Health Difficulties
Revision as of 11:27, 22 January 2017 by XeoNovaDan (talk | contribs) (Surgical cut and Frostbite + infection chances. Figures updated to A16)
A table of the default health difficulties for RimWorld damage.
Name | Pain[1] | Old Pain[2] | Old Label | Combines?[3] | Bleeding [4] | Infection Chance | Become Old Chance | Naturally Heals | Destroyed[5] | Destroyed Out[6] | Treated | Inner Treated | Solid Treated |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Burn | 1.875 | 0.625 | Burn scar | No | 0.0 | 20% | 1% | Yes | Burned off | Burned out | Bandaged | Sutured | Set |
Crush | 1.25 | 0.625 | Scar | Yes | 1.5 | 10% | 1% | Yes | Crushed | Crushed | Bandaged | Sutured | Set |
Crack | 1.0 | 0.625 | Scar | ?[7] | 0.0 | - | 0% | Yes | Shattered | Shattered | Healed | Healed | Set |
Cut | 1.25 | 0.625 | Cut scar | Yes | 3.0 | 20% | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set |
Surgical Cut | 1.25 | 0.625 | Cut scar | Yes | 3.0 | - | 1% | Yes | Removed | Removed | Bandaged | Sutured | Set |
Scratch | 1.25 | 0.625 | Scratch scar | Yes | 1.5 | 20% | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set |
Bite | 1.25 | 0.625 | Bite scar | Yes | 2.0 | 35% | 1% | Yes | Bitten off | Bitten out | Bandaged | Sutured | Set |
Stab | 1.25 | 0.625 | Stab scar | Yes | 3.5 | 30% | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set |
Gunshot | 1.25 | 0.625 | Old gunshot | Yes | 4.0 | 30% | 1% | Yes | Shot off | Shot out | Bandaged | Sutured | Set |
Shredded | 1.25 | 0.625 | Scar | No | 4.0 | 30% | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set |
Bruise | 1.25 | 0.625 | Old bruise | Yes | 0.0 | - | 0% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set |
Frostbite | 1.25 | 0.625 | Frostbite scar | No | 0.0 | 50% | 0% | Yes | Lost to frostbite | Lost to frostbite | Bandaged | Sutured | Set |
Missing Body Part[8] | 1.25 | - | - | - | 5.0 | - | - | No | - | - | - | - | - |
Misc[9] | 1.25 | 0.0 | Scar | Yes | 3.0 | - | 1% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set |
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Pain per point of damage on average. See pain for how it works.
- ↑ Whether or not multiple of this injury stacks to display as something like 'Gunshot ×2'
- ↑ The percentage at which this injury bleeds per point of damage.
- ↑ Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
- ↑ Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
- ↑ Not defined in the files whether or not it combines.
- ↑ Only applies to missing limbs and organs. No values provided besides a name. Cannot be treated except for limb/organ transplants. Figures only apply when untended.
- ↑ Default/debug damage type. Doesn't occur in the normal game.