Version/1.1.2569

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Revision as of 19:27, 28 August 2024 by Arcangelus (talk | contribs) (Created for the sole reason that the mini-turret range was modified on this version but there's not mention of it on the stable changelog.)
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Previous Version: Version/1.1.2567
Released on: 9 March 2020
Next Version: Version/1.1.2570
Released on: 12 March 2020
UNSTABLE

Released on: 11 March 2020


This update is available on Steam's unstable branch fo[sic] testing.

We're testing to ensure full save and mod compatibility. If you're willing to help test the unstable build for compatibility, please join us here: https://discord.gg/FYBsdNX

Change list:

  • Increased mini-turret range 25->29.
  • We no longer generate big mech clusters if there's no space for them to spawn anyway (we keep the points, they're just more compact).
  • We no longer generate quests to build monuments bigger than possible (e.g. due to bad terrain).
  • Quests are now consistently sorted by date in the quests tab.
  • Low-tech weapons are no longer biocodable.
  • Psychic animal pulser no longer affects player faction animals.
  • Adjust tuning of chemical desire traits.
  • Add tip about changing storyteller and difficulty through the options menu.
  • Columns and urns are now marked as inert for AI purposes.
  • Pawns can no longer haul away unfinished things that have a bound bill, are located on the worktable or touch the worktable.
  • Expand title rewards letter to include the delivery information (to colony/directly to inventory).
  • Fix: Apparel wearout damage applies to world pawns, so they eventually become naked.
  • Fix: Ground-penetrating scanner text flickering.
  • Fix: Turrets in smoke can target enemies adjacent to them.
  • Fix: Mods cannot override patches (reported by NotFood).
  • Fix: LordToil_HuntEnemies looking for random spot outside colony ownedpawns are not spawned.
  • Fix: Mechanoid ship part disappeared with error message.
  • Fix: Incorrect tip.
  • Fix: Modded floors with 0 market value break monument generation
  • Fix: Aesthetic nose lacking addedPartProps
  • Fix: Bad grammar in title rewards letter.

EDIT: Updated.

  • Fix: Pawns will move primary equipment to inventory if pawn becomes incapable of manipulation.
  • Remove spurious error "Added def X without an associated modContentPack". Patched defs don't need to have modContentPack.
  • Fixed sorting of quest tabs.
  • Reworked FindDropPodLocation validator in IncidentWorker_CrashedShipPart.
  • Fix: Mech cluster quests fail to mention some condition causers in their threat list.

Source[edit]