Template:Define/doc
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Description
This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in Template:Infobox/Thing. It's usage is just like other Infobox templates, but for the first parameter you have to type either Medicine, Material, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox.
Keywords
base = write in decimal form about a base stat.
factor = how many times your item affects something, eg. 2.5 would show on the Infobox: 2.5x
offset = add a + or - to say how much using this item will offset a stat
Detailed Usage
{{Define | (Medicine/Material/Meal/Textile/Exotic Item) | category = Category of the item. | image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name. | accuracy (long) base = | accuracy (medium) base = | accuracy (short) base = | accuracy (touch) base = | armor - (blunt/sharp) base = no prefix or suffix | armor - (blunt/electric/heat/sharp) factor/offset = x prefix | beauty base/factor/offset = | blood filtration factor/offset = | blood pumping factor/offset = | breathing factor/offset = | consciousness factor/offset = | days to rot = (base) | description = the description in-game about the object | deterioration rate base = | door opening speed factor = | equipped angle offset = | flammability base/factor = | global work speed offset = | hearing factor/offset = | hunger factor/offset = | insulation - cold factor = | insulation - heat factor = | joy offset = | manipulation factor/offset = | market value base/factor = | mass = (base) | max hit points base = | max hit points factor = | maximum comfortable temperature base = | medical potency base = | melee blunt damage base = | melee cooldown base/factor = | melee damage base = | melee sharp damage base = | metabolism factor/offset = | minimum comfortable temperature base = | move speed base = | moving factor/offset = | pain factor/offset = | ranged cooldown base = | rest effectiveness factor = | rest factor/offset= | sell price multiplier base = | sight factor/offset = | stack limit = | talking factor/offset = | taste = | target hit chance factor = | work to make base/factor/offset = | work to build factor/offset = }}