Version/0.8.657
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0.8.657
Alpha 8 - 0.8.657 was released on December 15, 2014 - Alpha 8 Release + Hotfixes
Changes
- Temperature and seasons
- A new temperature system tracks temperatures indoors and outdoors.
- Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas.
- Certain clothing can protect against temperature discomfort/harm.
- Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons.
- There are special heat wave/cold snap events.
- Added heater and cooler buildings.
- Food spoils. This can be slowed or prevented with refrigeration.
- Snow falls and accumulates over winter. It slows down movement.
- Snow can be cleared manually, and will melt if heated.
- New apparel: Parka and tuque.
- Added new biomes: boreal forest and tundra
- Art and crafting
- Sculptor’s table added. Colonists can create abstract sculptures.
- Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.
- Apparel crafting now allows crafting any kind of apparel.
- Can now craft any kind of melee weapon from appropriate materials.
- Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).
- Added art trading.
New content
- New animals: elk, hare
- New plants: pine tree, birch tree, moss, xerigium
- Xerigium plants can be farmed and refined into herbal medicine.
- New power plant: wind turbine.
- New weapons: triple rocket launcher, doomsday rocket launcher.
- New items: Glitterworld medicine, herbal medicine.
- Alphabeaver event creates alphabeavers who will consume trees until stopped.
- Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.
- Economy and trader stock generation reworked and rebalanced from the ground up.
- Stats inspector allows inspecting more things in more places, and provides more, clearer info.
- Several new songs from Alistair Lindsay.
- You can now release prisoners. This gains you goodwill from their faction.
- You can now configure your keyboard hotkeys.
- Dozens of other fixes and improvements.
Hotfixes
- There was a bug in Alpha 8: If a colonist smoothed a terrain that wasn’t rough stone, the game would crash (Alpha 8B)
- Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when *laying large amounts of carpet without enough cloth).
- Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.
- The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill *several times and ending up with multiple unfinished versions of the same item.
- The ‘was imprisoned’ thought now has a greater effect on mood.
- Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).
- Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light. (Alpha 8C)
- Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded. (Alpha 8 D/E)
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