User:NotBadCat
Trying New Version of Animal Stats box
infobox main|animal|
|name = Cow
|image = Cow.png
|description = "A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild."
Base Stats
|type = Animals
|type2 = Farm
|marketvalue = 300
Pawn Stats
|bodysize = 2.4
|healthscale = 1.5
|massadult = 140
|movespeed = 3.20
|hungerrate = 0.535
|diet = herbivorous
|grassmaintain = 8.56 (automated?)
|filthrate = 16
|toxicsensitivity = 0.5
|min comfortable temperature = -10
|max comfortable temperature = 40
Training
|trainable = none
|roaminterval = 2
|blockedfences = 1 (Boolean)
|manhunter = 0.0
|manhuntertame = 0.0
|wildness = 0.05
Yields
|meatname = beef
|meatyield = 336
|leathername = plainleather
|leatheryield = 60
|milk = 14
|milktime = 1
|milkyear = 840 (automated?)
|milkvalue = 1.90
|milkvalueyear = $1596 (automated?)
Lifecycle
|lifespan = 22
|gestation = 6.66
|offspring = 1
|maturityage = 0.33
|meatperday = 16.8 (automated?)
Offense/Defense
|attack1dmg = 8.8
|attack1type = bite
|attack1part = teeth
|attack1cool = 2.6 (I don't know how to calculate ticks, this is cooldowntime in xml)
|attack2dmg = 7
|attack2type = blunt
|attack2part = head
|attack2cool = 2.0
|attack3dmg = 8
|attack3type = blunt/poke
|attack3part = left hoof
|attack3cool = 2
|attack4dmg = 8
|attack4type = blunt/poke
|attack4part = right hoof
|attack4cool = 2.6
Ideoligion
Structure
Choosing your structure affects which symbols the game uses for your ideoligion. It does not affect gameplay.
Structures
Abstract theist
The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe.
Animist
Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them.
Styles:
Animalist
Archist
Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it.
Embodied theist
The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe.
Ideological
There are no gods. The moral structure of the universe is found in our grand narrative of social forces.
Unlocked rituals:
- Symbol burning
Buddhist origin
This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chance to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Unlocked rituals:
- Smokeleaf circle
Styles:
- Buddhist
Christian origin
This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chance to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Required rituals:
- Christmas tree party
Styles:
- Christian
Hindu origin
This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chances to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Unlocked rituals:
- Smokeleaf circle
Styles:
- Hindu
Islamic origin
This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar.
Chance to have precept:
- Headwrap: Relaxed
- Broadwrap: Relaxed
Styles:
- Islamic
Memes
Human primacy
Humans are the moral center of the universe.
Impact: Medium
Required precepts:
- Bonding: Disapproved
Disables 18 precepts:
- ((List these here))
Unlocked roles:
- Production specialist
Unlocked rituals:
- Symbol burning
Nature Primacy
Man is a stain on nature's perfection.
Impact: Medium
Required precepts:
- Scarification
Unlocked roles:
- Plants specialist
Styles:
- Animalist
Animal personhood
Animals have rights as humans do.
Impact: High
Required precepts:
- Animal connection: Strong
Requires one of precepts:
- Slaughtering animals: Prohibited
- Slaughtering animals: Horrible
- Slaughtering animals: Disapproved
Requires one of precepts:
- Killing innocent animals: Abhorrent
- Killing innocent animals: Horrible
- Killing innocent animals: Disapproved
Requires one of precepts:
- Meat eating: Abhorrent
- Meat eating: Horrible
- Meat eating: Disapproved
Unlocked roles:
- Animals specialist
Transhumanist
Human progress means merging with technology.
Impact: Medium
Required precepts:
- Sleep accelerator: Preferred
- Neural supercharge: Preferred
- Biosculpting: Accelerated
- Age reversal: Demanded
- Eating nutrient paste: Dont[sic] mind
- Body modification: Approved
Chance to have precept:
- Slicecap: Relaxed
Disables precepts:
- Body modification: Abhorrent
- Body modification: Disapproved
Unlocked roles:
- Research specialist
Styles:
- Techist
New buildables
- Hex carpet
- Hex tile
- Neural supercharger
- Sleep accelerator
Agreeing traits:
- Body modder
Conflicting traits:
- Body purist
Flesh Purity
The human body should not be debased.
Impact: Medium
Required precepts:
- Drug use: Prohibited
-Biosculpting: Despised
- Body modification: Abhorrent
- Scarification: Horrible
Disables precepts:
- Body modification: Approved
- Physical love: Free and approved
Unlocked roles:
- Medical specialist
Unlocked rituals:
- Symbol burning
Agreeing traits:
- Body purist
- Nudist
Conflicting traits:
- Body modder
Pain is virtue
Virtue is shown through suffering of self and others.
Impact: High
Required precepts:
- Pain: Idealized
- Comfort: Ignored
- Slab bed: Preferred
Disables 7 precepts:
-
Required rituals:
- Scarification
Unlocked rituals:
- Symbol burning
Styles:
- Morbid
Unlocked craftables:
- Torture crown
New buildables
- Slab bed
- Slab double bed
Agreeing traits:
- Ascetic
- Tortured artist
- Masochist
Conflicting traits:
- Wimp
- Gourmand
Cannibal
We must consume human flesh.
Impact: High
Required precepts:
- Organ use: Acceptable
Requires one of precepts:
- Cannibalism: Preferred
- Cannibalism: Required (strong)
- Cannibalism: Required (ravenous)
Requires one of precepts:
- Execution: Don't care
- Execution: Respected if guilty
- Execution: Required
Disables precepts:
- Execution: Always horrible
- Execution: Horrible if innocent
Unlocked rituals:
- Cannibal feast
Styles:
- Morbid
Agreeing traits:
- Cannibal
Proselytizer
It is our duty to spread our beliefs.
Impact: Medium
Requires one of precepts:
- Proselytizing: Occasional
- Proselytizing: Sometimes
- Proselytizing: Frequent
High life
Exotic states of mind are central to a good life.
Impact: Medium
Required precepts:
- Drug use: Essential
Chance to have precept:
- Flophat: Relaxed
Disables precepts:
- Drug use: Prohibited
- Drug use: Medical only
- Drug use: Medical or social only
Required rituals:
- Smokeleaf circle
Unlocked roles:
- Plants specialist
Unlocked rituals:
- Smokeleaf circle ((Hotfixed? Also required))
New buildables
- Autobong
- Mindbend carpet
Agreeing traits:
- Chemical interest
- Chemical fascination
Nudism
Clothing binds, controls, and suffocates us. We should all hang free.
Impact: High
Requires one of precepts:
- Male clothing: Fully nude
- Male clothing: Pants at most
Requires one of precepts:
- Female clothing: Fully nude
- Female clothing: Pants at most
Unlocked rituals:
- Symbol burning
Agreeing traits:
- Nudist
Rancher
Raising animals is the right way; raising plants to eat is not.
Impact: High
Required precepts:
- Ranching: Central
Requires one of precepts:
- Meat eating: Mildly required
- Meat eating: Seriously required
- Meat eating: Strictly required
Unlocked roles:
- Animals specialist
Unlocked rituals:
- Symbol burning
Raider
The strong should take from the weak.
Impact: Medium
Required precepts:
- Raiding: Respected
- Raiding: Required
Requires one of precepts:
- Execution: Horrible if innocent
- Execution: Don't care
- Execution: Respected if guilty
- Execution: Required
Disables 4 precepts:
-
Unlocked roles:
- Shooting specialist
- Melee specialist
Unlocked rituals:
- Symbol burning
Blindsight
Desc
Impact: High
Required precepts:
- Blind psysense: Strong
Requires one of precepts:
- Blindness: Respected
- Blindness: Elevated
- Blindness: Sublime
Disables precepts:
- Blindness: Horrible
- Lighting: Darklight preferred
- Combat in darkness: preferred
Required rituals:
- Blinding
Unlocked roles:
- Medical specialist
Unlocked craftables:
- Blindfold
Darkness
Bright light burns and destroys! Darkness nourishes and creates. People ought to live in darkness.
Impact: High
Required precepts:
- Lighting: Darklight preferred
- Combat in darkness: Preferred
Unlocked roles:
- Mining specialist
Tunneler
Humans ought to live underground, and enjoy the succulent fruit of the depths.
Impact: High
Required precepts:
- Fungus: Preferred
- Insect meat: Loved
- Small spaces: Don't care
Disables precepts:
- Mining: Prohibited
- Mining: Horrible
- Mining: Disapproved
Unlocked roles:
- Mining specialist
New buildables
- Fungal gravel
Start with research:
- Stonecutting
Agreeing traits:
- Undergrounder
Tree connection
Trees are the essence of life, and we must be near them.
Impact: High
Required precepts:
- Trees: Desired
Unlocked roles:
- Plants specialist
Start with research:
- Tree sowing
Individualist
A community's role is to serve each individual.
Impact: Low
Disables precepts:
- Slavery: Honorable
Unlocked rituals:
- Symbol burning
Collectivist
A person's role is to serve the community.
Impact: Low
Required precepts:
- Work drive: Tripled
Chance to have precept:
- Visage mask: Relaxed
Disables precepts:
- Marriage name: Keep names
Unlocked rituals:
- Symbol burning
Supremacist
Our people should dominate all others.
Impact: Low
Requires one of precepts:
- Slavery: Acceptable
- Slavery: Honorable
Requires one of precepts:
- Execution: Required
- Execution: Respected if guilty
- Execution: Don't care
Disables 4 precepts:
-
Unlocked roles:
- Shooting specialist
- Melee specialist
Unlocked rituals:
- Symbol burning
Loyalist
We stand for our own before others.
Impact: Low
Unlocked rituals:
- Symbol burning
Guilty
Our people carry guilt from ages past. Others are more worthy.
Impact: Low
Required precepts:
- Pain: Idealized
Requires one of precepts:
- Charity: Essential
- Charity: Important
- Charity: Worthwhile
Disables 4 precepts:
-
Unlocked rituals:
- Symbol burning
Unlocked craftables:
- Torture crown
Male supremacy
Men are the superior gender and should rule.
Impact: Medium
Chance to have precept:
- Burka: Relaxed
- Veil: Strong
Agreeing traits:
- Misogynist
Female supremacy
Women are the superior gender and should rule.
Impact: Medium
Chance to have precept:
- Burka: Relaxed
- Veil: Strong
Agreeing traits:
- Misandrist
Template
Desc
Impact:
Required precepts:
-
Requires one of precepts:
-
Chance to have precept:
-
Disables # precepts:
-
Unlocked roles:
-
New buildables
-
Unlocked rituals:
-
Required rituals:
-
Unlocked craftables:
-
Agreeing traits:
-
Styles:
-
Conflicting traits:
-
---
Tattoos
Tribal
Face: tiger, cobweb, eclipse, line, oracle, pantheon, war paint, worried
Body: tiger, buttons, rings
Punk
Face: tear, headshot, double, love, stars
Body: heart, cross, jester, moon, power, royal, wings
Cannibal
Face: skull, spider
Body: scar, skeleton, spike
Misc
Body: insect, sun
Ideology Plants
Need Gaurenland Seed! ResourceBase parent thingDef; category: item
Dye needs resourcebase thingdef
infobox main|plant| | name = Nutrifungus plant | image = Corn_plant.png|Corn Plant | description = "A meaty bioengineered mushroom grown for its nutritious value. It can grow on fungal gravel, but only in darkness - exposing it to any kind of light, including darklights, will kill it." | type = Plant | type2 = Cultivated | hp = 85 | flammability = 1 | grow days = 6 | sow work = ### | harvest work = 200 | product = RawFungus | yield = 11 | min sowing skill = | min fertility = 0.30 | fertility sensitivity = 0.14 | nutrition = 0.25 | sowTags = Ground, Hydroponic
infobox main|plant| | name = Bonzai tree | image = Cecropia_tree.png|Cecropia tree | description = "A small tree, pruned and shaped to look visually pleasing." | type = Plant | type2 = Tree | hp = 85 | cover = 0.01 | beauty = 15 | flammability = 0.8 | grow days = 1.5 | lifespanDaysPerGrowDays = 9 | sow work = 750 | harvest work = | product = Wood | yield = 2 | min sowing skill = | min fertility = | fertility sensitivity = | nutrition = 0.25 | sowTags = DecorativeTree | treeloverchopped = 0 (boolean)
infobox main|plant|
| name = Fibercorn
| image = Bush.png| Bush
| description = "An inedible, fibrous plant which produces a small amount of a wood-like substance."
| type = Plant
| type2 =
| hp = 85
| cover = 0.20
| beauty =
| flammability = 1
| grow days = 6
| lifespanDaysPerGrowDays =
| sow work = 170
| harvest work = 300
| product = WoodLog
| yield = 2
| min sowing skill =
| min fertility = 0.2
| fertility sensitivity = 0.1
| nutrition = 0.3
| sowTags = Ground, Hydroponic
| path cost = 14
| treeloverchopped = 0 (boolean)
infobox main|plant|
| name = Timbershroom
| image = Cecropia_tree.png|Cecropia tree
| description = "A tall brown mushroom with a long stem. When harvested, it yields a wood-like substance."
| type = Plant
| type2 = Tree
| hp = 200
| cover = 0.4
| beauty =
| flammability = 0.8
| grow days = 20
| lifespanDaysPerGrowDays = 9
| sow work =
| harvest work =
| product = Wood
| yield = 25
| min sowing skill =
| min fertility = 0.01
| fertility sensitivity =
| nutrition =
| sowTags =
| treeloverchopped = 0 (boolean)
infobox main|plant|
| name = Gauranlen tree
| image = Cecropia_tree.png|Cecropia tree
| description = "A large, distinctive-looking tree with a unique life-cycle. Each Gauranlen tree contains a small non-conscious dryad queen. The queen births creatures called dryads which guard and tend the tree. In exchange, the tree nurtures its protectors by feeding them directly. From the outside, it appears the dryads are created by the tree directly and act as part of it."
| type = Plant
| type2 = Tree
| hp = 300
| cover =
| beauty = 6
| flammability = 1.0
| grow days = 10
| lifespanDaysPerGrowDays = 0
| sow work = 400
| harvest work =
| product =
| yield = 35
| min sowing skill = 0
| min fertility = 0.05
| fertility sensitivity = 0
| nutrition =
| sowTags =
| treeloverchopped =
infobox main|plant|
| name = Gauranlen moss
| image = Cecropia_tree.png|Cecropia tree
| description = "Symbiotic moss that grows near Gauranlen trees."
| type = Plant
| type2 =
| hp = 100
| cover =
| beauty = 10
| flammability =
| grow days = 5
| lifespanDaysPerGrowDays =
| sow work =
| harvest work =
| product =
| yield =
| min sowing skill =
| min fertility = 0.05
| fertility sensitivity = 0
| nutrition =
| sowTags =
| treeloverchopped =
infobox main|plant|
| name = Gauranlen pod
| image = Cecropia_tree.png|Cecropia tree
| description = "A small pod that protects a single Gauranlen seed. This seed can be harvested and used to plant a Gauranlen tree."
| type = Plant
| type2 =
| hp = 100
| cover =
| beauty =
| flammability =
| grow days = 6
| lifespanDaysPerGrowDays =
| sow work =
| harvest work =
| product = Gauranlen seed
| yield = 1
| min sowing skill =
| min fertility =
| fertility sensitivity = 0.15
| nutrition =
| sowTags =
infobox main|plant| | name = Tinctoria | image = Bush.png| Bush | description = "A genetically-engineered flower-like crop which secretes a self-altering dye. Tinctoria dye can be coaxed into different colors and used to dye apparel." | type = Plant | type2 = | hp = 100 | cover = | beauty = 1 | flammability = | grow days = 2 | lifespanDaysPerGrowDays = 3 | sow work = 540 | harvest work = | product = dye | yield = 1 | min sowing skill = | min fertility = | fertility sensitivity = | nutrition = | sowTags = Ground, Hydroponic | path cost = 14 | treeloverchopped =
Notes:
Animal Economy stats is great place to start
All animals need their stats to be updated.
- meat
- gestation time
- growth time
- add toxic sensitivity
- formula for filth rate is no longer needed
- add blocked by fences
- add roam interval
- might need a single section on animal productivity in animal stats
- page on comparing the egg layers/milkers/wool givers will need to be massively updated!
animal stats now list:
- meat per day during growth
- grass to maintain
- eggs per year
- egg nutrition per year
- egg market value
- egg value per year
Finished Defs
Ideology
ResearchProjectDefs? (find where other research projects might also hide)
Core
ThingDef_Plants:
- Changes noticed: Nutrition changed
- Done: Cave, Cultivated Decorative, Cultivated Farm
- To-Do: Bases(?), Special, Wild arid/general/swamp/temperate/tropical