Raid points
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Raid Points determine the size, not frequency, of Raids. The minimum Raid Points value is 35. The maximum is 10,000.
Raid Points = (Wealth Points + Colonist Points) * (Difficulty) * (Starting Factor) * (Adaption Factor)
Raid Points are spent by the storyteller to purchase raiders based on Combat Power. See "Raider Page". Raid Points are calculated using a complicated formula based on your colony's wealth, colonist count, threat scale, starting factor, and adaption factor. The two most significant player controlled factors are total colony wealth and total colonist count.
The 10,000 Raid Points limit roughly means the max size raids are about 250 Tribals, 100 Pirates, 67 Scythers, or 25 Centipedes.
Finding Raid Points
One can view their raid points by turning on Development Mode. Hit the 3rd button, "Open the View Settings", and check "Write Storyteller". Then, back on the main Rimworld screen, hit the Magnifying Glass button. "Base Points" is the Raid Point total.
Wealth Points
"Wealth Points" is taken from a total of ("Market Value Items" + "Market Value Pawns" + ( (Market Value of Floors + Buildings) * 0.5 )". This total is called "PlayerWealthForStory" and used more than once in the Raid Point calculation. A player can view their Wealth by hitting the History Tab (Book button) in the lower right corner. "Wealth (buildings)" is halved for the purpose of Raid Point calculation. "PlayerWealthForStory" is linearly interpolated on a curve as shown at the bottom of this page to create a "Colony Wealth Points". One can view their total wealth by hitting the History Tab (book at bottom of screen) and going to the Statistics Tab. Importantly, the "Colony wealth (this map) number is NOT used. For the purpose of Raid Point Calculation, Colony wealth (buildings) is halved.
Colonist Points
"Colonist Points" is roughly a total colonist count multiplied by a point amount from an arbitrary curve shown at the bottom of this page. "PlayerWealthForStory" is used to define this curve. Colonists and slaves are counted and adjustments are made due to their health. Temporary Quest Pawns and Prisoners are not counted. Pawns in Cryosleep are counted at 30%. Tamed animals are counted at 8% of their "combat power" if they are able to be Release trained.
Threat Scale
"Threat Scale" is based on the Difficulty level chosen. Choosing "Custom" difficulty allows you to choose an exact Threat Scale.
Starting Factor
Adaption Factor
"Adaption Factor" is largely based on how long it has been since a colonist has last been downed and/or died.
"Time Scale"
This information is taken from the Development Code "Base Points" calculation. Please update if the storyteller section uses a different method to calculate.
PointsPerWealthCurve
(0f, 0f)
(14000f, 0f)
(400000f, 2400f)
(700000f, 3600f)
(1000000f, 4200f)
PointsPerColonistByWealthCurve (0f, 15f) (10000f, 15f) (400000f, 140f) (1000000f, 200f)