Def Name Label Label For Full Stat List Offset Label |
Description |
Category |
Parameters |
Complex Parameters |
Display Priority In Category
|
- Def Name:
WorkToBuild
- Label:
work to build
|
The base amount of work it takes to build a structure, once all materials are gathered.
The work required to deconstruct the structure is also based on this.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Default Base Value: 100%
- Min Value: 0%
- To String Style: WorkAmount
- Round To Five Over: 300
- Show If Undefined: false
- Scenario Randomizable: true
|
-
|
3101
|
- Def Name:
DoorOpenSpeed
- Label:
door opening speed
|
The speed at which the door opens when unpowered.
Slow doors will slow down everyone who uses them.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Default Base Value: 100%
- Min Value: 20%
- To String Style: PercentZero
|
-
|
3102
|
- Def Name:
BedRestEffectiveness
- Label:
rest effectiveness
|
How fast people sleeping on this gain rest.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Default Base Value: 0%
- Min Value: 40%
- Value If Missing: 0.8
- To String Style: PercentZero
- Show If Undefined: false
|
- Parts:
- StatPart_Quality:
- Factor Awful: 86%
- Factor Poor: 92%
- Factor Normal: 100%
- Factor Good: 108%
- Factor Excellent: 114%
- Factor Masterwork: 125%
- Factor Legendary: 160%
|
4000
|
- Def Name:
TrapMeleeDamage
- Label:
trap melee damage
|
How much damage this trap does on average per hit. Each trap hits multiple times.
The actual damage in any instance will vary randomly.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Worker Class: StatWorker_MeleeDamageAmountTrap
- Default Base Value: 100%
- Min Value: 100%
- To String Style: Integer
- Show If Undefined: false
|
-
|
5001
|
- Def Name:
TrapSpringChance
- Label:
trap spring chance
|
The likelihood that the trap will spring when an unaware creature passes over it.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Default Base Value: 100%
- Min Value: 0%
- To String Style: PercentZero
- Show If Undefined: false
|
-
|
5000
|
- Def Name:
ResearchSpeedFactor
- Label:
research speed factor
|
The speed at which people do research is multiplied by this value.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Default Base Value: 100%
- Min Value: 25%
- To String Style: PercentZero
- Show If Undefined: false
|
- Parts:
- StatPart_Outdoors:
- Factor Indoors: 100%
- Factor Outdoors: 75%
- StatPart_WorkTableTemperature
- StatPart_RoomStat:
- StatPart_RoomStat:
|
1000
|
- Def Name:
MedicalTendQualityOffset
- Label:
medical tend quality offset
|
Medical tend quality is offset by this value.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Default Base Value: 0%
- Min Value: 0%
- To String Style: PercentZero
- Hide At Value: 0%
|
-
|
2000
|
- Def Name:
ImmunityGainSpeedFactor
- Label:
immunity gain speed factor
|
Immunity gain speed is multiplied by this value.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Default Base Value: 100%
- Min Value: 50%
- To String Style: PercentZero
- Hide At Value: 100%
|
-
|
4000
|
- Def Name:
PowerPlantMaxPowerOuput
- Label:
max power output
|
The maximum power that this generator can output in ideal conditions.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Worker Class: StatWorker_MaxPowerOutput
- Default Base Value: 0%
- Min Value: 0%
- To String Style: Integer
- Show On Non Power Plants: false
|
-
|
1000
|
- Def Name:
WorkTableWorkSpeedFactor
- Label:
work speed factor
|
Work speed is multiplied by this value.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Default Base Value: 100%
- Min Value: 10%
- To String Style: PercentZero
- Show On Non Work Tables: false
|
- Parts:
- StatPart_WorkTableUnpowered
- StatPart_WorkTableTemperature
- StatPart_WorkTableOutdoors
|
3000
|
- Def Name:
WorkTableEfficiencyFactor
- Label:
work efficiency factor
|
Work efficiency is multiplied by this value.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Default Base Value: 100%
- Min Value: 10%
- To String Style: PercentZero
- Show On Non Work Tables: false
- Hide At Value: 100%
|
-
|
3000
|
- Def Name:
JoyGainFactor
- Label:
recreation power
|
How effectively this item entertains people and fulfills the need for recreation.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Default Base Value: 100%
- Min Value: 30%
- To String Style: PercentZero
- Show If Undefined: false
|
- Parts:
- StatPart_Quality:
- Factor Awful: 76%
- Factor Poor: 88%
- Factor Normal: 100%
- Factor Good: 112%
- Factor Excellent: 124%
- Factor Masterwork: 140%
- Factor Legendary: 180%
|
4010
|
- Def Name:
SurgerySuccessChanceFactor
- Label:
surgery success chance factor
|
A multiplier to the chance that a surgery will succeed when performed here.
Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Worker Class: StatWorker_SurgerySuccessChanceFactor
- Default Base Value: 100%
- Min Value: 0%
- To String Style: PercentZero
|
- Parts:
- StatPart_RoomStat:
- StatPart_Glow:
- Ignore If Incapable Of Sight: true
- Ignore If Prefers Darkness: true
- StatPart_Outdoors:
- Factor Indoors: 100%
- Factor Outdoors: 85%
- StatPart_Quality:
- Factor Awful: 90%
- Factor Poor: 95%
- Factor Normal: 100%
- Factor Good: 105%
- Factor Excellent: 110%
- Factor Masterwork: 115%
- Factor Legendary: 130%
|
4100
|
- Def Name:
RoomReadingBonus
- Label:
reading bonus
|
Provides a bonus to research speed, XP gained from reading, and recreation gained from reading in the same room as the bookcase. This is increased by placing more and higher quality books in the bookcase.
|
- Display Order:
50
- Def Name:
Building
- Label:
Building
- Display All By Default:
false
|
- Worker Class: StatWorker_RoomReadingBonus
- Default Base Value: 100%
- Min Value: 100%
- To String Style: PercentZero
|
|
4200
|