Medicine
Revision as of 05:18, 16 January 2015 by Crystalline Cat (talk | contribs) (Created page with " ==Medikits== 64px|left ''Used to heal colonists''. Medikits can be '''traded''' for profit or used to heal colonists and prisoners (if ''...")
Medikits
Used to heal colonists.
Medikits can be traded for profit or used to heal colonists and prisoners (if allow medicine is selected in the prisoner tab). When used it gives an increased chance of applying Good Treatment to the injured colonist, while no medicine guarantees Bad Treatment. Template:Clr
Herbal Medicine
File:Herbal Medicine.png This is a cheaper type of medicine. You are able to farm this medicine by growing the Xergium plant. It seems to fill the same functions as the normal medkit with the exception of it not being as effective and does not have anesthetic properties during medical operations, such as installing prostethics. It also cannot be used as the crafting material needed to make the hospital beds.