Version/1.4.3537
Revision as of 14:23, 3 November 2022 by Erik111erik (talk | contribs) (Created page with "{{Version Nav}} Version 1.4.3537 is up now on the unstable (and now stable) branch! * Updated player name-in-game content. * Reduced "got some lovin'" thought stacked effect...")
Previous Version: Version/1.4.3536 Released on: 3 November 2022 |
Next Version: Version/1.4.3541 Released on: 8 November 2022 |
Released on: 4 November 2022
Version 1.4.3537 is up now on the unstable (and now stable) branch!
- Updated player name-in-game content.
- Reduced "got some lovin'" thought stacked effect multiplier from 0.75 -> 0.6.
- Remove "Flesh purity" meme from waster pirate ideo choices.
- Send a message to the player if a pawn is taking a baby to a safe place.
- Mechs can be multi-selected from the mechanitor's control group gizmo by shift-clicking.
- Added some missing [MustTranslate] and [NoTranslate] attributes to FactionDef.
- Send a message notifying when a subscore softscan has completed.
- Display "deathrest connection limit" and "deathrest effectiveness" stats for non-built deathrest buildings.
- "Fertilize" float menu option displays whose ovum it is.
- Fix: Typo in "kind instict" gene description.
- Fix: Wind turbine auto-cut toggle not working.
- Fix: Multiple deathrest gizmos from germline and xenogene deathrest genes.
- Fix: Genes losing pawn references after death->save->load->resurrect.
- Fix: instruments are locked behind Royalty AND Ideology instead of Royalty OR Ideology.
- Fix: Players can create xenogerms missing prerequisites of contained genes.
- Fix: Drafted colony mechs remain drafted after their mechanitor develops a mental state.