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- 16:02, 3 February 2020 diff hist +164 Naked Brutality Guide →Extreme Heat Biomes
- 15:39, 3 February 2020 diff hist +3 Naked Brutality Guide →Shelter
- 06:53, 3 February 2020 diff hist +250 Events Guide →Countering the mood drop
- 06:50, 3 February 2020 diff hist +36 Events Guide →Countering the mood drop
- 06:48, 3 February 2020 diff hist +156 Events Guide →Volcanic winter
- 06:44, 3 February 2020 diff hist +189 N File:Volcanic winter sunlamp.jpg In an extreme desert, a backup sunlamp on an unroofed crop field may be an acceptable risk during volcanic winter. Not recommended for any biome that has regular rain or snow.
- 20:46, 2 February 2020 diff hist +1,074 Stockpile zone →Using stockpiles: Added a priority configuration example with images from 1.0
- 20:30, 2 February 2020 diff hist +339 N File:Low priority stockpile.jpg Low priority stockpiles handle overflow from other storage. For example, if your colony has had a big harvest, a low priority stockpile can let your haulers bring the food indoors so it won't deteriorate. When supplies are scarce, a low priority stockpile will empty out as colonists move items to where they are needed most.
- 20:28, 2 February 2020 diff hist +233 N File:Normal stockpile.jpg Normal priority stockpiles provide general storage for items of a certain type. This might mean keeping food items in the fridge where they don't spoil, keeping trade goods within range of the orbital trade beacon, etc.
- 20:25, 2 February 2020 diff hist +249 N File:Preferred stockpile.jpg A Preferred stockpile is for items that are good to have in a certain place, which should be refilled before general storage. Haulers will still take items away from a Preferred stockpile if the higher priority stockpile zones run low.
- 20:22, 2 February 2020 diff hist +206 N File:Important stockpile.jpg An Important priority stockpile is something that will be used a lot and need to be refilled often. This one-tile Important stockpile next to the stove provides the cook with meal ingredients.
- 20:19, 2 February 2020 diff hist +198 N File:Stockpile critical.jpg A one-tile Critical priority stockpile is good for delivering emergency supplies. Once the emergency has passed, that stockpile can be deleted or set to a lower priority for later use.
- 22:22, 31 January 2020 diff hist +1,104 Events Guide added Blight
- 22:02, 31 January 2020 diff hist +1 m Dumping stockpile zone →Configuring
- 21:55, 31 January 2020 diff hist +67 Dumping stockpile zone →Garbage dump
- 21:54, 31 January 2020 diff hist -6 Dumping stockpile zone →Garbage dump
- 21:53, 31 January 2020 diff hist +366 Dumping stockpile zone →Configuring
- 21:49, 31 January 2020 diff hist +2,093 Dumping stockpile zone Rewrote it; remove the "rewrite" tag. Still needs images.
- 21:21, 31 January 2020 diff hist +420 Dumping stockpile zone →Access
- 21:13, 31 January 2020 diff hist +142 Human →Ears
- 20:58, 31 January 2020 diff hist +37 Naked Brutality Guide →Shelter
- 20:54, 31 January 2020 diff hist +847 Naked Brutality Guide →Extreme Cold Biomes
- 18:38, 31 January 2020 diff hist +740 Naked Brutality Guide
- 18:11, 31 January 2020 diff hist -4 Events Guide →Toxic fallout
- 18:10, 31 January 2020 diff hist +1,804 Events Guide →Toxic fallout
- 17:54, 31 January 2020 diff hist +98 Events Guide →Freezers
- 17:51, 31 January 2020 diff hist +894 Events Guide →Flashstorm
- 17:43, 31 January 2020 diff hist +36 Events Guide →Food
- 17:41, 31 January 2020 diff hist +309 Events Guide →Crops and plants
- 17:34, 31 January 2020 diff hist 0 Allowed area
- 17:33, 31 January 2020 diff hist +278 Allowed area
- 17:29, 31 January 2020 diff hist +1,037 Allowed area added Recommendations section
- 17:14, 31 January 2020 diff hist +4 Alternative Playthroughs Guide →Nomadic survival
- 17:13, 31 January 2020 diff hist +1,892 Alternative Playthroughs Guide →Nomadic survival
- 16:44, 31 January 2020 diff hist +106 Cocoa tree
- 22:33, 30 January 2020 diff hist -144 Food production →Eggs
- 22:05, 30 January 2020 diff hist -166 Naked Brutality Guide →Extreme Cold Biomes
- 22:00, 30 January 2020 diff hist -17 Naked Brutality Guide →Food
- 21:50, 30 January 2020 diff hist +162 Animals →Training
- 21:48, 30 January 2020 diff hist +135 Animals →Naming
- 21:47, 30 January 2020 diff hist +180 Animals →Naming
- 21:45, 30 January 2020 diff hist +184 Events →Caravan lost
- 21:42, 30 January 2020 diff hist +109 Events →New recruit
- 21:40, 30 January 2020 diff hist +73 Events →Herd migration: (Animal)
- 21:32, 30 January 2020 diff hist +335 Events →(Mental break type): (Colonist)
- 21:28, 30 January 2020 diff hist +9 Battery →Hazards
- 21:28, 30 January 2020 diff hist +22 Battery →Hazards
- 21:27, 30 January 2020 diff hist -28 Battery →Hazards
- 21:25, 30 January 2020 diff hist -53 Battery →Hazards
- 21:24, 30 January 2020 diff hist -45 Battery →Hazards