Recreation

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Revision as of 19:57, 28 April 2015 by Jimyoda (talk | contribs) (Broke out into Activities and Consumables.)
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Template:Tocright Joy is one of a colonist's needs. Colonists may do joy activities when their timetable allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the Joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. Colonists will tend to do activities they are not tolerant to. Joy is gained when a colonist performs a task that they are passionate about.


Activities table

Activity Duration Gain Rate Kind Interaction Improves Skill +XP Per Tick
Skygazing 4000 1 Meditative Solitary - -
Meditating 4000 1 Meditative Solitary - -
Praying 3000 1 Meditative Solitary - -
Going for a walk 8000 1 Meditative Solitary - -
Relaxing socially 4000 1 Social Social - -
Playing horseshoes 4000 1 Gaming Dexterity Building Shooting 0.003
Playing chess 4000 1 Gaming Cerebral Building Research 0.002
Playing billiards 4000 1.3 Gaming Dexterity Building Shooting 0.004
Using telescope * 4000 1.2 Study Building Research 0.004
Watching television * 4000 1.2 Passive Building - -

* Only acquired from traders.

Consumables table

Item Duration Gain Rate Kind
Beer .17 Chemical
Chocolate * .07 Gluttonous
Berries Gluttonous
Packaged Survival Meal Gluttonous

* Only acquired from traders.

Activities

Skygazing

Meditating

Going for a walk

Relaxing socially

Playing horseshoes

Playing chess

Playing billiards

Using telescope

Watching television