Quality

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Revision as of 06:52, 14 January 2015 by Crystalline Cat (talk | contribs)
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Quality Beauty Factor Market Value Factor
Awful -0.1 0.4
Shoddy 0.1 0.6
Poor 0.5 0.8
Normal 1 1
Good 1.5 1.25
Superior 2 1.5
Excellent 3 2.5
Masterwork 5 4.5
Legendary 10 10

Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.

When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.)

= 10% chance;
= 1% – 9% chance;
= <1% chance
Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary
3 Basic Familiarity
4 Amateur
5 Strong Amateur
6 Practitioner
7 Skilled Practitioner
8 Professional
9 Skilled Professional
10 Expert
11 Strong Expert
12 Very Strong Expert
13 Master
14 Strong Master
15 Planet-Class Master
16 System-Class Master
17 Revered Master
18 Visionary
19 Legendary
20 Godlike