Quality
Revision as of 07:37, 14 January 2015 by Crystalline Cat (talk | contribs)
Quality | Beauty Factor | Market Value Factor |
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Awful | -0.1 | 0.4 |
Shoddy | 0.1 | 0.6 |
Poor | 0.5 | 0.8 |
Normal | 1 | 1 |
Good | 1.5 | 1.25 |
Superior | 2 | 1.5 |
Excellent | 3 | 2.5 |
Masterwork | 5 | 4.5 |
Legendary | 10 | 10 |
Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.
When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.)
The following table shows the probabilities per skill level. You can read the blocks in each row as the answer to the question "if I make ten items at that skill level, what assortment of quality leves will I typically get?"
Awful | Shoddy | Poor | Normal | Good | Superior | Excellent | Masterwork | Legendary | ||
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3 | Basic Familiarity |
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4 | Amateur |
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5 | Strong Amateur |
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6 | Practitioner |
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7 | Skilled Practitioner |
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8 | Professional |
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9 | Skilled Professional |
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10 | Expert |
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11 | Strong Expert |
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12 | Very Strong Expert |
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13 | Master |
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14 | Strong Master |
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15 | Planet-Class Master |
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16 | System-Class Master |
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17 | Revered Master |
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18 | Visionary |
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19 | Legendary |
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20 | Godlike |
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