User:NotBadCat
Trying New Version of Animal Stats box
infobox main|animal|
|name = Cow
|image = Cow.png
|description = "A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild."
Base Stats
|type = Animals
|type2 = Farm
|marketvalue = 300
Pawn Stats
|bodysize = 2.4
|healthscale = 1.5
|massadult = 140
|movespeed = 3.20
|hungerrate = 0.535
|diet = herbivorous
|grassmaintain = 8.56 (automated?)
|filthrate = 16
|toxicsensitivity = 0.5
|min comfortable temperature = -10
|max comfortable temperature = 40
Training
|trainable = none
|roaminterval = 2
|blockedfences = 1 (Boolean)
|manhunter = 0.0
|manhuntertame = 0.0
|wildness = 0.05
Yields
|meatname = beef
|meatyield = 336
|leathername = plainleather
|leatheryield = 60
|milk = 14
|milktime = 1
|milkyear = 840 (automated?)
|milkvalue = 1.90
|milkvalueyear = $1596 (automated?)
Lifecycle
|lifespan = 22
|gestation = 6.66
|offspring = 1
|maturityage = 0.33
|meatperday = 16.8 (automated?)
Offense/Defense
|attack1dmg = 8.8
|attack1type = bite
|attack1part = teeth
|attack1cool = 2.6 (I don't know how to calculate ticks, this is cooldowntime in xml)
|attack2dmg = 7
|attack2type = blunt
|attack2part = head
|attack2cool = 2.0
|attack3dmg = 8
|attack3type = blunt/poke
|attack3part = left hoof
|attack3cool = 2
|attack4dmg = 8
|attack4type = blunt/poke
|attack4part = right hoof
|attack4cool = 2.6
Ideoligion
Structure
Choosing your structure affects which symbols the game uses for your ideoligion. It does not affect gameplay.
Structures
Abstract theist
The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe.
Animist
Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them.
Styles:
Animalist
Archist
Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it.
Embodied theist
The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe.
Ideological
There are no gods. The moral structure of the universe is found in our grand narrative of social forces.
Unlocked rituals:
- Symbol burning
Buddhist origin
This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chance to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Unlocked rituals:
- Smokeleaf circle
Styles:
- Buddhist
Christian origin
This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chance to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Required rituals:
- Christmas tree party
Styles:
- Christian
Hindu origin
This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chances to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Unlocked rituals:
- Smokeleaf circle
Styles:
- Hindu
Islamic origin
This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chance to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Styles:
- Islamic
Notes: Animal Economy stats is great place to start All animals need their stats to be updated.
- meat
- gestation time
- growth time
- add toxic sensitivity
- formula for filth rate is no longer needed
- add blocked by fences
- add roam interval
- might need a single section on animal productivity in animal stats
- page on comparing the egg layers/milkers/wool givers will need to be massively updated!
animal stats now list:
- meat per day during growth
- grass to maintain
- eggs per year
- egg nutrition per year
- egg market value
- egg value per year
Finished Defs
Ideology
ResearchProjectDefs? (find where other research projects might also hide)
Core
ThingDef_Plants:
- Changes noticed: Nutrition changed
- Done: Cave, Cultivated Decorative, Cultivated Farm
- To-Do: Bases(?), Special, Wild arid/general/swamp/temperate/tropical