became socially inept. Melee: +4Template:BrIntellectual: +3 SocialTemplate:BrArtistic
Awkward nerd Always fascinated by machines, NAME spent his/her time studying robotics and holography. He/She preferred the company of his/her scientific creations to that of other people. Melee: −2Template:BrCrafting: +4Template:BrSocial: −2Template:BrIntellectual: +5 None
Blackjack player The only useful skill NAME learned from his/her tough military school was card counting. He/She amassed many enemies by cheating at casinos, becoming ever more edgy and violent as the threat of retaliation grew.Template:BrWhen he/she was finally caught, they burned half his/her skin off. He/She will never be able to face fire or violence again. Social: +4Template:BrIntellectual: +5 ViolentTemplate:BrFirefighting
Blacksmith's Son NAME's father owned the blacksmith shop in an run-down old city district. NAME would help his father whenever he could.Template:BrLater, his father took him as a blacksmith's apprentice and raised him as a man. NAME also to[ok] on shooting as a hobby. Shooting: +3Template:BrConstruction: +3Template:BrCrafting: +3Template:BrArtistic: −3 None
Blessed child NAME was born under auspicious circumstances to a midworld spiritual group and held in reverence throughout his/her childhood.Template:BrHe/She learned to take care of the poor and give succor to the faithful from an early age. Artistic: +1Template:BrMedical: +2Template:BrSocial: +3 None
Bodyguard trainee NAME was born into a fabulously skilled family of bodyguards. His/Her mothers Elena and Victoria forced him into many dangerous situations, training him/her to put his client's well-being over his/her own.Template:BrNAME was taught about many herbs and natural poisons to help him prevent clients from being poisoned. Shooting: +3Template:BrMelee: +2Template:BrPlants: +2Template:BrMedical: +2 Artistic
Bone collector Born to a family of fortune hunters, NAME always had a passion for ancient history.Template:BrThough never a tough or social boy/girl, he/she loved to dig through history books as well as dirt piles. Shooting: −3Template:BrMelee: −3Template:BrMining: +2Template:BrPlants: +2Template:BrCrafting: +2Template:BrArtistic: +2Template:BrMedical: +2Template:BrSocial: −3 None
Bookworm NAME spent his/her youth in the library, reading every book he/she could about the technical marvels of space travel, the engineering ingenuity of the space-faring pioneers, and the horrible yet fascinating tales of the mechanoid races. He/She vowed that one day, he/she would see these things for him/herself. Plants: +2Template:BrMedical: +2Template:BrSocial: −2Template:BrIntellectual: +2 None
Boy scout NAME was in a boy scout troop on a midworld.Template:BrHe learned many survival skills including how to thrive in the outdoors and how to tend to basic wounds. Shooting: +2 Template:BrPlants: +2Template:BrMedical: +2 None
Boy Soldier War may never change - but the cast of characters does.Template:BrBorn on a violent urbworld, NAME was trained from a young age to fight the wars of others and became rather good at it. Shooting: +4Template:BrMelee: +2 None
Brothel gofer Born on a steam-powered midworld wracked by a century of economic crises, NAME went to work at a young age. Scrounging, shoe-polishing, sewing - he/she did it all. But he/she was most known as a brothel gofer, delivering all manner of aphrodisiacs and chemicals to the girls' rooms. Cooking: +2Template:BrCrafting: +2Template:BrSocial: +2 None
Brutal thief Growing up in a gang, NAME learned the brutality of the streets.Template:BrKnowing that showing weakness could be fatal, he/she closed him/herself of[f] to others. Shooting: +2Template:BrMelee: +4Template:BrPlants: −2Template:BrSocial: −2 CaringTemplate:BrArtistic
Bunker kid NAME grew up in an underground shelter, waiting for radioactive fallout to subside. His/Her familiy had gained access to a luxury bunker city, while billions died on the surface.Template:BrDetermined to one day day seek revenge against the hated enemy, NAME spent most of his/her time practicing shooting in his/her private training facility. Shooting: +4Template:BrMelee: +4Template:BrSocial: −2 ArtisticTemplate:BrPlant work
Cadet Born on the planet New Chine, NAME's father was a police chief and kept extremely strict watch over his son/daughter.Template:BrNAME had to do military-style drill exercises every day and keep his/her room spotlessly clean, always ready for inspection. He/She came to abhor violence. Construction: +3Template:BrCrafting: +3Template:BrIntellectual: +3 Violent
Caravan child NAME was born on a urbworld merchant ship to an entrepreneurial mother and an absent father. Born male, she disliked boy stuff, and got into her mother's things all the time.Template:BrEventually, she traveled with her mother to a glitterworld and spent her savings on a body she was happy with. Artistic: +2Template:BrSocial: +2 None
Caravan traveler Born to a family of traveling merchants, NAME was mentored by his/her father in the ways of being a trader. He/She was often tasked with caring for the pack animals. Due to his/her nomadic lifestyle, he/she hunted and bartered for his/her food. Shooting: +1Template:BrPlants: −3Template:BrAnimals: +3Template:BrSocial: +2 None
Cat herder NAME helped out in his/her father's cat breeding business, socializing, herding, and feeding hundreds of cats.Template:BrWhen he/she refused to clean up after the cats, he/she was transferred to the breeding science division. Cooking: +3Template:BrSocial: +2 Dumb labor
Cave child (1) NAME grew up in a large and intricate cave complex that extended deep into a mountainside. He/She helped the adults maintain and improve the deep caves. Construction: +3Template:BrMining: +3 None
Cave child (2) NAME grew up in a cave on a tundra planet, and was adopted by a traveling group of entertainers known only as the Wizards. Once a starfaring crew, the Wizards told him/her wondrous stories about the universe.Template:BrOne day, the Wizards did not return form scavenging. After years of waiting, NAME set off into space to find them. Shooting: −2Template:BrMelee: −2Template:BrMining: +2Template:BrCooking: +2Template:BrPlants: +2Template:BrCrafting: +2 None
Caveworld tender NAME grew up in a cave complex deep beneath the surface of an inhospitable world. He/She worked with the children tending the tribe's fungus crop. Shooting: −3Template:BrMining: +2Template:BrPlants: +4 None
Caveworld tunneler NAME worked as a digger in the massive underground cave complex.Template:BrHe/She knows rock so well that he/she can almost navigate caves by smell. Shooting: −2Template:BrConstruction: +1 Template:BrMining: +6 IntellectualTemplate:BrCrafting
Chess master NAME loved to play chess. He/She even earned the nickname Bishop for some of his/her craftier moves.Template:BrHe/She never got into trouble - mostly because he/she was good at not getting caught. Social: +4Template:BrIntellectual: +2 None
Child of drifters Ever since he/she was very small, NAME had never known a home beyond his/her parents' ship. They were a family of nomads whose meandering provided a constant change of scenery. His/Her life was often perilous but never dull, and he/she inherited his/her parents' wanderlust at a young age. Shooting: +4Template:BrMelee: −2Template:BrCrafting: +6Template:BrSocial: −3 FirefightingTemplate:BrPlant workTemplate:BrMining
Child of glass NAME was raised underground on a "marble" planet - a wasteland of radioactive asphalt and toxic fallout.Template:BrTo survive on a planet devoid of life, he/she had to learn how to farm underground and how to fight without wasting bullets. Shooting: +4Template:BrPlants: +3Template:BrArtisitc: −3 Social
Child prodigy After graduating college at age twelve, NAME devoted his/her life to becoming immortal. However his/her research crossed the line when he/she tried to modify his/her body using gene therapy and mechanical augmentation. He/She was arrested and condemned to a prison planet. Mining: −3Template:BrCooking: −3 Template:BrMedical: +6Template:BrIntellectual: +6 None
Child researcher A frightfully intelligent child, NAME was kidnapped by a glitterworld corporation and forced to research technologies for weaponizing anti-matter.Template:BrHe/She vowed never to invent anything again. Shooting: −2Template:BrMelee: −2Template:BrIntellectual: +7 Crafting
Child scientist After graduating college very young, NAME devoted his/her life to becoming immortal. He/She was arrested for trying to genetically modify him/herself.Template:BrThe authorities released him/her on the condition that he/she would work in a government lab on spacecraft technology. He/She was permitted to continue his/her personal research in his/her free time. Cooking: −2Template:BrMedical: +3Template:BrSocial: −3Template:BrIntellectual: +4 None
Child slave NAME was born to a poor family on a rimworld. His/Her father sold him into slavery at a young age and he/she was traded many times. A tycoon bought him/her as part of a child labor force and sent down into mines to look after machines and to work alongside them. Construction: +2Template:BrMining: +3Template:BrSocial: −2 Intellectual
Child spy (1) Children are often presumed innocent, and can be ideal as spies. NAME was trained in the art of infiltration and information-gathering when he/she was just nine years old.Template:BrHis/Her years behind enemy lines and the war-torn nature of his/her homeworld meant he/she had limited opportunity for education. Shooting: +5Template:BrIntellectual: −3 None
Child spy (2) Children are often presumed innocent, and so make ideal spies. NAME was trained in the arts of infiltration and information-gathering when he/she was very young.Template:BrHis/Her years behind enemy lines, gathering intel in a brutal planetary war. During this time, he/she had limited opportunity for education. Shooting: +3Template:BrMedical: +1Template:BrSocial: +3 Plant work
Child star NAME was well-known throughout his/her homeworld as a child actor in films and TV shows. His/Her fame out him/her in contact with many different kinds of people, but also tended to get in the way of his/her education. Artistic: +3Template:BrSocial: +3Template:BrIntellectual: −2 Dumb labor
Child-knave NAME was a child-knave of King Loteric. He/She enjoyed training with wooden sticks and engaging others in close combat. He/She adapted quickly to the heat of battle and was good at spreading fire.Template:BrHe/She served his/her lord well, until the king died in an unfortunate accident. Shooting: −3Template:BrMelee: +4Template:BrSocial: +3 Firefighting
Circus performer Growing up in the circus, NAME learned a lot of interesting things. More interesting then the balls he/she juggled were the pockets he/she picked between shows.Template:BrA mistake with some firesticks made him/her develop a deathly fear of fire. Artistic: +2Template:BrSocial: +3 Firefighting
Class clown In the ultra-competitive environs of his/her glitterworld school, NAME always offered to play the class clown to diffuse tension. Template:BrHe/She developed a sense of social desperation from this, as well as an appreciation for the artistic side of comedy. Artistic: +4Template:BrSocial: −3 Violent
Clone-farmed Clone children are seeded into organic-rich wombvats and rapidly grown in a simmed universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always called 'Disposable'. Shooting: −3Template:BrArtistic: +3Template:BrIntellectual: +4 None
Colosseum cleaner During the 'Inner Destrian War' fallout, his/her parents were captured and he/she was born into a life of slavery. Forced to clean coliseums after bloody battles for money. Watching, waiting, and learning. Coliseums were the only thing he/she ever knew. One night while cleaning the coliseum, his family was murdered. Crafting: +1Template:BrSocial: +2Template:BrIntellectual: +4 CaringTemplate:BrFirefightingTemplate:BrMining
Colony kid NAME was born the child of two doctors in a small colony. Because of his/her parents, he/she was always interested in science and medicine.Template:BrNAME never really got along with other children, and as a result became withdrawn and unsociable. Medical: +3Template:BrSocial: −2Template:BrIntellectual: +2 None
Coma child A childhood accident put NAME into a coma. He/She didn't wake up until he/she was in his/her late teens. His/Her body never recovered from the years of inactivity, but people tend to take pity on him/her when they hear his/her story. Construction: −2Template:BrMining: −2Template:BrSocial: +4 None
Commoner heir NAME was a street urchin on a feudal steamworld.Template:BrAfter he/she tried to steal food from the palace, the emperor, desperate to secure an heir, took him/her in and groomed him/her to be next in line for the throne. Melee: +2Template:BrCrafting: +3Template:BrIntellectual: +1 None
Computer geek NAME spent most of his/her childhood on his/her computer, typing away, never knowing when to get up and eat.Template:BrHe/She had a very narrow interest: Hacking cryptobiotic safety protocols. Shooting: −2Template:BrConstruction: +3Template:BrAnimals: +2Template:BrIntellectual: +3 SocialTemplate:BrCookingTemplate:BrPlant work
Construction grunt Growing up in his fathers lab, NAME was given the life of an intellectual elite. He/She got everything he/she desired, and price was never an object.Template:BrHowever NAME did not partake in the luxury given to him/her. Instead, he/she pursued more psychical. and - in his father's eyes - lower class jobs. Construction: +4Template:BrCrafting: +2Template:BrSocial: +1 Cleaning Template:BrPlant work
Convent child The child of an illicit affair, NAME was brought up by nuns in a medieval convent. He/She learned the value of hard work and submission, but was taught that technology is heretical. Construction: +3Template:BrPlants: +3 ViolentTemplate:BrIntellectual
Core dilettante NAME spent his/her formative years on a glitterworld in the core region, where he/she and his/her friends pursued lives of idle pleasure.Template:BrAs he/she grew up, he/she began to find the life of ease unfulfilling. He/She decided to look for a more challenging path. Artistic: +2Template:BrSocial: +2Template:BrIntellectual: +2 Dumb laborTemplate:BrViolent
Core world student Born a female/male named Alex, NAME didn't fit in well with the other girls/boys. When very young, he/she preferred creative pursuits, such as crafting jewelry, over sports. He/She felt he/she had the wrong body. Luckily, his/her family and friends supported his/her sex reassignment; as a teen, he/she underwent surgery to became a female/male. Shooting: −1Template:BrConstruction: +2Template:BrArtistic: +4Template:BrCrafting: +4 CookingTemplate:BrPlant work
Corp student NAME was bred to become an executive officer for the large space trading corporation that owned his/her home planet. His/Her family had been working for that corporation for seven generations.Template:BrAt age six, he/she started to study at the corporate academy, where he/she learned to become a loyal follower and a ruthless executive. Artistic: −3Template:BrMedical: −2Template:BrSocial: +3Template:BrIntellectual: +3 Cleaning
Corp-bred student NAME was bred to become an executive for the space exploration corporation that owned his/her home planet. His/her family had been working for that corporation for four generations.Template:BrAt age five, he/she was enrolled at the corporate academy where he/she learned loyalty and truthfulness. NAME excelled in finding diplomatic solutions where others would need violence. Crafting: +3Template:BrMedical: +3Template:BrSocial: +7Template:BrIntellectual: +5 ViolentTemplate:BrArtistic
Corporate slave NAME grew up in a colony owned by a large glitterworld corporation. All children had virtual reality devices attached by force, and were raised in a brutal digital world.Template:BrConstantly forced to fight others for the entertainment of the wealthy, gunplay and tactics became the center of Jono's universe. Shooting: +4Template:BrPlants: −2Template:BrAnimals: −2Template:BrSocial: +4 CookingTemplate:BrCleaning
Country child NAME was raised up to fear God and love his/her country. He/She was a genuine backwoods kid. He/She always worked hard to earn respect rather than demanding it. Cooking: +2Template:BrAnimals: +4 Artistic
Cow farmer NAME grew up on a rim world, under the tyranny of his/her father, who forced him/her to work every day on the farm. He/She dreamed of escaping his/her father and exploring the universe.Template:BrOne day, when the trade ship was overhead, he/she stowed away among the goods in the launch pods, and escaped into space. Plants: +4Template:BrAnimals: +3 None
Crime boss' child NAME was the adopted child of a notorious crime boss. He/She was taught all facets of the family business, from smuggling to inventive ways of killing.Template:BrWhen the family was attacked, his/her father ordered him/her to hide in a secret longsleep crypt. Shooting: +2Template:BrMelee: +2Template:BrConstruction: +2 CaringTemplate:BrArtisticTemplate:BrCooking
Cult child NAME was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul though sacred art.Template:BrAfter his/her first glimpse of the outside world, he/she decided to run away. Artistic: +5Template:BrMedical: −3 Intellectual
Data decoder Born on a glitterworld, NAME was very interested in the process of documenting information, and quickly became senior glitterpedia recorder.Template:BrHe/She was effective at self-study, but he/she was lacked in social experiences. Construction: +2Template:BrPlants: +2Template:BrIntellectual: +2 Social
Dedicated student The child of a wealthy manufacturer, NAME was pampered from an early age. He/She developed an affinity for reading and art, and a distate for menial chores.Template:BrA revolution brought his/her father's business under state control. Penniless, NAME worked hard to complete his/her education. Artistic: +2Template:BrIntellectual: +2 AnimalsTemplate:BrCookingTemplate:BrCleaning
Desert rat NAME was born to a tribe of desert ascetics who wandered the endless wastes.Template:BrThey sought a mythical substance they believed could liberate them from ignorance through psychedelic revelation - and usher in a new period of interstellar peace. Melee: +2Template:BrMedical: +2Template:BrIntellectual: +2 None
Diplomat's child NAME was born in a diplomatic family.Template:BrTravelling often, he/she was home-schooled and saw the world mostly through a computer. Artistic: +1Template:BrIntellectual: +1 ViolentTemplate:BrSocial
Disaster survivor (1) NAME was uprooted when marauders attacked his/her family farm, destroying machinery and killing farmhands and beasts alike.Template:BrAfter the death of all he/she knew, he/she was left in the ruins to fend for him/herself. Melee: +3Template:BrPlants: +2Template:BrCrafting: +2 None
Disaster survivor (2) NAME's planet collided with a small moon. Everything he/she knew as home was destroyed, and his/her entire family died. He/She was left in the ruins to fend for him/herself. Construction: +3Template:BrCooking: +2Template:BrCrafting: +1 Animals
Discarded youth NAME grew up isolated on a trash planet. A dumping ground for surrounding glitterworlds, it was a harsh home. As a baby, he sucked on the tap of a discarded nutrient paste dispenser for comfort.Template:BrIn these desperate circumstances, against all odds, he survived - and thrived. Construction: +3Template:BrCrafting: +3 ArtisticTemplate:BrCleaningTemplate:BrPlant work
Disciplined farmer NAME was the younger of two sons on the family farm, a frontier plot that struggled to turn a profit. NAME's father was a strict disciplinarian, constantly at his sons to work harder and keep quiet. NAME burnt his hand making breakfast once and swore never to cook unless his life was in danger Construction: +2Template:BrMining: +2Template:BrPlants: +3Template:BrIntellectual: −1 SocialTemplate:BrCooking
Displaced noble Born on an urbworld to the ruler of three megacities, NAME's prospects looked good - until a violent insurrection overthrew his/her family. Exile introduced NAME to hard work and combat, but some high-born squeamishness remains. Shooting: +3Template:BrCrafting: +2Template:BrIntellectual: +1 Dumb labor
Dreaded baby NAME was found as a baby in a crashed spacecraft. According to the ship's data records, he/she invented the nuclear device that powered his/her ship. Apparently, he/she also invented the sky and the hamburger, and is said to have fathered a race of tasty golden kittens. Shooting: +1Template:BrCooking: +3Template:BrArtistic: +3 None
Dreamer NAME was an expressive child. He/She sang often, and made friends very easily, be they young or old, male or female.Template:BrHe/She hated fighting, but when made angry, he/she could be dangerous. His/Her temper was quick. Melee: +2Template:BrArtistic: +3Template:BrSocial: +4 None
Drudge NAME was never sure what he/she wanted to do with his/her life. He/She spent most of his/her time doing low-wage jobs and wondering what his/her future would be like.Template:BrHe/She entertained him/herself with space sims and survival games, dreaming of one day being somewhere more interesting. Construction: +2Template:BrMining: +2Template:BrCrafting: +2 None
Drug mule Raised in an orphanage, NAME turned towards the gang life at age ten.Template:BrHe/She was exploited by the local gang as a drug mule to traffic "substance F" across rival gang territory. He/She took a bullet or two. Shooting: +2Template:BrMelee: +3 CaringTemplate:BrSocialTemplate:BrIntellectualTemplate:BrArtisticTemplate:BrCleaningTemplate:BrPlant work
Dusty farm hand From the time NAME could walk, he/she helped take care of the animals and crops that his/her people tended in their arid homeland.Template:BrThe work toughened him/her, but left little time for intellectual activities. Plants: +2Template:BrAnimals: +2Template:BrMedical: +1 IntellectualTemplate:BrArtistic
Earth colonist NAME was born on Earth. As a child, he/she was launched into space as part of an interstellar colonization program. Cooking: +3Template:BrPlants: +4Template:BrCrafting: +2 ArtisticTemplate:BrFirefighting
Empath NAME was an incredibly empathetic child, so much that he/she was totally overwhelmed by simple social interactions. Once, he/she stepped on a bug and felt so guilty he/she cried for an hour.Template:BrNAME did try to use a gun one time, but it went very poorly, as the loud noise made him/her flinch uncontrollably. Artistic: +2Template:BrIntellectual: +2 ViolentTemplate:BrSocialTemplate:BrAnimals
Energetic pop idol NAME grew up on a glitterworld, training in rapier arts and singing. He/She spent several years as an energetic teen pop idol.Template:BrHowever, he/she decided that the music and modeling industries were not paying him/her enough attention, so he/she left. Melee: +3Template:BrArtistic: +5Template:BrMedical: −2Template:BrSocial: +2Template:BrIntellectual: −2 None
Exiled prince A member of a royal family, NAME was exiled for shaming his family.Template:BrLiving in a foreign land, mostly alone, he spent most of his time making huts and houses to live in. He found little time in an average day for enjoyment, and lost all his friends and family. Construction: +3Template:BrAnimals: +1Template:BrCrafting: +2Template:BrArtistic: −2 Caring
Factory worker NAME grew up in a large factory city on an industrial world.Template:BrSince poverty was rampant and food scarce, he/she worked for whatever wages he/she could get. This wasn't an easy life, but NAME never shied away from a hard day's work. Construction: +3Template:BrCrafting: +3Template:BrIntellectual: −2 Artistic
Fallen prodigy NAME was born on a glitterworld falling into chaos. His/Her father was killed in action.Template:BrHe/She struggled for a scholarship at Utmaior Academy and had to prove his/her right to be there. A child genius, he/she was bullied as a charity case and couldn't make friends with the other kids. Construction: +2Template:BrPlants: +2Template:BrCrafting: +2Template:BrMedical: +3Template:BrIntellectual: +5 Social
Farm boy NAME worked on his family's farm, looking after the animals and treating them when they were injured. Preferring hands-on tasks and outdoors, he avoided softer jobs that might have kept him cooped up inside.Template:BrHe enjoyed this lonely work, and tended to stay out of people's way and do his own thing. Melee: +4Template:BrMining: +3Template:BrCooking: −2Template:BrPlants: +2Template:BrSocial: −3 None
Farm hand NAME was born on a farm on a smaller colony world.Template:BrEverything was taken care of by the few members of the farm, including NAME. This helped him/her build independence, spirit, and a well-rounded character. Melee: +2Template:BrConstruction: +2Template:BrPlants: +4Template:BrIntellectual: −2 None
Farm kid NAME grew up on his/her family's beef farm. He/She enjoyed working the fields and taking care of the animals. Plants: +3Template:BrCrafting: +2Template:BrMedical: +2 None
Farm mechanic Growing up on a farming planet, NAME spent his/her time learning about the automated machinery that grew and harvested the multitude of crops. Construction: +4Template:BrPlants: +2 IntellectualTemplate:BrArtistic
Farmer boy NAME's parents died in a fire when he was seven. He grew up on his uncle's farm, plowing fields and doing manual labor.Template:BrHe could not bear answering questions about his parents, so he replaced social contact with hard work. Construction: +1Template:BrMining: +1Template:BrPlants: +4Template:BrCrafting: +2 CaringTemplate:BrSocialTemplate:BrFirefighting
Farmer's daughter NAME grew up on her parents' vineyard. She spent her youth exploring the land and making friends with various bugs and insects.Template:BrHaving heard stories about all the fascinating things out there in the universe, she always dreamed of venturing out to see it for herself. Cooking: +2Template:BrCrafting: +3Template:BrArtistic: +3Template:BrSocial: −1 Violent
Farmer's son NAME spent much of his childhood learning biome farming. In his biome they kept animals to investigate which would cope best in the alien environment.Template:BrDue to this, the travel restrictions and oxygen rationing system, he rarely got to meet anyone from outside his family. Cooking: +1Template:BrPlants: +2Template:BrAnimals: +4Template:BrSocial: −3 None
Feral child (1) NAME and his/her family lived a hard but prosperous lives along with their fellow colonists on a distant rimworld.Template:BrOne day a group of mechanoids attacked, killing everyone aside from NAME. He/She then lived alone in the desert until a group of raiders found him/her. Melee: +4Template:BrPlants: +2Template:BrCrafting: +1 Social
Feral child (2) Abandoned on an animal planet as a small child with nought but a blanket with a name embroidered on it, NAME made him/herself one with the wilderness.Template:BrWhen he/she was 13, he/she encountered a team of mineral surveyors who "offered" him/her passage off of the planet. Melee: +4Template:BrPlants: +2Template:BrCrafting: +1 SocialTemplate:BrIntellectual
Feudal farm boy NAME was the son of a medieval farmer, and was expected to follow in his footsteps. He was brought up as a kind, well trained farm boy.Template:BrHe lived in an unusual feudal kingdom which co-existed with a midworld society which was itself well-known for genetic manipulation. Plants: +4Template:BrSocial: +2 Intellectual
Feudal lordling NAME grew up on a feudal world that was part of a multi-planet empire. As the son/daughter of a high lord, he/she enjoyed many privileges.Template:BrHe/She learned to maneuver in the both the political landscape and in close quarters combat. Melee: +4Template:BrSocial: +3 Dumb labor
Fire keeper NAME was responsible for keeping the tribe's fire going. He/She took this responsibility very seriously. Cooking: +2Template:BrCrafting: +2 None
Fire-scarred child NAME was an active child who lived an uneventful childhood until he/she fell into a fire and suffered horrific burns to his/her hands and arms. Although the scars have faded, he/she cant bear to be in close proximity to fire. Melee: +1Template:BrMining: +1 CookingTemplate:BrFirefighting
Forest child When he/she was a baby, NAME's mother went insane and left him/her in the woods.Template:BrRaised by wild people, NAME was known for both loving and killing animals. Melee: +2Template:BrAnimals: +2 Intellectual
Foundry apprentice NAME grew up as an apprentice in the foundries of an industrial world. This experience gave him/her metalworking skills and strong muscles, but stunted his/her artistic development. Melee: +1Template:BrConstruction: +3Template:BrCrafting: +3Template:BrArtistic: −2 None
Freethinker NAME grew up on a toxic world with tyrannical leaders. While the rest of the population was high on the planet's narcotic exports, he/she joined a rebel militia.Template:BrAfter a risky operation against the regime failed, he/she fled the planet, staying alive by threatening mutual annihilation with a planetcracker antimatter bomb. Shooting: +3Template:BrArtistic: +2Template:BrSocial: +2Template:BrIntellectual: +2 None
Frightened child NAME grew up with a laundry list of phobias and neuroses. He/She feared, among other things, doctors and foodborne pathogens.Template:BrAs a result, he/she learned to cook and care for him/herself, but many of his/her fears dog him in adulthood. Cooking: +3Template:BrMedical: +3 Violent
Frontier marshal NAME inherited a sense of duty from his/her father, and began a law enforcement career on his/her frontier homeworld.Template:BrHe/She tried to uphold the law with honor, but the corruption and greed of local government officials often discouraged him/her. Shooting: +4Template:BrMelee: +3 None
Galactic page NAME served the high admiral of a space fleet. He/She learned the ways of court, including etiquette and speechcraft.Template:BrIn his/her feudal society, it was considered a great honor to serve a man of such prestige. Artistic: +2Template:BrSocial: +6 Dumb laborTemplate:BrSkilled labor
Game fanatic NAME was a fanatical gamer who learned to survive in virtual reality games.Template:BrOnce, while attempting to prove his/her skills in the real world, he/she was abducted by a criminal scientist and experimented on. He/She escaped, but the experience stayed with him/her. Shooting: +3Template:BrIntellectual: +3 Artistic
Gang member (1) NAME grew up without parents. His/Her while life was spent alone, fighting for survival on the streets.Template:BrNo matter how hard it became to survive, he/she never gave up. Shooting: +3Template:BrMelee: +4Template:BrMedical: +3 Artistic
Gang member (2) NAME grew up homeless on an urbworld. He/She was forced to fight and struggle for everything, making him/her hard and ruthless long before adulthood.Template:BrNAME would have stayed in those streets, had he/she not been injured in a shootout and had his/her body confiscated for use by one of the worldwide city's ruling corporations. Shooting: +2Template:BrMelee: +5Template:BrPlants: −2 SocialTemplate:BrIntellectual
Glitterworld kid The son/daughter of a genetically-engineered "perfect mate" on a glitterworld, NAME was much more shy, withdrawn and nervous than his/her parents. He/She kept mostly to him/herself, studying science and medicine and taking on gardening as a hobby.Template:BrIn his/her teens, he/she ran away from home, seeking a quieter life. Plants: +4Template:BrMedical: +1Template:BrSocial: −3Template:BrIntellectual: +2 None
Glitterworld nerd NAME loved technology from the day he/she was born. He/She had a mechanoid companion which he/she tried to modify when he/she was 10.Template:BrHis/Her obsession with technology meant that he/she never appreciated arts or culture. Crafting: +2Template:BrIntellectual: +5 Dumb laborTemplate:BrArtistic
Glitterworld royal NAME grew up in a glitterworld royal household. She was groomed from a young age to marry into another planet's royal family.Template:BrUnfortunately, her crooked teeth made her undesirable to suitors, so she became bitter and resentful. Cooking: +2Template:BrArtistic: +2Template:BrSocial: +2 Dumb labor
G-nome sculptor NAME was engineered in a lab as part of the G-nome Project. He/She was implanted at birth with encyclopedic knowledge of all aspects of xenobiology.Template:BrThe G-nome scientists nicknamed him/her Gizmo and occupied him/her with sculpting. He/She developed a love of sculpting gnomes and gnome accessories. Crafting: +2Template:BrArtistic: +4Template:BrSocial: +2Template:BrIntellectual: +2 CookingTemplate:BrCleaning
Gun kid Growing up in a urbworld, NAME never had it easy. Every day was a struggle and pollution, hunger, and gangs of older kids.Template:BrIn the little space he/she had to him/herself he/she studied his/her passion - guns, combat tactics, and war history. Shooting: +3Template:BrMelee: +3Template:BrArtistic: −3 None
Gymnast NAME was a professional gymnast at an early age. Thanks to his/her skills, he/she was able to leave his/her homeworld and enroll in a glitterworld university.Template:BrBecause of the lack of career opportunities in gymnastics, he/she left the university unemployed and carrying an enormous debt. Melee: +4Template:BrSocial: +2 None
Hacker kid Born on a high-tech world, NAME learned to hack computers at a young age.Template:BrSpending many hours tinkering alone made him/her very good with machines, but very bad with humans. Construction: +3Template:BrCrafting: +3 Social
Hacker prodigy NAME was raised as the only child of wealthy surgeons. After being pressured into accepting a medical apprenticeship, he/she snapped. He/she seized his/her inheritance and went underground to learn how to exploit computer networks. He/She quickly became one of the most feared hackers on his/her home planet. Medical: +4Template:BrIntellectual: +7 Dumb laborTemplate:BrCooking
Headjack addict Plugged in to the computer via head-jack for days at a time, NAME found he/she preferred the company of computers to that of people or pets. Shooting: +2Template:BrPlants: −3Template:BrIntellectual: +4 SocialTemplate:BrAnimals
Help desk worker Due to his/her affinity for technology and desire to help others, NAME jumped at the chance to take a job at a help desk.Template:BrUnfortunately, the job's soul-crushing after-effects lasted longer than his/her enthusiasm. Intellectual: +3 Caring
Herder As a child, NAME tended the tribe's muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but he/she enjoyed being away from people. Melee: +3Template:BrMedical: +3Template:BrSocial: −2 None
Hex-cell artist NAME crafted sculptures from spent hex-cells and traded them to a local museum for food.Template:BrAfter his/her popularity grew, he/she was approached by a pirate and abducted. The pirate kept him/her prisoner and forced him/her to create sculptures for sale. Crafting: +2Template:BrArtistic: +3 IntellectualTemplate:BrCooking
High baroness NAME was born as low-ranking royalty in a large imperial family.Template:BrHe/She was placed in charge of running his/her home planet from an early age, and learned important political and cultural skills in the role. Artistic: +2Template:BrSocial: +7Template:BrIntellectual: +2 Dumb labor
Hillbilly prodigy Born on a cold hillbilly planet inhabited mainly by furred xenohumans, NAME grew up to the sound of bar fights and shootouts. Though his/her childhood was spent playing the banjo and working as a mechanic, his/her abnormal intelligence made him want something more; he/she entered medical school at a young. Melee: +2Template:BrMedical: +2Template:BrIntellectual: +2 SocialTemplate:BrArtisticTemplate:BrCleaning
History student As a child, NAME spent learned many artistic forms including music and novel writing. As he/she grew older, he/she began to study legends from this/her home world - legends of the lizard-like beings at the center of his/her cultures folklore. Crafting: +1Template:BrArtistic: +4Template:BrSocial: +2 None
Hive world child NAME had an isolated upbringing in an urbworld hive city. His/Her hatred of heights kept him indoors often, and made him/her an introverted child.Template:BrWhen he/she did go out onto the catwalks of the city, he/she enjoyed playing war games, becoming proficient with various simulation weapons. Shooting: +3Template:BrPlants: +1Template:BrCrafting: +1Template:BrArtistic: +1Template:BrIntellectual: +1 None
Hunter scavenger Born to a family of raiders in the mudlands of Vinna, NAME survived by scavenging food and resources from nearby settlements with his/her gang. He/She was the most ferocious of the bunch. Cooking: +2Template:BrArtistic: +3Template:BrMedical: +2Template:BrSocial: +2 Animals
Ice planet child Growing up on the frozen wastes of an ocean moon, NAME only had animals and a few hard-bitten sailors as companions.Template:BrThe lack of social interaction made him/her develop an interest in engineering - but he/she never developed any great fondness for humans. Construction: +2Template:BrIntellectual: +4 CaringTemplate:BrSocialTemplate:BrArtistic
Iceworld survivor NAME was born on an iceworld. Survival depended on staying together and building with nothing.Template:BrHe/She got used to the cold. He/She never got used to dealing with those strange green things called plants. Construction: +3Template:BrCrafting: +1Template:BrSocial: +1 Plant work
Idealistic cadet Raised in the military traditions of his/her forefathers, NAME was taught from a young age that he/she would be a great leader and the hero of the Dichter family.Template:BrHe/She excelled at his/her studies and graduated from the academy with honors. Shooting: +4Template:BrMelee: +3Template:BrSocial: −2 Mining
Imperial student NAME studied on an imperial midworld where guns were banned and self-defense study was encouraged. The relative safety allowed him/her to focus on his/her botanical research. Shooting: −3Template:BrMelee: +2Template:BrPlants: +2Template:BrIntellectual: +3 CraftingTemplate:BrFirefightingTemplate:BrCleaning
Industrial orphan NAME never knew his/her parents. His/Her earliest memories were of drudgery in the mines and workhouses of his/her industrial world.Template:BrBecause of this, he/she never received a proper education. Mining: +3Template:BrCrafting: +3Template:BrIntellectual: −2 None
Indworld urchin NAME grew up on the streets of a world in the early stages of its industrial revolution. He/She passed his/her days stealing, begging and tinkering with discarded machine scraps, always on the lookout for a way to escape poverty. Melee: +1Template:BrConstruction: +1Template:BrCrafting: +2 Plant work
Infantry NAME was raised on a world wracked by war.Template:BrAt an early age, he/she was shown how to use guns and cruelty to project his/her will. He/She later distinguished him/herself by committing atrocities with more enthusiasm than anyone else. Shooting: +2Template:BrMelee: +1Template:BrSocial: +2 Caring
Joywire addict NAME's wealthy parents provided everything he/she ever wanted. After discovering joywires, he/she became obsessed. Once his/her parents realized what happened, they cut him/her off.Template:BrUncaring and often violent, he/she sought his/her next joywire fix by any means possible. Shooting: +4Template:BrMelee: +6Template:BrSocial: −3 IntellectualTemplate:BrCleaning
Jungle kid NAME was abandoned as a newborn, and grew up among the animals of him/her home world's dense jungles. When he/she was a teenager, a traveling doctor found him/her injured near a road, hissing and meowing. He rescued him/her and took him/her on as an apprentice. Melee: +2Template:BrCooking: +2Template:BrAnimals: +4Template:BrIntellectual: −2 None
Junkyard mechanic Left for dead at a young age, NAME was rescued by an old man who ran an urbworld junkyard. The old man forced NAME to do dangerous, demanding work.Template:BrNAME became very familiar with machines, but he/she grew up with almost no other experiences. Construction: +2Template:BrCrafting: +4Template:BrSocial: −3Template:BrIntellectual: +2 Animals
Kid scientist Born into an influential family, NAME received the best education money could buy. His/Her intellect soon proved to be superior to many. However, his/her lack of empathy quickly put him/her at odds with his/her teachers and his/her parents. Artistic: −3Template:BrMedical: +3Template:BrIntellectual: +4 Dumb laborTemplate:BrSocial
Killer NAME was a bloodlusting child. Villagers thought him/her the product of a snake demon and human coupling.Template:BrAfter watching how his/her human father betrayed and murdered his/her mother, he/she longed to see how many more humans he/she could get to fall into his/her hands. Melee: +4Template:BrMedical: +2 Social
Lab-grown child NAME was born in a laboratory as part of an altruistic but failed attempt to create a new class of human.Template:BrHis/Her childhood was filled with books and one-on-one tutoring. He/She was awkward, shy, and naive to the true nature of humanity. Plants: +2Template:BrArtistic: +2Template:BrIntellectual: +2 Animals
Labor camp orphan NAME lost his/her parents in an industrial accident and grew up in an orphans' labor camp. The camp overseers worked their charges mercilessly - but at least he/she was clothed and fed. Construction: +4Template:BrMining: +4 Artistic
Logical child He/She preferred logical activities like computers and was completely useless at art.Template:BrBeing awkward in social situations, his/her friends were few but close. Construction: +2Template:BrCrafting: +2Template:BrSocial: −2Template:BrIntellectual: +2 Artistic
Mad scientist NAME grew up miserable on the plains of a neolithic planet. He/She found the strength to fight under the teachings of an old, broken scientist.Template:BrHe/She quickly learned to play with people's fears, and was nicknamed 'mad scientist'. Melee: +1Template:BrSocial: +2Template:BrIntellectual: +4 Cleaning
Marine cadet NAME was in a planetary marine cadet program.Template:BrHe/She was kicked out for shooting an officer. It was never established whether this was an accident. Shooting: +3Template:BrMelee: +3 None
Mechanoid hacker The only son/daughter of a well respected mechanoid inventor, NAME had access to the materials to subvert and modify his/her father's creations.Template:BrHe/She used drugs to increase his/her productivity. Unfortunately, the side-effects included persistent delusions of being mechanized, which limited his/her social life. Construction: +3Template:BrCrafting: +3Template:BrSocial: −3Template:BrIntellectual: +3 Artistic
Mechanoid nerd NAME grew up in an urbworld as the only child of a pair of mechanoid designers. They encouraged his/her interest in the machines. Eventually, he/she became obsessed with building his/her own.Template:BrUnfortunately this also lead to him/her being a loner as he/she preferred technical books to friends. Construction: +2Template:BrCrafting: +2Template:BrSocial: −2Template:BrIntellectual: +3 None
Medical assistant NAME was born during a catastrophic war in which both sides used napalm extensively. He/She grew up helping his/her parents in an infirmary, treating the cascade of horrific burns from the battlefields. He/She was left with a lifelong fear of fire. Medical: +5 Firefighting
Medical helper NAME travelled between rimworlds with his/her family. NAME's mother, a renowned doctor, often delivered lectures from the hull of their retrofitted cargo/medical ship.Template:BrSometimes, the family took on difficult long-term medical work with especially needy patients, and NAME helped where he/she could. Medical: +4Template:BrSocial: +2 Firefighting
Medical student (1) NAME grew up on a glitterworld in a family of doctors and chose to maintain the tradition.Template:BrHe/She had a few friends, but got along with his/her siblings very well. Medical: +6Template:BrSocial: +1 None
Medical student (2) Born into a long line of doctors, NAME was tutored in all fields of medicine, from herbal ointments to the modern synthetic drugs. He/She also picked up a healthy disdain for lower class work. Construction: −2Template:BrMedical: +3Template:BrSocial: +3 HaulingTemplate:BrMining
Medieval lordling NAME was a minor noble in an old kingdom on a medieval world. He/She grew up in a manor made of stone, served by bowing lowerclassmen.Template:BrSuch a life teaches no technical skills and instills a lifelong aversion to manual labor - but NAME learned early the ways of social manipulation. Construction: −1Template:BrMining: −1Template:BrPlants: −1Template:BrSocial: +4 None
Medieval plower NAME lived on a planet where kings and queens ruled with little regard for the peasants beneath them. His/Her family owned a large farm, but the king took most of the food it produced. This left NAME's family poor, unable to pay for his/her education. Instead, he/she was required to work the fields with his/her parents, and never had time to practice creativity. Construction: +2Template:BrPlants: +5Template:BrArtistic: −2Template:BrIntellectual: −1 None
Medieval slave (1) NAME grew up pulling carts and digging holes on a medieval world. Simple manual labor is his/her oldest companion - along with the master's lash.Template:BrHe/She didn't learn to read until age nine. Construction: +2Template:BrMining: +2Template:BrPlants: +2Template:BrIntellectual: −3 None
Medieval slave (2) Born into slavery, NAME never knew his/her parents. He/She eventually escaped from his/her masters and boarded a military cargo ship, where he/she was pressed into military service. Construction: +2Template:BrMining: +1Template:BrCooking: +2Template:BrPlants: +3Template:BrArtistic: −2 Intellectual
Medieval squire NAME grew up on a medieval planet as a knight in training. He/She trained directly under the king's war adviser for most of his/her youth, and learned to fight with a sword and shield. Shooting: +3Template:BrMelee: +5Template:BrConstruction: −1Template:BrMining: −1 Cooking Template:BrPlant work
Medieval thief NAME grew up poor and hungry on a medieval planet, learning to fend for him/herself.Template:BrAt first, he/she only too what he needed. Then he/she learned to take what he wanted. Shooting: −3Template:BrMelee: +4Template:BrCrafting: +2Template:BrSocial: −2 None
Mercenary recruit (1) Born to a long line of off-world mercenaries, NAME grew up in a busy trading hub. At a young age, he/she was recruited into one of the mercenary crews. Shooting: +3Template:BrCrafting: +3 None
Mercenary recruit (2) Descended from a long line off-world mercenaries, NAME grew up in a busy trading hub.Template:BrHis/Her interest in the foreign goods at the market often distracted him/her from his/her chores and training. Shooting: +3Template:BrMelee: +1Template:BrCrafting: +3 None
Midworld cadet Growing up on a high-tech midworld with a flourishing space transit industry, NAME wished to leave for the stars and live among the growing spacer class.Template:BrHe/She excelled in his/her studies, and gained entry to his/her homeworld's most pretigious naval academy. Crafting: +2Template:BrSocial: +3Template:BrIntellectual: +3 None
Midworld geek NAME grew up in a quiet suburban neighborhood. He/She was never a master of social interaction, but his/her interest in computers blossomed into a true talent at an early age. Social: −3Template:BrIntellectual: +6 None
Midworld loner NAME was born on a peaceful, unimportant midworld.Template:BrWhile he/she had a few friends, he/she preferred to spend his/her time in solitude, tinkering on his/her autocycle while listening to netcasts, or plinking at plastic soldiers with a new rifle he had just put together. Shooting: +3Template:BrConstruction: +3Template:BrCrafting: +5Template:BrSocial: −2 None
Midworld sketcher NAME was born into a loving but poor family.Template:BrHe/She discovered he/she had an artistic talent which he/she inherited from his father. His/Her mother taught him/her the benefits of hard work and determination. As he/she grew older, NAME developed a fascination with technology and military history. Shooting: +2Template:BrMelee: +1Template:BrArtistic: +3 None
Militant child NAME's military family forced him/her to train in hand-to-hand combat and fighting tactics.Template:BrIn his/her own time, he/she built small inventions. This sharpened his/her mind. Shooting: +3Template:BrMelee: +3Template:BrIntellectual: +2 None
Military cadet Orphaned as a child, NAME was sent to a secret military school on a harsh deadworld.Template:BrTaking quickly to firearms and survival training, he/she graduated with honor, transitioning into a leadership position in covert operations. Shooting: +3Template:BrMelee: +2Template:BrMining: +2Template:BrPlants: −2Template:BrAnimals: −3Template:BrMedical: +2 Artistic
Military child NAME grew up in a family with a rich military background. His/Her teenage years were spent traveling system to system wherever his/her parents were deployed.Template:BrFollowing the tradition of his/her family, he/she enlisted at the earliest age. Shooting: +3Template:BrMelee: +1Template:BrConstruction: +2Template:BrArtistic: −3Template:BrMedical: +2 None
Military recruit NAME was born on a midworld run by an intensely militaristic dictatorship.Template:BrFrom a young age, he/she was trained to be a good soldier. They taught him/her how to use a gun and how to fight with melee weapons. Shooting: +4Template:BrMelee: +3 Caring
Military trainee NAME was raised on a military base in the Xennoa system. He/She was exposed to many different strenuous activities and grew strong at an early age. He/She also learned negotiation, medical, and military tactics. Shooting: +3Template:BrMelee: +2Template:BrMedical: +2 None
Music idol NAME was the only daughter of a powerful company president. Her beautiful appearance led to a career as a music idol.Template:BrWhen her mother died, NAME could not bear her father's loneliness, and became his sexual companion. Melee: −2Template:BrMining: −2Template:BrArtistic: +2Template:BrSocial: +3Template:BrIntellectual: +2 None
Music lover As a child, NAME had a talent for playing musical instruments and singing. He/She was given expert training and loved to perform in recitals and concerts, though the lavish praise he/she received made him/her a little self-obsessed. Artistic: +5Template:BrSocial: −2 None
Mute NAME was greatly affected by a traumatic event early in his/her life. For many years he/she refused to speak to people, preferring instead to play with his/her household's numerous pets. Animals: +5 Social
Naturalist NAME grew up on a backwater planet with minimal education. He/She had to hunt and grow food to survive.Template:BrHis/Her family's home was frequently raided for food by scavengers. This made NAME very suspicious and slow to trust anyone he/she doesn't know. Melee: +2Template:BrCooking: +2Template:BrPlants: +3 SocialTemplate:BrIntellectual
Navy pathfinder NAME was raised and trained by a group of military explorers dedicated to charting pathways through deep space and on remote planets. Shooting: +2Template:BrCooking: −2Template:BrAnimals: +4Template:BrSocial: +3Template:BrIntellectual: +3 None
Nerd NAME was curious about everything. While other kids played tag in the suburbs of their industrial city, NAME read every book he/she could find about technology, robots, and weapons - whatever looked coolest.Template:BrHis/Her strong French accent kept him/her from making real friends. Construction: +1Template:BrCrafting: +2Template:BrMedical: +2Template:BrIntellectual: +4 Social
New age duelist NAME was fascinated with combat. His/Her parents traveled often, so he/she was able to sample many different fighting styles, from 76th-wave jujutsu to the infamous 'urbworld-style' karate.Template:BrA polite child, most fighters accepted his/her requests for training - but moving around often without finishing a tutelage made him/her lazy. Shooting: −2Template:BrMelee: +4Template:BrAnimals: −2 Cleaning
Noble ward NAME was adopted by a prominent noble family after being left on their doorstep by his/her mother.Template:BrHe/She quickly learned secrets that passed between the nobles like cheap wine - of worlds beyond his/her own, languages, cultures and technologies both new and old. Shooting: −1Template:BrMelee: −2Template:BrSocial: +3Template:BrIntellectual: +4 Dumb laborTemplate:BrFirefightingTemplate:BrPlant workTemplate:BrMining
Officer cadet From a young age, NAME trained to be a leader of men. He/She enrolled in the Vanu Defense College when he/she was a boy/girl and became proficient with a range of weapons and survival techniques. Shooting: +3Template:BrMelee: +3Template:BrPlants: +1Template:BrMedical: +1Template:BrSocial: +1 Artistic
Offworld recruit NAME was born and raised in an offworld soldier growth facility. From a very young age, he/she was taught close-quarters combat tactics, aggression, and how to survive on distant planets.Template:BrOne of the best, NAME was eventually chosen to enter the orbital-deployment shock troop corps. Shooting: +2Template:BrMelee: +2Template:BrMedical: +2 Artistic
Optimistic child NAME was blessed with loving parents and a pleasant midworld live. He/She was an optimistic and sociable kid who loved making friends and listening to their stories. His/Her imagination would run wild with ideas and questions. Social: +4 None
Organ farm NAME was raised in an illegal underground organ farm. His/her body was used to grow organic implants for wounded mercenaries. Though his/her upbringing left him/her haunted, it has also given him/her a unique understanding of human biology. Medical: +5 Violent
Orphan (1) Born on a deep space station, NAME was orphaned at a young age. In the orphanage, he/she stood up for the weaker kids and fought off the bullies. Melee: +4Template:BrMedical: +2 Crafting
Orphan (2) Born in a brothel on a harsh world, NAME never really had a childhood. He/She did odd jobs to survive, and became distant from others. Construction: +2Template:BrCooking: +2Template:BrCrafting: +2 SocialTemplate:BrAnimals
Orphan (3) Left alone in the world without parents, NAME did the best he/she could to adapt.Template:BrHaving to take care both of him/herself and younger kids at the orphanage, he/she learned a lot about humans and how to interact with them. Social: +6 None
Orphan of war NAME lost his/her family and home early in life. His/Her life became emotionally hollow, but his/her painful memories drove him/her to survive.Template:BrHe/She took several jobs, but never achieved more than a basic education. Construction: +3Template:BrMining: +3Template:BrCooking: +3Template:BrIntellectual: −3 Social
Pampered Born on a decadent glitterworld, NAME was given every expensive toy.Template:BrThis pampered lifestyle caused him/her to miss many basic lessons. He/She developed a special aversion to cooking and always ordered the staff to do the kitchen work. Melee: −3Template:BrMedical: +3Template:BrSocial: +3Template:BrIntellectual: +2 Cooking
Pet keeper NAME spent most of his/her childhood tending the animals he/she had bought or rescued.Template:BrHe/She saw beauty in natural things more than fabricated objects, and chose the company of his/her animals over that of his/her peers. Animals: +6Template:BrMedical: +1 Social, Artistic
Philosopher NAME was a student on a glitterworld. He/She had a hard time in school, since the other kids thought him/her rather strange.Template:BrHe/She always maintained a distance from these events, being continuously surprised by the many interesting and awkward ways life can go. Social: +3Template:BrIntellectual: +4 Violent
Pickpocket (1) Orphaned and abandoned on the tumultuous streets of his/her polluted, teeming homeworld, NAME survived by deft hand and fleet foot. A natural born thief and trickster, he/she rose to prominence early, running the notorious and violent urchin gang 'Doomben Rats'. Melee: +2Template:BrArtistic: +2Template:BrSocial: +2 Plant workTemplate:BrCleaning
Pickpocket (2) NAME witnessed his/her parents' murder at a young age. With no guidance, he/she had to fend for him/herself any way possible. Joining a small group of misfits he/she did whatever was necessary to survive. Melee: +3Template:BrCrafting: +3Template:BrSocial: −1Template:BrIntellectual: −2 None
Pilot fan NAME's father was a starfighter pilot, and he/she always idolized the old man.Template:BrFrom a young age, he/she collected pilot memorabilia and studied pilot books, preparing to join the deep space navy and follow in his/her father's footsteps. Shooting: +3Template:BrIntellectual: +3 None
Pit gladiator NAME was enslaved as a child and forced to fight creatures and other people in an underground fighting arena.Template:BrHe/She showed an affinity for the sport, and eventually bought his/her own freedom. However, his/her time in the pits never brought him/her much intellectual stimulation. Shooting: +4Template:BrMelee: +4 Intellectual
Pizza lover NAME loved boomrat pizza intensely. Rarely eating anything else, he/she was prone to bad health and low oxygen uptake.Template:BrHe/She loved bashing in the skulls of random creatures to see what was inside. Melee: +5Template:BrCooking: +3 Caring
Plague child Born on a world wracked by plague, both of NAME's parents were doctors.Template:BrNAME was raised in reverse-quarantine, under the Hippocratic oath. He/She experienced little social interaction. However, he/she gained a lot of medical experience assisting in treatments. Medical: +5Template:BrSocial: −3Template:BrIntellectual: +1 ViolentTemplate:BrAnimalsTemplate:BrArtisticTemplate:BrCooking
Plague prodigy NAME's childhood was cut short when a mysterious plague hit his/her homeworld.Template:BrHe/She watched his/her friends die, and his/her compassion for humanity died with them. In its place a new thirst for knowledge emerged. Construction: +2Template:BrSocial: −2Template:BrIntellectual: +4 CaringTemplate:BrArtistic
Plague survivor NAME watched as a mysterious plague spread through his town, killing his/her family and friends. He/She learned some medicine from watching the plague doctors, but was mentally scared by the ordeal. Cooking +2Template:BrMedical +3Template:BrSocial −2 None
Poor kid Abandoned by his/her parents, NAME learned how to survive by him/herself before he/she was ten years old. Melee: +4Template:BrSocial: +1 Caring
Power-mad scholar "Knowledge is power." These words sparked something within NAME, and came to form his/her core drive. When not entombed within libraries, he/she would take things apart to see first-hand how they worked, with little regard for the border between mechanical and organic. Construction: +2Template:BrCrafting: +3Template:BrSocial: −3Template:BrIntellectual: +3 None
Priviliged child Born to an upper-class family, NAME grew up with all the best things - the best education, the best social contacts, and of course the best technology money could buy.Template:BrUnfortunately, living in such decadence left NAME rather spoiled when it came to labor. Social: +3 Dumb labor
Privileged prodigy NAME was recognized as gifted early in his/her glitterworld upbringing. Luckily, his/her family was in a position to cultivate that genius through advanced education. His/Her training included science, leadership, and the arts. Artistic: +2Template:BrMedical: +1Template:BrIntellectual: +2 Dumb laborTemplate:BrViolentTemplate:BrPlant workTemplate:BrMining
Prodigal student NAME was a faithful student, and was dedicated to learning anything and everything he/she could about humanity and its creations.Template:BrWhile he/she was shunned as a nerd, he/she didn't mind. He/She hoped for a brighter future. Crafting: +2Template:BrIntellectual: +3 Animals
Professional gamer NAME was obsessed with video games since his/her hands were big enough to grip a joystick.Template:BrHe/She achieved middling finishes in several local tournaments during the 16-bit era. Nobody noticed when he/she retired early in his/her teenage years. Shooting: +4Template:BrMelee: −3Template:BrCrafting: +2 Artistic
Project subject NAME was picked by government agents for the mysterious "Frame Project".Template:BrDue to memory blockages, however, he/she remembers very little about this project or its true agenda - only that there were few survivors. Shooting: +4Template:BrMelee: +4 Cleaning
Psychology student NAME researched new religions and traditions and often dreamt of distant stars.Template:BrHis/Her dreams prompted him/her to ask what lay beyond the lights in the sky. Artistic: +4Template:BrSocial: −3 Violent
Punk NAME spent his/her childhood selling knockoff cigarettes to 15-year-olds. The cigarettes were often full of grass clippings. Social: −2Template:BrIntellectual: −2 None
Pyro assistant On an industrial world, NAME learned early that if he/she wanted to eat, he/she had to work. So work he/she did. Kids fit in places adults can't, and where he/she was from, the safety laws were quite flexible.Template:BrHe/She was always a bit of a pyromaniac, and was banned from the kitchen after an unfortunate incident. Construction: +4Template:BrMedical: +3 FirefightingTemplate:BrCooking
Pyromaniac From an early age, NAME had an unhealthy fascination with fire. He/She would set refuse heaps ablaze and become so entrances by the flames, he/she would absent-mindedly burn him/herself.Template:BrOne day while playing with matches, he/she carelessly burned down his/her home. Cooking: −2Template:BrArtistic: +3Template:BrSocial: −3 Firefighting
Quiet nerd NAME was raised by doting parents on a midworld. Instead of playing with other children, he/she read books voraciously.Template:BrHe/She was not particularly rugged, and struggled with physical labor. Crafting: +2Template:BrArtistic: +1Template:BrSocial: −2Template:BrIntellectual: +2 Dumb labor
Ranger child NAME was raised in a forest. His/Her father taught him/her to hunt and live off the land, so that he/she could live without the need of others when father died.Template:BrAccustomed to manual labor and with an intuitive mind, NAME could survive weeks alone. Shooting: +2Template:BrMining −2Template:BrCooking: +2Template:BrAnimals: +4 FirefightingTemplate:BrPlant work
Rebel child NAME was born under authoritarian rule. Despite intense oppression from family and community, he/she never gave up fighting for his/her dignity and his/her freedom.Template:BrHe/She was often put into hopeless situations where even family would try to terrorize him/her into propriety. He/She learned to trust no one. Melee: +2Template:BrSocial: +3 Caring
Rebel slave NAME was born into corporate slavery and raised to perform menial tasks for minimum pay. He/She was just another cog in the machine.Template:BrNAME found his/her freedom by joining a rebel organization whose goal was to break free from their corporate masters. Shooting: +2Template:BrConstruction: +1Template:BrPlants: +1Template:BrCrafting: +2Template:BrSocial: +2Template:BrIntellectual: −2 MiningTemplate:BrArtistic
Rebel student NAME grew up in a modest but privileged family who encouraged him/her to play chess and shoot skeet at a young age. Template:BrAs a bored student, he/she found joy in challenging his/her teachers about the contradictions between his/her planet's official values and their government's policies. Shooting: +2Template:BrIntellectual: +3 Dumb labor
Rebel writer Early on, NAME developed a talent for writing. He/She was soon writing a popular online journal - anonymously, to hide his/her age - on topics ranging from bioethics to political theory and xenosociology. Intellectual: +7 None
Reclusive child NAME didn't learn to speak until he/she was nearly 5 years old, and, even then, he/she preferred to keep to him/herself. When he/she was in his/her early teens, he/she made a habit of wandering off the village to live in the wilderness for weeks at a time. Melee: +4Template:BrCrafting: +3 Social
Reclusive prodigy Growing up on a flourishing glitterworld afforded NAME the chance to fully devote him/herself to his/her studies.Template:BrHaving taken a keen interest in genetic modification and neural augmentation from a young age, he/she had little time (or desire) for a regular childhood. Medical: +4Template:BrIntellectual: +4 SocialTemplate:BrArtistic
Re-educated youth NAME lived on a midworld where the government cared about the youth.Template:BrHe/She was one of the many children who were taken from their parents and forced into the new education programs. Social: +2 Artistic
Rich boy NAME grew up on a midworld with loving parents, a cute pet and a lot of money - but no friends.Template:BrHe was always told by his father that 'those peasants just want your money'. So, he spent most of his time alone, or fighting other kids. Melee: +3Template:BrArtistic: +3 CaringTemplate:BrSocial
Ritual child Born with a special mark on his/her neck, NAME's tribe chose to sacrifice her in a blood ritual. They left his/her in the forest to die. A pack of arctic wolves found and adopted him/her. Over time, he/she learned to make tools to hunt with the pack. Melee: +3Template:BrAnimals: +4Template:BrCrafting: +3Template:BrIntellectual −3 Caring
Scavenger (1) NAME grew up in one of the few remaining cities on a world ravaged by nuclear war.Template:BrHe/She learned to survive on his/her own in this post-apocalyptic wasteland by scavenging for technology and supplies. Shooting: +2Template:BrMelee: +2Template:BrCooking: +2Template:BrSocial: −2 IntellectualTemplate:BrArtistic
Scavenger (2) NAME spent his childhood escaping grunt work to go digging through wrecks and ruins for treasures. His/Her natural curiosity got him/her into a lot of trouble, but it also yielded many interesting finds. Mining: +3Template:BrIntellectual : +3 Dumb labor
Schoolyard outcast NAME had a modest but proper upbringing. Despite a good family background and plenty of support, he/she struggled to make friends and was often bullied. He/She learned to work or play alone, and avoided socializing to avoid conflict.Template:BrWhen conflict did arise, NAME would retaliate violently. Melee: +2Template:BrArtistic: +2Template:BrSocial: −3Template:BrIntellectual: +2 None
Science prodigy NAME was top of his/her class in chemistry, physics, exobiology, astronomy, and opera.Template:BrAn unfortunate lab accident left him/her with a deathly fear of fire. Artistic: +2Template:BrMedical: +3Template:BrIntellectual: +3 ViolentTemplate:BrFirefighting
Scout (1) Born to colonial administrators from a small imperial power, NAME was enrolled in a youth program that taught military scouting skills.Template:BrHe/She learned to survive in the wilderness, to obey, and not to ask questions. Shooting: +3Template:BrConstruction +1Template:BrCrafting: +2 IntellectualTemplate:BrArtistic
Scout (2) NAME loved being outdoors. His/Her parents enrolled him/her in a program that taught military scouting skills. He/She thrived when he/she was left alone in the wilderness.Template:BrDue to this upbringing, however, NAME did not learn the basic technological skills that are taken for granted by many others. Shooting: +3Template:BrConstruction: +1Template:BrCrafting: +2 IntellectualTemplate:BrArtistic
Scrounger NAME would dive into junk mounds in search for valuables and items of interest.Template:BrHe/She was never bothered by the stink, or dangers that could leave him/her wounded for weeks. Mining: +2Template:BrCrafting: +2Template:BrSocial: −2 Cleaning
Sentimental child NAME was a nice child. When anybody had a problem, he/she tried to fix it. But, being a child, he/she did not always succeed. This hurt his/her sensitive soul.Template:BrHe/She dreamed of being a soldier who fights raiders and aliens. Social: +4 None
Shelter child NAME grew up in a shelter deep beneath a toxic world. He/She received a comprehensive education, but had no opportunity to do physical labor. Construction: −2Template:BrMining: −2Template:BrMedical: +3Template:BrSocial: +2Template:BrIntellectual: +3 None
Ship child NAME's family were space traders. One day, NAME's cryptosleep pod failed in transit. He/She had to spend years awake on the ship as the others slept.Template:BrHe/She filled his/her days creating beautiful contraptions from the ship's cargo - but he/she didn't learn a lot of basic planetary living skills. Melee: −3Template:BrCrafting: +4Template:BrArtistic: +4Template:BrSocial: −3 AnimalsTemplate:BrCookingTemplate:BrPlant workTemplate:BrMining
Ship technician NAME was an apprentice technician on trade ships plying their routes between the stations and planets of his/her home system. In this job, he/she learned to fix and improve many machines.Template:BrSometimes, his/her ship was assigned to short exploratory jaunts into dangerous regions of space. Construction: +3Template:BrPlants: −3Template:BrCrafting: +3Template:BrIntellectual: +3 None
Shooting coma NAME fell into a coma at a young age and spent years dreaming about shooting. When he/she awoke, he/she was useless at most tasks, but he could aim pretty well. Shooting: +8 Dumb laborTemplate:BrSkilled laborTemplate:BrIntellectualTemplate:BrArtistic
Shopkeeper NAME's mother was often ill, and it fell to him/her to run the store which was their only source of income. He/She learned a little about exotic artifacts which he/she sold, and a lot about the art of the deal. Social: +4Template:BrIntellectual: +2 None
Sickly child As a child, NAME suffered from a rare disease. Quarantined in a research hospital, he/she had minimal human contact and got little physical exercise. In the sterile hospital environment, however he/she became very familiar with science and medicine. Melee: −2Template:BrConstruction: −2Template:BrMedical: +5Template:BrSocial: −2Template:BrIntellectual: +4 None
Sickly liar It is not uncommon for a sickly child to be cast away. What is uncommon is for that child to survive and even thrive with such a weak body.Template:BrUsing his quick wit and silver tongue, NAME was able to get out of almost any situation - most of the time at the cost of others around him/her. Shooting: −2Template:BrMelee: −2Template:BrConstruction: −2Template:BrSocial: +6 Caring
Slave farmer Abandoned as a little boy/girl, NAME was found by a farmer. Being infertile himself, the farmer kept him/her as a slave. The constant beatings left him/her scarred and unable to handle violence. After many years, he/she ran away. Plants: +4 Violent
Small town kid NAME grew up in an isolated midworld village, surrounded by opticows and countryside.Template:BrHis/Her parents taught him/her a wide range of useful domestic skills, but a peaceful and secure childhood left him/her with little understanding of the harder parts of life. Construction: −3Template:BrMining: −3Template:BrCooking: +3Template:BrPlants: +3Template:BrAnimals: +3Template:BrMedical: +3 Violent
Social pariah NAME's family never fit in. They were oddballs who couldn't conform to their regimented society. Because of this, they were forced into cryptosleep and sent to different rimworlds, never to see each other again. Animals: +2Template:BrCrafting: +2 None
Soldier experiment NAME grew up believing he/she was a normal, albeit slightly sheltered child.Template:BrIn truth, he/she was part of an elaborate experiment. Researchers were conditioning him/her using social interactions and mechanite injections to try to produce an elite soldier. Shooting: +3Template:BrMelee: +3Template:BrMedical: +2Template:BrSocial: −3 CookingTemplate:BrCleaning
Sole survivor (1) NAME's entire tribe was wiped out by a mysterious disease.Template:BrFound alone and adopted by another band, he/she never became close with the other tribe members. He/She preferred to stay away from his/her new home, wandering the woods and tending the animals. Shooting: +2Template:BrPlants: +2Template:BrCrafting: +2 None
Sole survivor (2) NAME entire tribe was wiped out in a raid. Though he/she was adopted by another group, he/she was emotionally scarred, and preferred to stay near home, cooking and tending crops. Cooking: +3Template:BrPlants: +3 Violent
Son of a huntress In the mountains of the planet Ticonderoga, NAME was raised by his tribal mother. She taught him survival skills - trapping, tracking, shooting, skinning, cooking and healing.Template:BrHis departed father had left behind an old bolt-action rifle, and NAME practiced with it every chance he got. Shooting: +2Template:BrMelee: +2Template:BrCooking: +2Template:BrCrafting: +1Template:BrMedical: +1 Intellectual
Space cadet Growing up on a rural farm-world leaves little opportunity for excitement and adventure, so when the Royal Fleet began a recruiting program on his/her home planet, NAME threw down his/her hoe and cattle prod to take up arms for the crown.Template:BrHe/She served on the interplanetary super-destroyer HMS Thunder-Child. Shooting: +4Template:BrMelee: +2 Plant work
Space fanboy NAME dreamed of space travel. He/She built his/her own pretend spaceship from an old police box and went to see the great unknown. Crafting: +3Template:BrIntellectual: +2 None
Space nerd NAME just wanted to be cool like his/her favorite superhero All-Might. He/She dreamed of going on space adventures and exploring new worlds. He/She also dreamed of chocolate... Space chocolate. Cooking: +2Template:BrCrafting: +2Template:BrSocial: −3Template:BrIntellectual: +4 None
Space smuggler NAME's parents used him/her to help smuggle contraband between a cluster of rim worlds.Template:BrAided by his/her small size, NAME became very adept at carrying out his/her parents' missions, learning weaponry, negotiations, and most of all smuggling. Shooting: +3Template:BrMelee: +3Template:BrPlants: −2Template:BrArtistic: −2Template:BrMedical: +2Template:BrSocial: +3Template:BrIntellectual: −2 None
Spacer orphan Born among stars to a spacefaring family, NAME was the only survivor when his/her family's ship was destroyed.Template:BrHe/She was forced to find a way to survive, and seek the joy of knowing another family. Shooting: +2Template:BrMelee: +4Template:BrCrafting: +2 ArtisticTemplate:BrMining
Speeder racer NAME was the son/daughter of a fern farmer in the towering forests of Khalderia.Template:BrHe/She found his/her first love in speeder racing, zipping in and out of the massive canopies and gorgeous vistas of his/her homeworld. The seedy underworld of racing also forced him/her to learn to defend him/herself with a quick word or a quicker shot. Shooting: +3Template:BrSocial: +3 None
Spoiled brat Born in a rich family, NAME was given everything, and never developed basic work ethic or the foundations of a non-dependent personality.Template:BrHe/She was expected to become one of the best doctors in the world. Medical: +2 Skilled laborTemplate:BrSocialTemplate:BrIntellectualTemplate:BrCooking
Spoiled child (1) NAME was the child of an industrious space engineer. His/Her parents forbade most manual and dangerous tasks, so he/she learned art and music instead.Template:BrHe/She loved animals, but his/her parents never let him/her have a pet - though he/she played with other people's pets a lot. Animals: +3Template:BrArtistic: +2Template:BrIntellectual: +3 Dumb labor
Spoiled child (2) NAME grew up the child of an industrious colony manager. In this position, most manual and dangerous tasks were forbidden by his/her parents, but on the rim everyone has to dirty their hands. Construction: −2Template:BrMining: −2Template:BrCooking: +2Template:BrPlants: +2Template:BrArtistic: +2Template:BrSocial: +2 Firefighting
Stableboy NAME was a stableboy on a medieval planet, mucking dung almost every day to earn his keep.Template:BrBy the time he was exiting childhood, NAME had saved up enough money to pay a space trader to take him offworld. Melee: +2Template:BrMining: +2Template:BrCrafting: +1Template:BrArtistic: +2 Social
Star squire Born on a medieval world, NAME's first memory is of gazing up into the night's sky.Template:BrEver since, he/she has dreamed of squiring for a knight amidst the star-filled heavens. His/Her focus on that vision left him/her somewhat single-minded. Shooting: +2Template:BrMelee: +3 AnimalsTemplate:BrArtistic
Starforce cadet Raised on Amen-Ti, glitterworld capital of the Star Empire, NAME had an easy childhood.Template:BrAs a youth, NAME decided that joining the Starforce would be his/her way of giving back to the Empire. Mining: −3Template:BrMedical: +1Template:BrSocial: +2Template:BrIntellectual: +2 None
Station whelp NAME spent his/her childhood as a penniless orphan living on a space station. He/She managed to scrape by doing filthy jobs and stealing. He/She became so violent due to poor treatment by his/her "betters" that he/she was banished from the station, just to be picked up by space pirates. Shooting: +3Template:BrMelee: +5 CaringTemplate:BrSocial
Steamworld tinker In the slums of a steamworld, NAME developed a fascination with machines and contraptions. He/She found he/she preferred their company to that of other people.Template:BrHis/Her remarkable dexterity earned him/her a steady stream of pocket change, and he/she spent every penny on spare parts and tools to play with. Construction: +4Template:BrCrafting: +3Template:BrSocial: −3 Artistic
Story writer As a child, NAME was addicted to reading. He/She would spend all day in his/her local library with her nose in a book. When budget cuts forced the library to close, NAME was distraught. He/She decided to fill the gap by writing her own stories instead. Artistic: +4Template:BrIntellectual: +3 None
Straggler Despite being blessed with parental love, NAME hardly knew his/her parents.Template:BrHe/She was frequently left to his/her own devices which meant more time devoted to exploring his/her interests...and getting into trouble. Melee: +2Template:BrCrafting: +2Template:BrArtistic: +2Template:BrIntellectual: −3 CaringTemplate:BrSocial
Street child NAME's drug addict mother died, leaving him/her an orphan at a young age. To stay alive, he/she resorted to theft, and when necessary, prostitution. When NAME was caught stealing from a church, the priestess saw a wounded but smart child, and took him/her in to give him/her a second chance at life. Social: +3 None
Street kid Growing up on the streets of a desert planet, NAME's only friend was a dog named Rest. The pair scraped by, finding just enough food to survive. When he/she was 13 years old, an interplanetary criminal group took him/her under their wing. Melee: +3Template:BrSocial: +3 Plant work
Street peddler Growing up on an industrial midworld where robberies and muggings weren't uncommon, NAME helped support his/her family by making small trinkets and novelties to sell to passers-by.Template:BrHe/She learned early on that it wasn't always what he/she knew, but who he/she knew that would get him/her far in life. Melee: +2Template:BrCrafting: +2Template:BrSocial: +3 None
Street urchin (1) After running away from home, NAME had to live on the streets.Template:BrHe/She grew up fast, and learned early that he/she had to figure out how to fool people into connecting with him/her. Shooting: +2Template:BrMelee: +3Template:BrConstruction: +2Template:BrPlants: −2Template:BrSocial: +2 Artistic
Street urchin (2) Born to a poor family on an urbworld, NAME was abandoned on the streets at a young age.Template:BrHe/She learned to steal and kill to survive the ruthless streets, gaining skills in melee and ranged combat. There was little time for talk in his/her life. Shooting: +3Template:BrMelee: +3 Social
Street urchin (3) Born to a poor family, NAME was a sickly child who never quite developed the strength of his/her siblings.Template:BrHis/Her parents, unable to afford to provide for him/her and certain he/she couldn't pay his/her own way, threw him/her to the streets. He/She learned hard and fast how to survive by any means necessary. Melee: +3Template:BrConstruction: +2Template:BrMining: +2Template:BrIntellectual: −2 Artistic
Student NAME studied chemistry and quantum mechanics for entertainment.Template:BrHe/She was very good at convincing others to do his/her physical work, and made it a goal in life to avoid manual labor. Mining: −2Template:BrMedical: +3Template:BrSocial: +2Template:BrIntellectual: +3 Dumb labor
Student engineer A genius child, NAME was put in a special training program covering aerospace warfare and engineering.Template:BrOne day, he tried to befriend a squirrel by giving it a bracelet. The squirrel bit him, earning him the nickname "Squirrel Boy".Template:BrNAME came to believe that work involving manual labor is beneath him. Construction: +2Template:BrMining: −2Template:BrCooking: −2Template:BrCrafting: +4Template:BrArtistic: −2Template:BrIntellectual: +4 Dumb labor
Student socialite NAME leaned politics in an elite training school for socially gifted students on Kalthas IV.Template:BrWhile he/she was naturally adept at reading and manipulating people, he/she found no joy in it. He/She left the academy several years before graduation. Social: +6 Dumb laborTemplate:BrSkilled laborTemplate:BrCaringTemplate:BrArtistic
Super soldier NAME's government ran an experimental super-soldier development program. They kidnapped thousands of infants, conditioned their minds with drugs and machines, and trained them to fight.Template:BrMost infants died, but NAME did not. He/She killed his/her first man at age six, and was fighting in field operations not long after. Shooting: +3Template:BrMelee: +3Template:BrPlants: −3Template:BrMedical: +2 SocialTemplate:BrAnimalsTemplate:BrArtistic
Tech enthusiast NAME had all the latest gadgets as a child. He/She spent all his/her time playing games with AIs instead of with other children. He/She always felt awkward around new people. Shooting: +4Template:BrSocial: −3Template:BrIntellectual: +4 Plant work
Tech scholar NAME was a youth scholar of the world of science and technology.Template:BrHe/She strived every day to expand his/her intellectual abilities. Cooking: −2Template:BrCrafting: +2Template:BrIntellectual: +5 CaringTemplate:BrSocial
Tech-head Standing on the ship hull with his/her father in an child-size EVA suit, NAME loved space from a young age. Template:BrHe/She was put in a Civil Academics Program. While pretending to be like his/her father, he/she spent his/her time taking care of plants in his/her messy room. His/Her nickname was given for his/her love of circles. Plants: +2Template:BrSocial: −1Template:BrIntellectual: +6 Cleaning
Technical kid NAME loved nothing more then to forget the world around him/her and focus on the task at hand. Construction: +2Template:BrAnimals: +2Template:BrCrafting: +2Template:BrMedical: +3 Artistic
Test subject (1) On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. NAME was kept alone in a sealed facility from birth and subjected to a variety of behavioral experiments in an attempt to turn him/her into a perfect super-soldier. Shooting: +4 CaringTemplate:BrSocialTemplate:BrFirefighting
Test subject (2) Test subject #11,529,914 of experiment #56,048 spent his/her childhood in white rooms performing mental and physical tests.Template:BrHis/Her only companion was a voice that called itself Mother. Mother rewarded success with praise - and failure with harsh punishment. Melee: +2Template:BrCooking: +1Template:BrIntellectual: +2 SocialTemplate:BrPlant workTemplate:BrMining
Tinkerer (1) NAME grew up on a scrap-heap of a planet - the garbage dump of other planets in the system. He/She learned to make new machines from the dead parts of old ones. With some friends, he/she eventually escaped on a salvaged and repaired ship. Construction: +2Template:BrCrafting: +4 Plant work
Tinkerer (2) NAME spent his/her spare time creating things from his/her imagination out of scrap metal and discarded machinery.Template:BrHe/She created simple robots and small tools, for both for fun and for utility. Melee: −2Template:BrCrafting: +3Template:BrIntellectual: +3 None
Toxic child Growing up on a an Industrial planet, NAME started working in a chemical plant at age of six. Years of exposure to industrial toxins left him/her mentally scarred. He/She eventually blew up the facility and escaped the planet in a stolen cargo ship. Construction: +3Template:BrCrafting: +3 FirefightingTemplate:BrPlant work
Traders' child NAME grew up in a family of nomadic traders, making a living from selling and buying goods on many worlds.Template:BrNAME learned the customs and methods of trade of many cultures by participating in his/her parents' business. Construction: −2Template:BrPlants: −1Template:BrCrafting: +1Template:BrSocial: +1 None
Tragic loner NAME was involved in a traumatic accident that resulted in him/her killing his/her own family.Template:BrCast out from society, he/she was left with only his/her animal companions and several engineering textbooks to keep him/her company. Animals: +2Template:BrArtistic: −2Template:BrIntellectual: +4 Social
Trainee alchemist NAME grew up on a medieval world. He/She learned the basics of alchemy and medicine in one the few monastic schools on his/her planet. Cooking: +4Template:BrMedical: +3Template:BrIntellectual: +3 None
Transfer student A midworld child, NAME's wealthy parents sent him/her to a nearby glitterworld to receive a better education.Template:BrNAME was a talented student. However, due to his/her family's wealth, he/she never had to do dumb labor. Social: +2Template:BrIntellectual: +3 Dumb labor
Traumatized youth NAME lived on a pleasant midworld.Template:BrHis/Her prosthophobe mother fell sick with heart disease. In desperation, NAME's father abducted innocent people and harvested their hearts. NAME's father was arrested, but the child remained scarred from the experience. Melee: +2Template:BrMedical: +4 Social
Tribal thunderer Years ago, NAME's tribe stumbled upon an abandoned gun vault. Believing the weapons to be sacred gifts, the shaman would select a child born under superstitious circumstances and assign them the honor of bearing one to defend the village. NAME is such a child. Shooting: +5Template:BrMedical: +2 IntellectualTemplate:BrArtisticTemplate:BrCraftingTemplate:Br
Tribe child NAME grew up in the tribe, running around the village, moving with the muffalo herds, learning essentials skills from his/her parents.Template:BrHe/She never learned to read and never saw a machine that wasn't an ancient ruin. Shooting: +2Template:BrMelee: +2Template:BrPlants: +2Template:BrIntellectual: −3 None
Turtle herder Born to settler folk, NAME's family had a beloved herd of turtles, who protected them by absorbing shots from raiders.Template:BrAt a young age, he/she was entrusted with the turtles. He/She bred them, successfully - too successfully. The massive turtle herds consumed every food source and destroyed the local ecosystem. Shooting: +2Template:BrAnimals: +5Template:BrArtistic: −2Template:BrSocial: +1 None
Upper urbworlder NAME had a privileged childhood on a major urbworld. Living in an apartment far above the dense poverty of the city, he/she spent most of his/her time reading or drawing the cityscape he/she saw through his window. Construction: −3Template:BrCrafting: −3Template:BrArtistic: +2Template:BrIntellectual: +3 None
Urbworld army brat NAME grew up on an urbworld military base, He/She was too young to fight, but he/she learned to make him/herself useful in other ways.Template:BrHe/She became familiar with guns and military equipment, but never really got in touch with the natural world. Shooting: +3Template:BrConstruction: +3Template:BrPlants: −3Template:BrCrafting: +2 None
Urbworld criminal Born into bad circumstance on an overpopulated urbworld, NAME turned to small-time crime as a way to avoid starvation and hypothermia. Template:BrRobbery and murder were daily activities for him. NAME learned that surviving was winning. Shooting: +2Template:BrMelee: +3Template:BrMedical: +1 None
Urbworld hooligan NAME grew up in a dangerous urbworld. He/She quickly learned how to get daily meal - by crime. Such means left little to no space for cooking and growing activities. Shooting: +2Template:BrMelee: +3Template:BrCooking: −3 Plant work
Urbworld urchin (1) NAME was born in the darkest slums of his/her urban homeworld. Neglected by his/her mother, he/she learned to survive on his/her own, battling for every scrap of food he/she saw.Template:BrEventually, as his/her talents exceeded his/her peers', he/she ascended from the depths to the surface streets and left his/her mother behind. Melee: +4Template:BrCrafting: +2Template:BrSocial: −2 Plant work
Urbworld urchin (2) The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison.Template:BrNAME grew up in the dark, unwanted reaches of such a place. He/She had to fight for every scrap of food. Shooting: +2Template:BrMelee: +4 None
Urbworld urchin (3) Abandoned among the filthy concrete spires, NAME never knew his/her parents. He/She never received formal education, and often resorted to doing menial labor in exchange for food. Sometimes he lied, cheated and stole to survive. Melee: +2Template:BrMining: +4 ArtisticTemplate:BrCrafting
Vatgrown assassin NAME was not made as a man, but a cold-hearted assassin. He was bio-engineered by scientists, and trained as a killer. He was bred to have no emotion, no feelings, and no care for who lives, and who dies. Shooting: +4Template:BrMelee: +1Template:BrConstruction: +2 CaringTemplate:BrArtisticTemplate:BrCookingTemplate:BrPlant work
Vatgrown medic Raised to be a combat medic, NAME was trained in firearms as well as medicine. His/Her favorite phrase when coming upon a wounded soldier was "Life or death?" Most chose life. Shooting: +3Template:BrMedical: +3 SocialTemplate:BrArtisticTemplate:BrCraftingTemplate:BrCooking
Vatgrown scientist NAME was grown to be a perfect scientist, with a mind perfectly tuned for physics and chemistry. His/Her creators used him/her as a teaching aid on mind design, hoping he/she would eventually grow to be a great mind and continue their research. Medical: +2Template:BrIntellectual: +5 None
Vatgrown slavegirl NAME was vat-grown as a slave in an illegal urbworld laboratory. As a young child, she was taught only cook, clean and serve her masters. For most of her childhood, she knew nothing else. Cooking: +5Template:BrArtistic: −2 ViolentTemplate:BrIntellectual
Vatgrown soldier NAME wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during his/her accelerated growth, NAME still has a proclivity for combat of all kinds and an aversion to human contact. Shooting: +4Template:BrMelee: +4 CaringTemplate:BrSocial
Vengeful child As a child, NAME returned to his/her village to find that it had been wiped out by bandits. He/She swore revenge on the attackers and began a violent rampage across the wilderness. Shooting: +3Template:BrMelee: +3 Caring
Video gamer (1) NAME grew up on a midworld, mostly locked in his/her room, playing video games. He/She was warm-hearted, with a deep fondness for animals.Template:BrAs he/she grew up, he/she turned to drugs to enhance this his/her reality. During these trying times, he/she found passion and refuge in the gym. Shooting: +2Template:BrMelee: +1Template:BrIntellectual: +3 Artistic
Video gamer (2) NAME was raised in a glitterworld. Everything he/she wanted came to him/her. In school he/she was a social butterfly. At home, he/she spent his time looking up the newest gadgets and playing his/her favorite video games. Social: +3Template:BrIntellectual: +3 None
Vidtube star NAME's hobby was making videos for the popular video sharing service Vidtube. He/She made everything from video game reviews to pasta cooking guides.Template:BrHe/She gained over a million followers. Cooking: +2Template:BrCrafting: +1Template:BrArtistic: +2Template:BrSocial: +2 None
Voyager child NAME was raised on an R&D starship and spent most of his childhood travelling through the void.Template:BrApproaching a mysterious planetoid, the ship was severely damaged. His/Her next memory is of the ship heading out of orbit, fully repaired. He/She soon developed an unnatural gift for technological research. Intellectual: +4 Social
VR addict NAME was a VR head - someone who is permanently jacked into the virtual gaming universe by his/her spinal plug. He/She moved through his/her daily tasks barely aware of the physical reality around him/her. This left him/her nearly unable to socialize. Shooting: +1Template:BrMelee: +1Template:BrCrafting: +1Template:BrArtistic: +1Template:BrIntellectual: +2 Social
War child NAME's parents were drafted into a civil war in his/her home country. Growing up surrounded by fighting and death, he/she became well-accustomed to tragedy and tough as nails. His/Her expressive side, however, never developed. Shooting: +5Template:BrMelee: +3 CaringTemplate:BrArtistic
War refugee (1) War broke out in NAME's home when he/she was a baby. His/Her parents fled with him/her, seeking safety wherever they could find it. NAME's earliest memories are of being taught how to defend him/herself.Template:BrThe violence and destruction he/she witnessed left him/her scarred for life. Cooking: +2Template:BrCrafting: +2 Violent
War refugee (2) A war broke out on NAME's home planet.Template:BrGathering what little food and belongings they could, NAME and his/her father stole a ship and escaped into space. Shooting: +6Template:BrMelee: +5Template:BrCooking: −3Template:BrIntellectual: +5 SocialTemplate:BrArtisticTemplate:BrPlant work
Wasteland wanderer Born into a wealthy family on a desert world, NAME was cast out after a hired attack squad destroyed his/her ancestral home.Template:BrThe boy/girl managed to hide in a cooling duct beneath his/her family's villa. Vowing revenge against the killers and whomever had hired them, NAME struck out into the wasteland, alone. Shooting: +3Template:BrCrafting: +4Template:BrMedical: +5Template:BrSocial: +3 Artistic
Wealthy student NAME was born on a wealthy glitterworld. He/She studied at the Caspian school of Engineering, and excelled in mathematics and computer programming.Template:BrNAME grew up in clean, sterile environments. He/She never saw a farm of a livestock. Construction: +2Template:BrMining: −2Template:BrCooking: −2Template:BrPlants: −2Template:BrCrafting: +3Template:BrIntellectual: +4 AnimalsTemplate:BrCleaning
Wild child NAME was abandoned on a toxic world overgrown with hostile plant life. He/She became accustomed early to the cold burn of loneliness.Template:BrHe/She learned to fight, but ate his/her food raw and uncooked. Shooting: +4Template:BrMelee: +6Template:BrCooking: −3Template:BrSocial: −2 CaringTemplate:BrIntellectualTemplate:BrArtisticTemplate:BrCleaning
Winerunner Abandoned by his/her parents, NAME was raised by the monks of the Novo Mosteiro dos Jerónimos monastery on Aracena VI.Template:BrThe monks taught him/her discipline and hard work. In return, he/she would go into the city and 'acquire' exotic wines for the monks' nightly tastings. Melee: +2Template:BrCooking: +2Template:BrCrafting: +2Template:BrSocial: +2 None
Wolf pack member NAME was discarded by his/her family. Raised by wolves, he/she ran, hunted, and defended his/her pack.Template:BrHe/she learned to fight efficiently by tooth and claw. He/she also learned brutally effective primal hunting strategies. Melee: +8Template:BrSocial: −3 Firefighting
Work camp slave NAME grew up as a slave to a particularly nasty noble family on a medieval world.Template:BrWhile he/she received no formal education, the harsh labor regimen made his/her body strong. Construction: +2Template:BrMining: +2Template:BrPlants: +2Template:BrSocial: −2 Intellectual
World slider NAME was raised by a world-hopping band of criminals. He/she learned not to leave evidence of his/her presence in case the group had to leave in a hurry. He/she also learned about medicine and hand-to-hand combat from his/her fellow criminals Melee: +3Template:BrConstruction: −2Template:BrPlants: −2Template:BrMedical: +4 None
Wreckage explorer Two generations before NAME was born, an apocalyptic war dragged his/her home planet into anarchy. NAME was tasked with his/her tribe's herds, but often shirked his/her duties to go exploring the crashed warships scattered around the planet. Animals: +3Template:BrIntellectual: +3 None
Young master Born to two medics, NAME longed for power. His/Her keen intellect and charisma helped him/her gain the respect of his/her peers.Template:BrDeciding that the best way to gain power was to climb the ranks of the imperial military, he/she joined at the youngest possible age. Shooting: +1Template:BrMelee: +2Template:BrSocial: +2Template:BrIntellectual: +2 Dumb labor
Young pirate NAME was born to pirates, in a dirty metal room that smelled of motor oil.Template:BrHe/She was never exactly taught anything, but he/she still learned the ways of survival, barter and combat. Shooting: +2Template:BrCrafting: +2Template:BrSocial: +2 None
Youth psychologist NAME was born and raised on a poor midworld, in the front passenger seat of his/her mother's cab.Template:BrWatching pedestrians and listening to the taxi passengers all day long, he/she soon became very good at figuring out someone's real purpose. Medical: +2Template:BrSocial: +4 Artistic
Youth delinquent NAME was the only child of celebrity sommeliers. His/Her parents expected him/her to take up the family profession, but after his/her third admission to a youth detention center, this career path became unlikely.Template:BrWhile in detention, NAME became skilled at making shanks and developed an interest in orinthology. Shooting: +3Template:BrMelee: +1Template:BrCrafting: +4Template:BrSocial: −1 CaringTemplate:BrArtisticTemplate:BrCleaning
Youth soldier (1) Born to a long line of soldiers, NAME joined a military training program. Template:BrHe/She excelled in physical training, and even passed most of the intellectual exams. While he/she was never particularly bright or nimble, NAME learned the value of hard work and suffering. Shooting: +2Template:BrMelee: +2Template:BrConstruction: +2 Artistic
Youth soldier (2) NAME was born into a long line of soldiers. He/She followed that heritage, joining a military training program.Template:BrHe/She excelled in all physical training programs in his/her Marine course, and even passed most of the intellectual exams, While he/she was never particularly bright or nimble, NAME learned the value of hard work and suffering. Shooting: +2Template:BrMelee: +2Template:BrConstruction: +2 HaulingTemplate:BrMining