Research

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Revision as of 14:28, 18 November 2013 by Jones-250 (talk | contribs) (General facelift.)
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Research is the primary method of enhancing the efficiency of colonists and objects. Some constructions and furniture pieces have to be unlocked trough research before thay can be built. Once a research table and goal are built and set, a designated colonist will begin gathering Research points, the rate at which points are awarded depends on the colonists skill.

Current reseratch options

There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists.

Hydroponics

Allows you to build hydroponics tables to rapidly grow crops indoors. 2200 Research Points

Pneumatic picks

Miner's picks are 20% more effective. 3000 Research points.

Nutrient resynthesis

Nutrient paste dispensers consume 10% less food per meal produced. 2200 Research points.

Gun turret cooling

Gun turrets fire four shots in a burst instead of three. 3500 Research points.

Blasting charges

Allows building Blasting Charges, triggered explosives made to quickly reduce rock to rubble. 1500 Research points.

Carpet making

Allows colonists to build carpets to increase the quality of their environments. 1500 Research Points.

Fear tech 1

Research new ways to inspire fear. Allows the construction of Gibbet cages. 900 Research points.