User:NotBadCat

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Revision as of 06:12, 24 July 2021 by NotBadCat (talk | contribs) (precepts documentation started; thoughtdefs started)
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Need to be updated

  • Insectoids have incorrect minimum handling skill but wildness stats are correct

Trying New Version of Animal Stats box

infobox main|animal|
|name = Cow
|image = Cow.png
|description = "A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild."

Base Stats Pawn Stats Training Yields Lifecycle Offense/Defense
type = Animals

type2 = Farm
marketvalue = 300 livesin_aridshrubland = true or <omit>
livesin_borealforest = true or <omit>
livesin_desert = true or <omit>
livesin_extremedesert = true or <omit>
livesin_icesheet = true or <omit>
livesin_seaice = true or <omit>
livesin_temperateforest = true or <omit>
livesin_tropicalrainforest = true or <omit>
livesin_tundra = true or <omit>

bodysize = 2.4
healthscale = 1.5
massadult = 140
movespeed = 3.20
hungerrate = 0.535
diet = herbivorous
predator = true or <omit>
grassmaintain = 8.56 (automated?)
filthrate = 16
toxicsensitivity = 0.5
min comfortable temperature = -10
max comfortable temperature = 40

trainable = none
roaminterval = 2
blockedfences = 1 (Boolean)
nuzzleMtb =
manhunter = 0.0
manhuntertame = 0.0
wildness = 0.05

meatname = beef
meatyield = 336 (body size * 140 (plus post-process curve for animals under 1.0)
leathername = plainleather
leatheryield = 60 (body size * 40 (post-process curve)
milk = 14
milktime = 1
milkyear = 840 (milk x milktime x 60)
milkvalue = 1.90
milkvalueyear = $1596 (milkyear x milkvalue)
wool =
woolname =
sheartime =
woolyear =
woolvalue =
woolvalueyear =
eggsmin =
eggsmax =
eggs_avg =
eggtime =
eggs_unfertilized =
eggmarketvalue =
eggsyear =
eggsvalueyear =

lifespan = 22
gestation = 6.66
offspring = 1
maturityage = 0.33
meatperday = 16.8 (automated?)

attack1dmg = 8.8
attack1type = bite
attack1part = teeth
attack1cool = 2.6 (I don't know how to calculate ticks, this is cooldowntime in xml)
attack1stun =
attack2dmg = 7
attack2type = blunt
attack2part = head
attack2cool = 2.0
attack2stun =
attack3dmg = 8
attack3type = blunt/poke
attack3part = left hoof
attack3cool = 2
attack3stun =
attack4dmg = 8
attack4type = blunt/poke
attack4part = right hoof
attack4cool = 2.6
attack4stun =


Ideoligions

Structure

Choosing your structure affects which symbols the game uses for your ideoligion. It does not affect gameplay.

Structures

Structure Description Styles Unlocked Rituals Chance to Have Precept
Abstract theist The god(s) do not have physical form, but are everywhere at once. They know all, and can do anything. Their will defines the moral structure of the universe.
Animist Spirits live in everything around us. In the plants and animals, rivers and trees, sky and stars. The moral structure of the universe springs from the necessity of respecting them. Animalist
Archist Archotechs are the true gods. They know the moral structure of the universe, and serving them is how we will connect with it.
Buddhist origin This ideoligion is a descendant of ancient Buddhism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Buddhist Smokeleaf circle Headwrap: Relaxed
Broadwrap: Relaxed
Christian origin This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Christianity. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Christian Christmas tree party Headwrap: Relaxed
Broadwrap: Relaxed
Embodied theist The god(s) walk the planets like us, yet they are powerful and immortal as we are not. They decide the moral structure of the universe.
Hindu origin This is a variant of the embodied theist structure. This ideoligion is a descendant of ancient Hinduism. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Hindu Smokeleaf circle Headwrap: Relaxed
Broadwrap: Relaxed
Ideological There are no gods. The moral structure of the universe is found in our grand narrative of social forces. Symbol burning
Islamic origin This is a variant of the abstract theist structure. This ideoligion is a descendant of ancient Islam. It may have very different precepts than those of thousands of years ago, but its symbols are similar. Islamic Headwrap: Relaxed
Broadwrap: Relaxed

Memes

High Impact

Meme Description Impact Required Precepts Chance to Have Precept Disabled Precepts Unlocked Roles Required Rituals Unlocked Rituals New Buildables Unlocked Craftables Start with Research Agreeing Traits Conflicting Traits Styles
Pain is virtue Virtue is shown through suffering of self and others. High Pain: Idealized
Comfort: Ignored
Slab bed: Preferred
- Disables 7 precepts - Scarification Symbol burning Slab bed
Slab double bed
Torture crown - Ascetic
Tortured artist
Masochist
Wimp
Gourmand
Morbid
Cannibal We must consume human flesh. High Organ use: Acceptable
Cannibalism: Preferred, Required (strong), or Required (ravenous)
Execution: Don't care, Respected if guilty, or Required
- Execution: Always horrible or Horrible if innocent - - Cannibal feast - - - Cannibal - Morbid
Nudism Clothing binds, controls, and suffocates us. We should all hang free. High Male clothing: Fully nude or Pants at most
Female clothing: Fully nude or Pants at most
- - - - Symbol burning - - - Nudist - -
Rancher Raising animals is the right way; raising plants to eat is not. High Ranching: Central
Meat eating: Mildly required, Seriously required, or Strictly required
- - Animals specialist - Symbol burning - - - - - -
Blindsight desc High Blind psysense: Strong
Blindness: Respected, Elevated, or Sublime
- Blindness: Horrible
Lighting: Darklight preferred
Combat in darkness: preferred
Medical specialist Blinding - - Blindfold - - - -
Darkness Bright light burns and destroys! Darkness nourishes and creates. People ought to live in darkness. High Lighting: Darklight preferred
Combat in darkness: Preferred
- - Mining specialist - - - - - - - -
Tunneler Humans ought to live underground, and enjoy the succulent fruit of the depths. High Fungus: Preferred
Insect meat: Loved
Small spaces: Don't care
Mining: Prohibited, Horrible, or Disapproved - Mining specialist - - Fungal gravel - Stonecutting Undergrounder - -
Tree connection Trees are the essence of life, and we must be near them. High Trees: Desired - - Plants specialist - - - - Tree sowing - - -

Medium Impact

Meme Description Impact Required Precepts Chance to Have Precept Disabled Precepts Unlocked Roles Required Rituals Unlocked Rituals New Buildables Unlocked Craftables Start with Research Agreeing Traits Conflicting Traits Styles
Human primacy Humans are the moral center of the universe. Medium Bonding: Disapproved - Disables 18 precepts Production specialist - Symbol burning - - - - - -
Nature primacy Man is a stain on nature's perfection. Medium Scarification - - Plants specialist - - - - - - - Animalist
Transhumanist Human progress means merging with technology. Medium Sleep accelerator: Preferred
Neural supercharge: Preferred
Biosculpting: Accelerated
Age reversal: Demanded
Eating nutrient paste: Dont[sic] mind
Body modification: Approved
Slicecap: Relaxed Body modification: Abhorrent or Disapproved Research specialist - - Hex carpet
Hex tile
Neural supercharger
Sleep accelerator
- - Body modder Body purist Techist
Flesh purity The human body should not be debased. Medium Drug use: Prohibited
Biosculpting: Despised
Body modification: Abhorrent
Scarification: Horrible
- Body modification: Approved
Physical love: Free and approved
Medical specialist - Symbol burning - - - Body purist
Nudist
Body modder -
Proselytizer It is our duty to spread our beliefs. Medium Proselytizing: Occasional, Sometimes, or Frequent - - - - - - - - - - -
High life Exotic states of mind are central to a good life. Medium Drug use: Essential Flophat: Relaxed Drug use: Prohibited, Medical only, or Medical/social only Plants specialist Smokeleaf circle Smokeleaf circle Autobong
Mindbend carpet
- - Chemical interest
Chemical fascination
- -
Raider The strong should take from the weak. Medium Raiding: Respected or Required
Execution: Horrible if innocent, Don't care, Respected if guilty, or Required
- Disables 4 precepts Shooting specialist
Melee specialist
- Symbol burning - - - - - -
Male supremacy Men are the superior gender and should rule. Medium - Burka: Relaxed
Veil: Strong
- - - - - - - Misogynist - -
Female supremacy Women are the superior gender and should rule. Medium - Burka: Relaxed
Veil: Strong
- - - - - - - Misandrist - -

Low Impact

Meme Description Impact Required Precepts Chance to Have Precept Disabled Precepts Unlocked Roles Required Rituals Unlocked Rituals New Buildables Unlocked Craftables Start with Research Agreeing Traits Conflicting Traits Styles
Individualist A community's role is to serve each individual. Low - Slavery: Honorable - - - Symbol burning - - - - - -
Collectivist A person's role is to serve the community. Low Work drive: Tripled Visage mask: Relaxed Marriage name: Keep names - - Symbol burning - - - - - -
Supremacist Our people should dominate all others. Low Slavery: Acceptable or Honorable
Execution: Required, Respected if guilty, or Don't care
- Disables 4 precepts Shooting specialist
Melee specialist
- Symbol burning - - - - - -
Loyalist We stand for our own before others. Low - - - - - Symbol burning - - - - - -
Guilty Our people carry guilt from ages past. Others are more worthy. Low Pain: Idealized
Charity: Essential, Important, or Worthwhile
- Disables 4 precepts - - Symbol burning - Torture crown - - - -

Tattoos

Style Face Body
Tribal tiger, cobweb, eclipse, line, oracle, pantheon, war paint, worried tiger, buttons, rings
Punk tear, headshot, double, love, stars heart, cross, jester, moon, power, royal, wings
Cannibal skull, spider scar, skeleton, spike
Misc - insect, sun

Precepts

Diversity of thought Execution Male clothing Apostasy Fungus Eating nutrient paste Skullspike Marriage name Slavery Organ use Blindness Insect meat Research Women's spouses Female clothing Cannibalism Corpses Physical love Scarification Men's spouses Slaughtering animals Autonomous weapons Body modification Charity Drug use Killing innocent animals Lighting Combat in darkness Meat eating Mining Raiding Cutting trees Trees Animal connection Blind psysense Bonding: Disapproved Comfort: Ignored Slab bed Mining yield Pain: Idealized Proselytizing Ranching: Central Small spaces: Don't care Sleep accelerator: Preferred Neural supercharge: Preferred Biosculpting: Accelerated, Despised Age reversal: Demanded Gauranlen connection: STrong Work drive: Tripled

Ideology Thoughts

Thoughts Memory Misc

Thought Caption Mood Effect Expiration time (days) Stack Limit Stacking Multiplier
Was enslaved They kept me as a slave. They forced me to suffer! -6 12 1 N/A
Shared room with slave I had to sleep in the same room as a slave. -3 1 1 N/A
Gauranlen deatch My tree... its calming presence became pure pain, then went silent. Its suffering echoes in my mind... -15 10 N/A N/A


Notes

Animal Economy stats is great place to start All animals need their stats to be updated.

  • meat
  • gestation time
  • growth time
  • add toxic sensitivity
  • formula for filth rate is no longer needed
  • add blocked by fences
  • add roam interval
  • might need a single section on animal productivity in animal stats
  • page on comparing the egg layers/milkers/wool givers will need to be massively updated!

animal stats now list:

  • meat per day during growth
  • grass to maintain
  • eggs per year
  • egg nutrition per year
  • egg market value
  • egg value per year

Finished Defs

Ideology

ResearchProjectDefs? (find where other research projects might also hide)

Core

ThingDef_Plants:

  • Changes noticed: Nutrition changed
  • Done: Cave, Cultivated Decorative, Cultivated Farm
  • To-Do: Bases(?), Special, Wild arid/general/swamp/temperate/tropical