Doctoring
Overview
Doctoring is a type of work performed with the medicine skill. Doctoring includes treating injuries, treating diseases, performing surgical operations, and taking care of patients (entertaining and feeding). How well a colonist performs in doctoring mainly depends on their medicine skill and medicine used, but their physical well-being plays an important role too: A healthy colonist with a lower medicine skill will perform better at doctoring than a colonist with a missing arm or eye and a higher medicine skill.
The following table documents a few of many possible combinations of how factors play into a colonist's performance at doctoring:
Colonist | Medicine Skill | Base Treatment Quality | Manipulation [1] | Sight [2] | Final Treatment Quality [3] |
---|---|---|---|---|---|
A [4] | 6 | 80% | 100% | 100% | 80% |
B [5] | 18 | 200% | 60% | 30% | 62.72% |
C [6] | 3 | 50% | 190% | 140% | 109.51% |
D [7] | 11 | 130% | 50% | 100% | 71.5% |
- ↑ 90% importance in treatment quality
- ↑ 70% importance in treatment quality, but only effective up to 130%
- ↑ To 2 decimal places
- ↑ Healthy, practitioner in medicine
- ↑ Bad back, frail, and cataracts, visionary in medicine
- ↑ Fully bionic trauma savant, basic familiarity with medicine
- ↑ Missing an arm, strong expert with medicine
Medicines in Detail
To-do List (temporary)
To-do list for this page (not in order, feel free to contribute):
- More in-depth explanation for the 'optimal' uses for each medicine type
- Herbal medicine for treating injuries, chronic diseases, and the flu
- Standard medicine for treating more severe diseases (i.e. malaria, plague, sleeping sickness)
- Glitterworld medicine for surgery and grim outlooks for severe diseases (but only to a certain point)
- Describe the treatment quality system
- Sanitation: How it affects surgery, and infection likelihood.
- Tables to detail 'Medicine' skill level in regards to medical performance in all aspects - in progress
- Physical well-being's effect on this too