User:Arcangelus/Sandbox
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Creating page.
- Do changes here appear on Recent changes? Yes.
- Does this apply to sandbox as well?
subst:
https://rimworldwiki.com/index.php?title=Environment
Naturally generated surfaces
- For the artificial flooring, see Floors.
Type | Move Speed Modifier |
Fertility | Terrain Support |
Bridgeable | Diggable[1] | Terrain Type |
Beauty | Cleanliness | Filth mask[2] |
Dries To[3] | Others | Path cost |
Generated Filth |
Extra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broken asphalt | 100% | 0% | Heavy | - | -1 | 2 | - | Road | 0 | |||||
Packed dirt | 100% | 0% | Heavy | Soil | -1 | -1 | - | Road | 1 | Filth_Dirt | ||||
Chest-deep moving water | 22% | 0% | - | - | 0 | 0 | - | water[4] | 42 | |||||
Deep ocean water | 0% | 0% | - | - | 0 | 0 | - | water ocean |
300 | Impassable | ||||
Deep water | 0% | 0% | - | - | 0 | 0 | - | water | 300 | Impassable | ||||
Shallow ocean water | 30% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water ocean |
30 | |||||
Shallow moving water | 30% | 0% | ShallowWater MovingFluid |
- | 0 | 0 | - | water River |
30 | |||||
Shallow water | 30% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water | 30 | |||||
Marsh | 30% | 0% | ShallowWater | - | -3/0 | -2 | Soil | 30 | Filth_Dirt | extinguishes Fire MudInEyes. | ||||
Soil | 87% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 2 | Filth_Dirt | DirtInEyes Soil | |||
Lichen-covered soil | 81% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 3 | Filth_Dirt | DirtInEyes Soil | |||
Marshy soil | 46% | 100% | Light GrowSoil |
Soil | -3/0 | -2 | Soil | Soil | 2 | Filth_Dirt | DirtInEyes Soil | |||
Rich soil | 87% | 140% | Heavy GrowSoil |
Soil | -3/0 | -1 | Soil | Soil | 2 | Filth_Dirt | DirtInEyes Soil | |||
Stony soil | 87% | 70% | Heavy GrowSoil |
- | -3/0 | -1 | - | Soil | 2 | Filth_Dirt | GravelInEyes Soil | |||
Sand | 76% | 10% | Heavy | Sand | -3/0 | -1 | - | Sand | 4 | Filth_Sand | SandInEyes | |||
Soft sand | 52% | 0% | Light | Sand | -3/0 | -1 | Sand | Sand | 14 | Filth_Sand | SandInEyes | |||
Mud | 52% | 0% | - | Soil | -3/0 | -2 | Soil | - | 14 | Filth_Dirt | MudInEyes | |||
Ice | 52% | 0% | Heavy | - | -3/0 | 0 | - | - | 14 | Filth_Dirt | ||||
Polluted soil | 87% | 50% | Heavy | Soil | ||||||||||
Rough stonestone | 87% | 0% | Heavy | Stone | ||||||||||
Rough-hewn stone | 93% | 0% | Heavy | Stone | ||||||||||
Smooth stone | 100% | 0% | Heavy | Stone |
Light: Supports light structure
Medium: Supports medium structures
Heavy: Supports heavy structures
ShallowWater: Can be built on with things that are waterproof
MovingFluid/moving water: Contains power usable for hydroelectrics
Bridgeable: Bridge can be built here
GrowSoil/growable: Things can grow here. Unsure if is does anything or if merely indicative.
Diggable: For graves
SmoothableStone/smoothable: Can be ground and smoothed into smooth stone
- Mod-development
say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f); StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f); (this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)