Stat/Core Abilities

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Revision as of 05:31, 4 September 2024 by JuliaCat (talk | contribs) (Core Stats_Abilities)
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Stat

DefName
Label
Label For Full Stat List
Offset Label
Description Category Parameters Complex
Paramaters
Display
Priority
In
Category

  • defName: Ability_CastingTime
  • label: casting time
How long it takes to perform this ability. Ability
  • Default Base Value: 100%
  • Min Value: 0%
  • Format String: {0} s
  • To String Style: FloatOne
  • Show If Undefined: false
  • Show If Mods Loaded:
    • Royalty Content added by the Royalty DLC
1004
  • defName: Ability_EntropyGain
  • label: neural heat gain
How much neural heat will be added as a result of performing this ability. Ability
  • Default Base Value: 500%
  • Min Value: 0%
  • Show If Undefined: false
  • Show If Mods Loaded:
    • Royalty Content added by the Royalty DLC
1003
  • defName: Ability_PsyfocusCost
  • label: psyfocus cost
How much psyfocus must be spent to perform this ability. Ability
  • Worker Class: StatWorker_PsyfocusCost
  • To String Style: PercentOne
  • Default Base Value: 0%
  • Min Value: 0%
  • Show If Undefined: false
  • Show If Mods Loaded:
    • Royalty Content added by the Royalty DLC
1002
  • defName: Ability_Range
  • label: range
The maximum distance to a target of this ability, or to the center of the target location. Ability
  • Default Base Value: 2500%
  • Min Value: 0%
  • Hide At Value: 0%
  • Show If Undefined: false
- 1001
  • defName: Ability_Duration
  • label: duration
How long the effects of this ability last. Ability
  • Default Base Value: 0%
  • Min Value: 0%
  • Hide At Value: 0%
  • Format String: {0} s
  • Show If Undefined: false
- 999
  • defName: Ability_EffectRadius
  • label: effect radius
The radius of the area of effect of this ability. Ability
  • Default Base Value: 0%
  • Min Value: 0%
  • Hide At Value: 0%
  • Show If Undefined: false
- 998
  • defName: Ability_GoodwillImpact
  • label: goodwill impact
How casting this ability on someone will impact relations with their faction. Ability
  • Default Base Value: 0%
  • Hide At Value: 0%
  • Show If Undefined: false
- 997
  • defName: Ability_DetectChancePerEntropy
  • label: detection chance
The likelihood of this psychic power being detected when it is used.

Some factions try to enforce laws which restrict some powers to those holding specific titles. When you use a power, there is a chance that the psychic signature will be detected at a distance, which leads to diplomatic consequences.
Ability
  • Default Base Value: 0%
  • Min Value: 0%
  • Show If Undefined: false
  • Hide At Value: 0%
  • To String Style: PercentZero
996