Traits
Revision as of 23:34, 13 August 2014 by HatesYourFace (talk | contribs) (Deleted trait list as most of them were removed in Alpha 6, still needs new working traits added)
Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.
Currently, only the following traits have been coded into the game as of Version#0.0.254b:
Trait: Gunslinger
ID: QuickShoot
Description: "Half aim time under 4 range. This person knows how to draw and aim a gun with blinding speed. It doesn't help at range, but when the target is close, this person always gets the shot off first."
Trait: Runner
ID: RunFast
Description: "+30% Movement Speed when running. This person is a well-conditioned runner."
Trait: Tough
ID: MoreHealth
Description: "+50 Health. This person is tough, mentally and physically.";