Buildings
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In RimWorld, colonists can build a number of buildings to provide power, food and living accommodations.
As of (Build 254b), these are the buildings implemented in RimWorld:
Standard Buildings
Name | HP | Build Time | Metal Cost | Power Consumption | Transmits Power | Flammable | Blocks LoS | Can Walk On | Store Slots | Beauty | Req. Research |
---|---|---|---|---|---|---|---|---|---|---|---|
Battery | 100 | 200 | 50 | - | + | 200% | 100% | 0% | - | Neutral | - |
Comms console | 250 | 400 | 120 | 200 W | - | 100% | 100% | 0% | - | Neutral | - |
Drop beacon | 75 | ? | 15 | 0 W | - | ?% | ?% | 100% | - | Neutral | - |
Geothermal generator | 500 | 1000 | 250 | -1 | +4000 W | 100% | 100% | 0% | - | Neutral | - |
Gibbet cage | 120 | 200 | 15 | 0 W | - | 0% | 100% | 0% | 1 | Neutral | FearTech1 |
Grave | - | 200 | 0 | 0 W | - | 0% | 0% | 100% | 1 | Neutral | - |
Nutrient paste dispenser | 350 | 600 | 90 | 200 W | - | 100% | 100% | 0% | - | Neutral | - |
Solar generator | 300 | 500 | 80 | -1 | +1700 W | 100% | 50% | 0% | - | Neutral | - |
Natural Buildings:
Name | HP | Natural | Mineable | Blocks Light | Makes Fog | Holds Roof | Is Barrier | Blocks LoS | Can Walk On | Beauty |
---|---|---|---|---|---|---|---|---|---|---|
Mineral | 1000 | + | + | + | + | + | + | 100% | 0% | Neutral |
Rock | 240 | + | + | + | + | + | + | 100% | 0% | Neutral |
Steam geyser | - | + | - | - | - | - | - | 0% | 100% | Gorgeous |