Improvised Turret
Improvised Turret
Improvised turrets are rudimentary defenses that can be build from the start of the game.
Name | Build Time | Metal Cost | Power Usage | Flammable | Beauty | Has Gun | Range | Accuracy | HP | Speed | Damage | Fire Rate | Time between shots | Spin up time | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Auto-turret | 1000 | 160 | 350 | 100% | Ugly | L-15 LMG | 25.9 | 3 | 140 | 70 | 7 | 3 | 8 ticks | 180 Ticks |
Improvised turrets can be build to defend your colony, they will automatically target human entities. Turrets will NOT acquire animal targets, even if they have gone crazy.
Turret goes critical
Upon taken lethal damage, turrets will explode doing damage, and destroying most objects around. The explosion radius us three units. This explosion will instant destroy any sandbag in the vicinity.
A note on explosion damage
The explosion is not pretty, it can destroy a good game quick.
I set up a little experiment, to test the damage and explosion radius. Building up an 11x11 square of sandbags, and built a turret in the center. I placed 4 colonist around the turret and had them shoot the turret. Allowing me to get a look at the explosion radius, and damage of the explosion.
▩ = Sandbags ▣ = Turret ♟ = Colonist aka "Scientists" ̈(test subjects)
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The end result was it did and average of 75 damage to each of the four shooters. This isn't an exact science. Suffice to say, if your in the middle of a firefight and one goes off, you may lose anyone within range.
So be careful