Fire
Revision as of 20:17, 23 March 2014 by Sebbes333 (talk | contribs) (→Useful uses: adding links to useful pages, Work in progress, To Be Expanded...)
Why doesn't these stupid colonist put out the fire!?
There are several reasons to why the colonists are ignoring a fire:
- This is what's causing the problem.
- This it how to solve the problem.
- The priority to fight fire is lower than something else
- Increase the firefighting priority for your colonists in the Overview menu.
- There are a colonist somewhere on the other side of the map that wants to extinguish this particular fire.
- Draft the "far away" colonist,
- Mark a "near fire" colonist,
- Right click on the fire and choose "Prioritize firefighting",
- Undraft the "far away" colonist.
- The colonists are currently doing other stuff.
- Mark a desired amount of colonists
- Draft and undraft them, this will reset their current task and will make them search for other things to do, if the priority to fight fire is high enough they will go and extinguish it, otherwise they will do other stuff.
Things that causes fire
Lightning
Short circuits
Weapons
- Incendiary launcher
- Molotov Cocktail
Sparks
Sparks from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?)
How To Combat Fire
By Using Colonists
By Using Explosions
Fires that are caught in the explosion of a blasting charge are extinguished, haven't tested with frag grenades yet.
Useful uses
Remove Corpses
Like in a crematory
See Molotov_cocktails#Remove_dead_bodies for now (To Be Expanded).
Remove Plants
Plants burn, Molotov cocktails are good to start fires, just don't burn down your base.
See Molotov_cocktails#Remove_grass for now (To Be Expanded).