Time
Revision as of 19:10, 15 April 2015 by Crystalline Cat (talk | contribs) (Alpha 10: 24k -> 30k ticks/day)
Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,250 ticks to one in-game hour.
The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 12 days in a month.
In-Game Time | Ticks | Real Time | |
---|---|---|---|
1 Hour | 1,250 |
20s | |
1 Day | 24 Hours | 30,000 |
8m
20s |
1 Month | 12 Days | 360,000 |
1h 40m
0s |
1 Season | 3 Months | 1,080,000 |
5h 0m 0s |
1 Year | 4 Seasons | 4,320,000 |
20h
0m
0s |