Template:Cocoon Base

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{{Cocoon Base|Summary}} produces:

All insectoid cocoons share the following traits: they always start dormant, have a wake up radius of 4.9 tiles; triggered by any target within this radius, including pawns and constructed buildings, and spawn their corresponding insectoid with the Cocoon Disturbed mental state, similar to berserk but they only target humanlike pawns. Once triggered, the cocoon will visually erupt in a cloud of green slime, destroying the cocoon and revealing the enraged insectoid behind the dissipating mist.

They can be awoken by other disturbed cocoons in a maximum radius of 3 tiles, and take between 30 ticks (0.5 secs) - 60 ticks (1 sec) to send this disturbed status to awaken other cocoons, resulting in a delayed propagation. The cocoons spawn in an array spaced 2 tiles apart (2 * 2 empty squares with 4 cocoons adjacent in a pinwheel fashion), which will always result in all cocoons being triggered once one is triggered. The cocoons themselves also heal 1HP per every 6,000 ticks (1.67 mins) (10 HP/Day), and spawn with 10-slime filth in a 1-tile radius, spawning additional filth with a MTB of 10,000 ticks (2.78 mins) (4 in-game hours).

Wastepack infestations use raid points like many other threats, and thus the composition and amount of the cocoons will depend on this. s have a combat power of , the same as the insectoid contained within.

{{Cocoon Base|Analysis}} produces:

All insectoid cocoons share the following traits: they always start dormant, have a wake up radius of 4.9 tiles; triggered by any target within this radius, including pawns and constructed buildings, and spawn their corresponding insectoid with the Cocoon Disturbed mental state, similar to berserk but they only target humanlike pawns. Once triggered, the cocoon will visually erupt in a cloud of green slime, destroying the cocoon and revealing the enraged insectoid behind the dissipating mist.

They can be awoken by other disturbed cocoons in a maximum radius of 3 tiles, and take between 30 ticks (0.5 secs) - 60 ticks (1 sec) to send this disturbed status to awaken other cocoons, resulting in a delayed propagation. The cocoons spawn in an array spaced 2 tiles apart (2 * 2 empty squares with 4 cocoons adjacent in a pinwheel fashion), which will always result in all cocoons being triggered once one is triggered. The cocoons themselves also heal 1HP per every 6,000 ticks (1.67 mins) (10 HP/Day), and spawn with 10-slime filth in a 1-tile radius, spawning additional filth with a MTB of 10,000 ticks (2.78 mins) (4 in-game hours).

Wastepack infestations use raid points like many other threats, and thus the composition and amount of the cocoons will depend on this. s have a combat power of , the same as the insectoid contained within.

{{Cocoon Base}} produces:

All insectoid cocoons share the following traits: they always start dormant, have a wake up radius of 4.9 tiles; triggered by any target within this radius, including pawns and constructed buildings, and spawn their corresponding insectoid with the Cocoon Disturbed mental state, similar to berserk but they only target humanlike pawns. Once triggered, the cocoon will visually erupt in a cloud of green slime, destroying the cocoon and revealing the enraged insectoid behind the dissipating mist.

They can be awoken by other disturbed cocoons in a maximum radius of 3 tiles, and take between 30 ticks (0.5 secs) - 60 ticks (1 sec) to send this disturbed status to awaken other cocoons, resulting in a delayed propagation. The cocoons spawn in an array spaced 2 tiles apart (2 * 2 empty squares with 4 cocoons adjacent in a pinwheel fashion), which will always result in all cocoons being triggered once one is triggered. The cocoons themselves also heal 1HP per every 6,000 ticks (1.67 mins) (10 HP/Day), and spawn with 10-slime filth in a 1-tile radius, spawning additional filth with a MTB of 10,000 ticks (2.78 mins) (4 in-game hours).

Wastepack infestations use raid points like many other threats, and thus the composition and amount of the cocoons will depend on this. s have a combat power of , the same as the insectoid contained within.

{{Cocoon Base|}} produces:

All insectoid cocoons share the following traits: they always start dormant, have a wake up radius of 4.9 tiles; triggered by any target within this radius, including pawns and constructed buildings, and spawn their corresponding insectoid with the Cocoon Disturbed mental state, similar to berserk but they only target humanlike pawns. Once triggered, the cocoon will visually erupt in a cloud of green slime, destroying the cocoon and revealing the enraged insectoid behind the dissipating mist.

They can be awoken by other disturbed cocoons in a maximum radius of 3 tiles, and take between 30 ticks (0.5 secs) - 60 ticks (1 sec) to send this disturbed status to awaken other cocoons, resulting in a delayed propagation. The cocoons spawn in an array spaced 2 tiles apart (2 * 2 empty squares with 4 cocoons adjacent in a pinwheel fashion), which will always result in all cocoons being triggered once one is triggered. The cocoons themselves also heal 1HP per every 6,000 ticks (1.67 mins) (10 HP/Day), and spawn with 10-slime filth in a 1-tile radius, spawning additional filth with a MTB of 10,000 ticks (2.78 mins) (4 in-game hours).

Wastepack infestations use raid points like many other threats, and thus the composition and amount of the cocoons will depend on this. s have a combat power of , the same as the insectoid contained within.

{{Cocoon Base|Section}} produces:

All insectoid cocoons share the following traits: they always start dormant, have a wake up radius of 4.9 tiles; triggered by any target within this radius, including pawns and constructed buildings, and spawn their corresponding insectoid with the Cocoon Disturbed mental state, similar to berserk but they only target humanlike pawns. Once triggered, the cocoon will visually erupt in a cloud of green slime, destroying the cocoon and revealing the enraged insectoid behind the dissipating mist.

They can be awoken by other disturbed cocoons in a maximum radius of 3 tiles, and take between 30 ticks (0.5 secs) - 60 ticks (1 sec) to send this disturbed status to awaken other cocoons, resulting in a delayed propagation. The cocoons spawn in an array spaced 2 tiles apart (2 * 2 empty squares with 4 cocoons adjacent in a pinwheel fashion), which will always result in all cocoons being triggered once one is triggered. The cocoons themselves also heal 1HP per every 6,000 ticks (1.67 mins) (10 HP/Day), and spawn with 10-slime filth in a 1-tile radius, spawning additional filth with a MTB of 10,000 ticks (2.78 mins) (4 in-game hours).

Wastepack infestations use raid points like many other threats, and thus the composition and amount of the cocoons will depend on this. s have a combat power of , the same as the insectoid contained within.