User:JuliaCat/data
Damage Types
! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source
- workerClass = typeof(DamageWorker)
- externalViolence
- externalViolenceForMechanoids
- hasForcefulImpact = true
- harmsHealth = true
- makesBlood = true
- canInterruptJobs = true
- isRanged
- makesAnimalsFlee
- execution
- combatLogRules
- buildingDamageFactor = 1
- buildingDamageFactorPassable = 1
- buildingDamageFactorImpassable = 1
- plantDamageFactor = 1
- corpseDamageFactor = 1
- causeStun
- stunAdaptationTicks
- constantStunDurationTicks
- stunResistStat
- displayAdaptedTextMote = true
- adaptedText
- canUseDeflectMetalEffect = true
- impactSoundType
- deathMessage = "{0} has been killed."
- damageEffecter
- defaultDamage = -1
- defaultArmorPenetration = -1
- defaultStoppingPower
- additionalHediffs
- applyAdditionalHediffsIfHuntingForFood = true
- armorCategory
- minDamageToFragment = 99999
- overkillPctToDestroyPart = 0~0.7
- consideredHelpful
- harmAllLayersUntilOutside
- hediff
- hediffSkin
- hediffSolid
- isExplosive
- explosionSnowMeltAmount = 1
- explosionAffectOutsidePartsOnly = true
- explosionCellMote
- explosionCellFleck
- explosionColorCenter = Color.white
- explosionColorEdge = Color.white
- explosionInteriorEffecter
- explosionInteriorMote
- explosionInteriorFleck
- explosionCenterMote
- explosionCenterFleck
- explosionCenterEffecter
- explosionCellEffecter
- explosionCellEffecterChance
- explosionCellEffecterMaxRadius
- explosionHeatEnergyPerCell
- expolosionPropagationSpeed = 1
- soundExplosion
- explosionInteriorCellCountMultiplier = 1
- explosionInteriorCellDistanceMultiplier = 0.7
- stabChanceOfForcedInternal
- cutExtraTargetsCurve
- cutCleaveBonus
- bluntInnerHitChance
- bluntInnerHitDamageFractionToConvert
- bluntInnerHitDamageFractionToAdd
- bluntStunDuration = 1
- bluntStunChancePerDamagePctOfCorePartToHeadCurve
- bluntStunChancePerDamagePctOfCorePartToBodyCurve
- scratchSplitPercentage = 0.5
- scaleDamageToBuildingsBasedOnFlammability
Column | Field |
---|---|
Def Name | - |
Label | - |
Category | - |
Armor Category | - |
Worker Class | - |
External Violence | - |
Hediff | - |
Hediff Skin | - |
Hediff Solid | - |
Is Explosive | - |
Harm All Layers Until Outside | - |
Has Forceful Impact | true |
Harms Health | true |
Makes Blood | true |
Can Interrupt Jobs | true |
Is Ranged | - |
Makes Animals Flee | - |
Building Damage Factor | 1 |
Building Damage Factor Passable | 1 |
Building Damage Factor Impassable | 1 |
Plant Damage Factor | 1 |
Corpse Damage Factor | 1 |
Display Adapted Text Mote | true |
Can Use Deflect Metal Effect | true |
Death Message | {0} has been killed. |
Default Damage | -1 |
Default Armor Penetration | -1 |
Default Stopping Power | - |
Apply Additional Hediffs If Hunting For Food | true |
Min Damage To Fragment | 99999 |
Overkill Pct To Destroy Part | 0~0.7 |
Explosion Snow Melt Amount | 1 |
Explosion Affect Outside Parts Only | true |
Explosion Color Center | white |
Explosion Color Edge | white |
Explosion Propagation Speed | 1 |
Explosion Heat Energy Per Cell | - |
Explosion Interior Cell Count Multiplier | 1 |
Explosion Interior Cell Distance Multiplier | 0.7 |
Blunt Stun Duration | 1 |
Scratch Split Percentage | 0.5 |
! Name ! Label ! Category ! Armor Category ! Overkill Percent To Destroy Part[1] ! Death Message[2] ! General Injury ! Skin Injury ! Solid Injury ! Harms Outer Layers[3] ! Affects shields ! Stun duration ! Source
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stun | stun | Stun | - | DamageWorker_Stun | true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stunned to death. | 20 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
EMP | EMP | Stun | - | - | External Violence For Mechanoids: true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been EMPed to death. | 50 | -1 | - | true | 99999 | 0~0.7 | 0 | true | white | (0.8, 0.8, 0.8, 0.8) | - | 1 | 1 | 0.7 | 1 | 0.5 | |
RangedStab | stab | Ranged Weapon | Sharp | DamageWorker_Stab | true | Stab | - | Crack | - | -
|
true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stabbed to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Bullet | bullet | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Gunshot | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Arrow | arrow | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Cut | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
ArrowHighVelocity | arrow | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Stab | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Deterioration | deterioration | Misc | - | - | - | - | - | - | - | - | false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Mining | mining | Misc | - | - | - | - | - | - | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Rotting | rotting | Misc | - | - | - | - | - | - | - | - | false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Extinguish | extinguish | Misc | - | DamageWorker_Extinguish | - | Covered in firefoam | - | - | - | -
|
true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 999999 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | (1, 1, 1, 0.05) | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Bomb | bomb | Misc | Sharp | DamageWorker_AddInjury | true | Shredded | - | Crack | true | true | true | true | true | true | - | - | 1 | 2 | 4 | 4 | 0.5 | true | true | {0} has died in an explosion. | 50 | 0.10 | 0.5 | true | 15 | 0~0.7 | 1 | false | (1, 0.5, 0.3) | (0.6, 0.5, 0.4) | 5 | 1 | 1 | 0.7 | 1 | 0.5 | |
BombSuper | bomb | Misc | Sharp | DamageWorker_AddInjury | true | Shredded | - | Crack | true | true | true | true | true | true | - | - | 1 | 2 | 4 | 4 | 0.5 | true | true | {0} has died in an explosion. | 550 | 1.30 | 2.0 | true | 15 | 0~0.7 | 1 | false | (1, 0.5, 0.3) | (0.6, 0.5, 0.4) | 5 | 1 | 1 | 0.7 | 1 | 0.5 | |
Smoke | smoke | Misc | - | - | - | - | - | - | - | - | true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 0 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | (1, 1, 1, 0.05) | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Thump | thump | Misc | Sharp | DamageWorker_AddInjury | true | Crush | - | Crack | true | true | true | true | true | true | - | - | 1 | 7.5 | 15 | 4 | 1 | true | true | {0} has been shot to death. | 5 | 0 | - | true | 15 | 0~0.7 | 1 | false | (0.73, 0.93, 0.96) | (0.71, 0.82, 0.90) | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Vaporize | vaporize | Misc | Heat | DamageWorker_Vaporize | true | Burn | - | - | - | true | true | true | true | true | - | true | 1 | 2 | 4 | 2 | 0.1 | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | true | 15 | 0~0.7 | 1 | true | (1, 1, 1) | (0.6, 0.5, 0.4) | 20 | 0.3 | 1 | 0.7 | 1 | 0.5 | |
AcidBurn | acid burn | Misc | Sharp | DamageWorker_AddInjury | true | Acid burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | (1, 0.7, 0.7) | (1, 1, 0.7) | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |
Decayed | decayed organ | Misc | - | DamageWorker_AddInjury | - | Decayed organ | - | - | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} died from metabolic disruptions caused by organ decay. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Cut | cut | Melee Weapon | Sharp | DamageWorker_Cut | true | Cut | Cut | Crack | - | true
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been cut to death. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Crush | crush | Melee Weapon | Blunt | DamageWorker_AddInjury | true | Crush | Cut | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been crushed to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Blunt | blunt | Melee Weapon | Blunt | DamageWorker_Blunt | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 1.5 | 1 | 1 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | white | white | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |
Poke | blunt | Melee Weapon | Blunt | DamageWorker_Stab | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 1.5 | 1 | 1 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | white | white | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |
Demolish | blunt | Melee Weapon | Blunt | DamageWorker_Blunt | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 10 | 1 | 0.75 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | white | white | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |
Stab | stab | Melee Weapon | Sharp | DamageWorker_Stab | true | Stab | - | Crack | - | -
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stabbed to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Scratch | scratch | Melee Weapon | Sharp | DamageWorker_Scratch | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been torn to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.67 | |
ScratchToxic | toxic scratch | Melee Weapon | Sharp | DamageWorker_Scratch | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been torn to death. | -1 | -1 | - | false | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.67 | |
Bite | bite | Melee Weapon | Sharp | DamageWorker_Bite | true | Bite | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been bitten to death. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
ToxicBite | toxic bite | Melee Weapon | Sharp | DamageWorker_Bite | true | Bite | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been bitten to death. | -1 | -1 | - | false | 99999 | 0~0.1 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
SurgicalCut | surgical cut | Medical | - | DamageWorker_AddInjury | true | Surgical cut | Cut | Crack | - | false
|
false | true | true | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has died during surgery. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
ExecutionCut | execution cut | Medical | - | DamageWorker_AddInjury | true | Execution cut | Execution cut | Crack | - | true
|
false | true | true | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been executed by cutting. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Flame | flame | Environmental | Heat | DamageWorker_Flame | true | Burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | (1, 0.7, 0.7) | (1, 1, 0.7) | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |
Burn | burn | Environmental | Heat | DamageWorker_AddInjury | true | Burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | (1, 0.7, 0.7) | (1, 1, 0.7) | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |
Frostbite | frostbite | Environmental | - | DamageWorker_Frostbite | false | Frostbite | - | - | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has succumbed to frostbite. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
TornadoScratch | scratch | Environmental | Sharp | DamageWorker_AddInjury | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by a tornado. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
MechBandShockwave | mech-band shockwave | Stun | - | DamageWorker_Stun | External Violence For Mechanoids: true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shocked to death. | 50 | -1 | - | true | 99999 | 0~0.7 | 0 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
BulletToxic | toxic bullet | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Gunshot | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death. | -1 | -1 | - | false | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
ToxGas | tox gas | Misc | - | - | - | - | - | - | - | - | true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 0 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | (0.706, 0.839, 0.09, 0.05) | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Beam | beam | Misc | Heat | DamageWorker_AddInjury | true | Beam burn | - | - | - | true | true | true | true | true | true | true | 1 | 0.2 | 0.4 | 1 | 1 | true | true | {0} has been beamed to death. | 10 | 0.5 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Digested | digestion | Misc | - | DamageWorker_AddInjury | - | Digestion | - | - | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} died from being digested. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
EnergyBolt | energy bolt | Misc | Sharp | DamageWorker_AddInjury | true | Energy bolt | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by an energy bolt. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Nerve | nerve | Misc | Sharp | DamageWorker_Nerve | true | Cut | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by nerve shock. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
NerveStun | nerve stun | Misc | - | - | - | - | - | - | - | -
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
Psychic | psychic | Misc | - | DamageWorker_AddInjury | true | Psychic burn | Psychic burn (skin) | Psychic burn (solid) | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by a psychic attack. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | white | - | 1 | 1 | 0.7 | 1 | 0.5 | |
DeadlifeDust | deadlife dust | Misc | - | - | - | - | - | - | - | - | true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 0 | -1 | - | true | 99999 | 0~0.7 | 1 | true | white | (0.706, 0.839, 0.09, 0.05) | - | 1 | 1 | 0.7 | 1 | 0.5 | |
NociosphereVaporize | vaporize | Misc | Heat | DamageWorker_Vaporize | true | Burn | - | - | - | true | true | true | true | true | - | true | 1 | 2 | 4 | 2 | 0.1 | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | true | 15 | 0~0.7 | 1 | true | (1, 1, 1) | (0.6, 0.5, 0.4) | 20 | 0.3 | 1 | 0.7 | 1 | 0.5 | |
ElectricalBurn | electrical burn | Environmental | Heat | DamageWorker_AddInjury | true | Electrical burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has died from electrical burns. | 10 | 0 | - | true | 1 | 0~0.7 | 1 | true | (0.26, 0.51, 0.97) | (0.26, 0.51, 0.97) | 15 | 1 | 1 | 0.7 | 1 | 0.5 |
- ↑ See Overkill prevention
- ↑ {0} represents a pawn's name.
- ↑ Surgery doesn't hurt your outside bits, but getting shot and stuff will.