User:JuliaCat/data

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Damage Types

! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source

  • workerClass = typeof(DamageWorker)
  • externalViolence
  • externalViolenceForMechanoids
  • hasForcefulImpact = true
  • harmsHealth = true
  • makesBlood = true
  • canInterruptJobs = true
  • isRanged
  • makesAnimalsFlee
  • execution
  • combatLogRules
  • buildingDamageFactor = 1
  • buildingDamageFactorPassable = 1
  • buildingDamageFactorImpassable = 1
  • plantDamageFactor = 1
  • corpseDamageFactor = 1
  • causeStun
  • stunAdaptationTicks
  • constantStunDurationTicks
  • stunResistStat
  • displayAdaptedTextMote = true
  • adaptedText
  • canUseDeflectMetalEffect = true
  • impactSoundType
  • deathMessage = "{0} has been killed."
  • damageEffecter
  • defaultDamage = -1
  • defaultArmorPenetration = -1
  • defaultStoppingPower
  • additionalHediffs
  • applyAdditionalHediffsIfHuntingForFood = true
  • armorCategory
  • minDamageToFragment = 99999
  • overkillPctToDestroyPart = 0~0.7
  • consideredHelpful
  • harmAllLayersUntilOutside
  • hediff
  • hediffSkin
  • hediffSolid
  • isExplosive
  • explosionSnowMeltAmount = 1
  • explosionAffectOutsidePartsOnly = true
  • explosionCellMote
  • explosionCellFleck
  • explosionColorCenter = Color.white
  • explosionColorEdge = Color.white
  • explosionInteriorEffecter
  • explosionInteriorMote
  • explosionInteriorFleck
  • explosionCenterMote
  • explosionCenterFleck
  • explosionCenterEffecter
  • explosionCellEffecter
  • explosionCellEffecterChance
  • explosionCellEffecterMaxRadius
  • explosionHeatEnergyPerCell
  • expolosionPropagationSpeed = 1
  • soundExplosion
  • explosionInteriorCellCountMultiplier = 1
  • explosionInteriorCellDistanceMultiplier = 0.7
  • stabChanceOfForcedInternal
  • cutExtraTargetsCurve
  • cutCleaveBonus
  • bluntInnerHitChance
  • bluntInnerHitDamageFractionToConvert
  • bluntInnerHitDamageFractionToAdd
  • bluntStunDuration = 1
  • bluntStunChancePerDamagePctOfCorePartToHeadCurve
  • bluntStunChancePerDamagePctOfCorePartToBodyCurve
  • scratchSplitPercentage = 0.5
  • scaleDamageToBuildingsBasedOnFlammability
Column Field
Def Name -
Label -
Category -
Armor Category -
Worker Class -
External Violence -
Hediff -
Hediff Skin -
Hediff Solid -
Is Explosive -
Harm All Layers Until Outside -
Has Forceful Impact true
Harms Health true
Makes Blood true
Can Interrupt Jobs true
Is Ranged -
Makes Animals Flee -
Building Damage Factor 1
Building Damage Factor Passable 1
Building Damage Factor Impassable 1
Plant Damage Factor 1
Corpse Damage Factor 1
Display Adapted Text Mote true
Can Use Deflect Metal Effect true
Death Message {0} has been killed.
Default Damage -1
Default Armor Penetration -1
Default Stopping Power -
Apply Additional Hediffs If Hunting For Food true
Min Damage To Fragment 99999
Overkill Pct To Destroy Part 0~0.7
Explosion Snow Melt Amount 1
Explosion Affect Outside Parts Only true
Explosion Color Center white
Explosion Color Edge white
Explosion Propagation Speed 1
Explosion Heat Energy Per Cell -
Explosion Interior Cell Count Multiplier 1
Explosion Interior Cell Distance Multiplier 0.7
Blunt Stun Duration 1
Scratch Split Percentage 0.5

! Name ! Label ! Category ! Armor Category ! Overkill Percent To Destroy Part[1] ! Death Message[2] ! General Injury ! Skin Injury ! Solid Injury ! Harms Outer Layers[3] ! Affects shields ! Stun duration ! Source

Def Name Label Category Armor Category Worker Class External Violence Hediff Hediff Skin Hediff Solid Is Explosive Harm All Layers Until Outside Has Forceful Impact Harms Health Makes Blood Can Interrupt Jobs Is Ranged Makes Animals Flee Building Damage Factor Building Damage Factor Passable Building Damage Factor Impassable Plant Damage Factor Corpse Damage Factor Display Adapted Text Mote Can Use Deflect Metal Effect Death Message Default Damage Default Armor Penetration Default Stopping Power Apply Additional Hediffs If Hunting For Food Min Damage To Fragment Overkill Pct To Destroy Part Explosion Snow Melt Amount Explosion Affect Outside Parts Only Explosion Color Center Explosion Color Edge Explosion Propagation Speed Explosion Heat Energy Per Cell Explosion Interior Cell Count Multiplier Explosion Interior Cell Distance Multiplier Blunt Stun Duration Scratch Split Percentage Source
Stun stun Stun - DamageWorker_Stun true - - - - -
  • Cause Stun: true
true false false true - - 1 1 1 1 1 true true {0} has been stunned to death. 20 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
EMP EMP Stun - - External Violence For Mechanoids: true - - - - -
  • Cause Stun: true
  • EMPResistance</stunResistStat>
  • Stun Adaptation Ticks: 2,200 ticks (36.67 secs)
true false false true - - 1 1 1 1 1 true true {0} has been EMPed to death. 50 -1 - true 99999 0~0.7 0 true white (0.8, 0.8, 0.8, 0.8) - 1 1 0.7 1 0.5 Content from Rimworld core game only
RangedStab stab Ranged Weapon Sharp DamageWorker_Stab true Stab - Crack - -
  • <stabChanceOfForcedInternal>0.6
true true true true true true 1 1 1 1 1 true true {0} has been stabbed to death. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Bullet bullet Ranged Weapon Sharp DamageWorker_AddInjury true Gunshot - - - true true true true true true true 1 1 1 1 1 true true {0} has been shot to death. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Arrow arrow Ranged Weapon Sharp DamageWorker_AddInjury true Cut - Crack - true true true true true true true 1 1 1 1 1 true true {0} has been shot to death by an arrow. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
ArrowHighVelocity arrow Ranged Weapon Sharp DamageWorker_AddInjury true Stab - Crack - true true true true true true true 1 1 1 1 1 true true {0} has been shot to death by an arrow. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Deterioration deterioration Misc - - - - - - - - false true false false - - 1 1 1 1 1 true true {0} has been killed. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Mining mining Misc - - - - - - - - true true true true - - 1 1 1 1 1 true true {0} has been killed. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Rotting rotting Misc - - - - - - - - false true false false - - 1 1 1 1 1 true true {0} has been killed. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Extinguish extinguish Misc - DamageWorker_Extinguish - Covered in firefoam - - - -
  • <consideredHelpful>true
true false false false - - 1 1 1 1 1 true true {0} has been killed. 999999 -1 - true 99999 0~0.7 1 true white (1, 1, 1, 0.05) - 1 1 0.7 1 0.5 Content from Rimworld core game only
Bomb bomb Misc Sharp DamageWorker_AddInjury true Shredded - Crack true true true true true true - - 1 2 4 4 0.5 true true {0} has died in an explosion. 50 0.10 0.5 true 15 0~0.7 1 false (1, 0.5, 0.3) (0.6, 0.5, 0.4) 5 1 1 0.7 1 0.5 Content from Rimworld core game only
BombSuper bomb Misc Sharp DamageWorker_AddInjury true Shredded - Crack true true true true true true - - 1 2 4 4 0.5 true true {0} has died in an explosion. 550 1.30 2.0 true 15 0~0.7 1 false (1, 0.5, 0.3) (0.6, 0.5, 0.4) 5 1 1 0.7 1 0.5 Content from Rimworld core game only
Smoke smoke Misc - - - - - - - - true false false false - - 1 1 1 1 1 true true {0} has been killed. 0 -1 - true 99999 0~0.7 1 true white (1, 1, 1, 0.05) - 1 1 0.7 1 0.5 Content from Rimworld core game only
Thump thump Misc Sharp DamageWorker_AddInjury true Crush - Crack true true true true true true - - 1 7.5 15 4 1 true true {0} has been shot to death. 5 0 - true 15 0~0.7 1 false (0.73, 0.93, 0.96) (0.71, 0.82, 0.90) - 1 1 0.7 1 0.5 Content from Rimworld core game only
Vaporize vaporize Misc Heat DamageWorker_Vaporize true Burn - - - true true true true true - true 1 2 4 2 0.1 true true {0} has been vaporized by extreme heat. 800 1 1.5 true 15 0~0.7 1 true (1, 1, 1) (0.6, 0.5, 0.4) 20 0.3 1 0.7 1 0.5 Content from Rimworld core game only
AcidBurn acid burn Misc Sharp DamageWorker_AddInjury true Acid burn - - - -
  • Scale Damage To Buildings Based On Flammability: false
false true false false - - 1 1 1 1 1 true false {0} has burned to death. 10 0 - true 15 0~0.7 1 true (1, 0.7, 0.7) (1, 1, 0.7) 15 1 1 0.7 1 0.5 Content from Rimworld core game only
Decayed decayed organ Misc - DamageWorker_AddInjury - Decayed organ - - - - true true true true - - 1 1 1 1 1 true true {0} died from metabolic disruptions caused by organ decay. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Cut cut Melee Weapon Sharp DamageWorker_Cut true Cut Cut Crack - true
  • <cutCleaveBonus>1.4
true true true true - - 1 1 1 1 1 true true {0} has been cut to death. -1 -1 - true 99999 0~0.1 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Crush crush Melee Weapon Blunt DamageWorker_AddInjury true Crush Cut Crack - true true true true true - - 1 1 1 1 1 true true {0} has been crushed to death. -1 -1 - true 99999 0.4~1.0 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Blunt blunt Melee Weapon Blunt DamageWorker_Blunt true Crush Bruise Crack - true
  • <bluntInnerHitChance>0.4
  • <bluntInnerHitDamageFractionToConvert>0.1~0.2
  • <bluntInnerHitDamageFractionToAdd>0.2~0.35
true true true true - - 1.5 1 1 1 1 true true {0} has been beaten to death. -1 -1 - true 99999 0.4~1.0 1 true white white - 1 1 0.7 2.0 0.5 Content from Rimworld core game only
Poke blunt Melee Weapon Blunt DamageWorker_Stab true Crush Bruise Crack - true
  • <bluntInnerHitChance>0.4
  • <bluntInnerHitDamageFractionToConvert>0.1~0.2
  • <bluntInnerHitDamageFractionToAdd>0.2~0.35
  • <stabChanceOfForcedInternal>0.4
true true true true - - 1.5 1 1 1 1 true true {0} has been beaten to death. -1 -1 - true 99999 0.4~1.0 1 true white white - 1 1 0.7 2.0 0.5 Content from Rimworld core game only
Demolish blunt Melee Weapon Blunt DamageWorker_Blunt true Crush Bruise Crack - true
  • <bluntInnerHitChance>0.4
  • <bluntInnerHitDamageFractionToConvert>0.1~0.2
  • <bluntInnerHitDamageFractionToAdd>0.2~0.35
true true true true - - 10 1 0.75 1 1 true true {0} has been beaten to death. -1 -1 - true 99999 0.4~1.0 1 true white white - 1 1 0.7 2.0 0.5 Content from Rimworld core game only
Stab stab Melee Weapon Sharp DamageWorker_Stab true Stab - Crack - -
  • <stabChanceOfForcedInternal>0.6
true true true true - - 1 1 1 1 1 true true {0} has been stabbed to death. -1 -1 - true 99999 0.4~1.0 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Scratch scratch Melee Weapon Sharp DamageWorker_Scratch true Scratch - Crack - true true true true true - - 1 1 1 1 1 true true {0} has been torn to death. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.67 Content from Rimworld core game only
ScratchToxic toxic scratch Melee Weapon Sharp DamageWorker_Scratch true Scratch - Crack - true true true true true - - 1 1 1 1 1 true true {0} has been torn to death. -1 -1 - false 99999 0~0.7 1 true white white - 1 1 0.7 1 0.67 Content from Rimworld core game only
Bite bite Melee Weapon Sharp DamageWorker_Bite true Bite - Crack - true true true true true - - 1 1 1 1 1 true true {0} has been bitten to death. -1 -1 - true 99999 0~0.1 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
ToxicBite toxic bite Melee Weapon Sharp DamageWorker_Bite true Bite - Crack - true true true true true - - 1 1 1 1 1 true true {0} has been bitten to death. -1 -1 - false 99999 0~0.1 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
SurgicalCut surgical cut Medical - DamageWorker_AddInjury true Surgical cut Cut Crack - false
  • <impactSoundType />
  • <cutCleaveBonus>1.4
false true true false - - 1 1 1 1 1 true true {0} has died during surgery. -1 -1 - true 99999 0~0.1 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
ExecutionCut execution cut Medical - DamageWorker_AddInjury true Execution cut Execution cut Crack - true
  • <impactSoundType />
  • <cutCleaveBonus>1.4
  • <execution>true</execution>
false true true false - - 1 1 1 1 1 true true {0} has been executed by cutting. -1 -1 - true 99999 0~0.1 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Flame flame Environmental Heat DamageWorker_Flame true Burn - - - -
  • Scale Damage To Buildings Based On Flammability: true
false true false false - - 1 1 1 1 1 true false {0} has burned to death. 10 0 - true 15 0~0.7 1 true (1, 0.7, 0.7) (1, 1, 0.7) 15 1 1 0.7 1 0.5 Content from Rimworld core game only
Burn burn Environmental Heat DamageWorker_AddInjury true Burn - - - -
  • Scale Damage To Buildings Based On Flammability: true
false true false false - - 1 1 1 1 1 true false {0} has burned to death. 10 0 - true 15 0~0.7 1 true (1, 0.7, 0.7) (1, 1, 0.7) 15 1 1 0.7 1 0.5 Content from Rimworld core game only
Frostbite frostbite Environmental - DamageWorker_Frostbite false Frostbite - - - true true true true true - - 1 1 1 1 1 true false {0} has succumbed to frostbite. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
TornadoScratch scratch Environmental Sharp DamageWorker_AddInjury true Scratch - Crack - true true true true true - - 1 1 1 1 1 true true {0} has been killed by a tornado. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
MechBandShockwave mech-band shockwave Stun - DamageWorker_Stun External Violence For Mechanoids: true - - - - -
  • Cause Stun: true
  • Constant Stun Duration Ticks: 1,200 ticks (20 secs)
true false false true - - 1 1 1 1 1 true true {0} has been shocked to death. 50 -1 - true 99999 0~0.7 0 true white white - 1 1 0.7 1 0.5 Content added by the Biotech DLC
BulletToxic toxic bullet Ranged Weapon Sharp DamageWorker_AddInjury true Gunshot - - - true true true true true true true 1 1 1 1 1 true true {0} has been shot to death. -1 -1 - false 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Biotech DLC
ToxGas tox gas Misc - - - - - - - - true false false false - - 1 1 1 1 1 true true {0} has been killed. 0 -1 - true 99999 0~0.7 1 true white (0.706, 0.839, 0.09, 0.05) - 1 1 0.7 1 0.5 Content added by the Biotech DLC
Beam beam Misc Heat DamageWorker_AddInjury true Beam burn - - - true true true true true true true 1 0.2 0.4 1 1 true true {0} has been beamed to death. 10 0.5 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Biotech DLC
Digested digestion Misc - DamageWorker_AddInjury - Digestion - - - - true true true true - - 1 1 1 1 1 true true {0} died from being digested. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
EnergyBolt energy bolt Misc Sharp DamageWorker_AddInjury true Energy bolt - - - true true true true true true true 1 1 1 1 1 true true {0} has been killed by an energy bolt. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
Nerve nerve Misc Sharp DamageWorker_Nerve true Cut - Crack - true true true true true true true 1 1 1 1 1 true true {0} has been killed by nerve shock. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
NerveStun nerve stun Misc - - - - - - - -
  • Cause Stun: true
  • Stun Adaptation Ticks: 240 ticks (4 secs)
true true true true - - 1 1 1 1 1 true true {0} has been killed. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
Psychic psychic Misc - DamageWorker_AddInjury true Psychic burn Psychic burn (skin) Psychic burn (solid) - - true true true true - - 1 1 1 1 1 true true {0} has been killed by a psychic attack. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
DeadlifeDust deadlife dust Misc - - - - - - - - true false false false - - 1 1 1 1 1 true true {0} has been killed. 0 -1 - true 99999 0~0.7 1 true white (0.706, 0.839, 0.09, 0.05) - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
NociosphereVaporize vaporize Misc Heat DamageWorker_Vaporize true Burn - - - true true true true true - true 1 2 4 2 0.1 true true {0} has been vaporized by extreme heat. 800 1 1.5 true 15 0~0.7 1 true (1, 1, 1) (0.6, 0.5, 0.4) 20 0.3 1 0.7 1 0.5 Content added by the Anomaly DLC
ElectricalBurn electrical burn Environmental Heat DamageWorker_AddInjury true Electrical burn - - - -
  • Scale Damage To Buildings Based On Flammability: false
false true false false - - 1 1 1 1 1 true false {0} has died from electrical burns. 10 0 - true 1 0~0.7 1 true (0.26, 0.51, 0.97) (0.26, 0.51, 0.97) 15 1 1 0.7 1 0.5 Content added by the Anomaly DLC
  1. See Overkill prevention
  2. {0} represents a pawn's name.
  3. Surgery doesn't hurt your outside bits, but getting shot and stuff will.