Buildings

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Revision as of 13:03, 27 December 2013 by AcDie (talk | contribs)
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In RimWorld, colonists can build a number of buildings to provide power, food, living accommodations, and other vital functions for the colony.

ArchitectBuildings.png

As of (Build 254b), these are the buildings implemented in RimWorld:

Grave Geothermal generator -
Nutrient paste dispenser Solar generator -
Comms console Gibbet cage Battery

Standard Buildings

Name HP Build Time Metal Cost Power Consumption Transmits Power Flammable Blocks LoS Can Walk On Store Slots Beauty Req. Research
Battery 100 200 50 - + 200% 100% 0% - Neutral -
Comms console 250 400 120 200 W - 100% 100% 0% - Neutral -
Drop beacon 75 ? 15 0 W - ?% ?% 100% - Neutral -
Geothermal generator 500 1000 250 -1 +4000 W 100% 100% 0% - Neutral -
Gibbet cage 120 200 15 0 W - 0% 100% 0% 1 Neutral FearTech1
Grave - 200 0 0 W - 0% 0% 100% 1 Neutral -
Nutrient paste dispenser 350 600 90 200 W - 100% 100% 0% - Neutral -
Solar generator 300 500 80 -1 +1700 W 100% 50% 0% - Neutral -

Natural Buildings:

Name HP Natural Mineable Blocks Light Makes Fog Holds Roof Is Barrier Blocks LoS Can Walk On Beauty
Mineral 1000 + + + + + + 100% 0% Neutral
Rock 240 + + + + + + 100% 0% Neutral
Steam geyser - + - - - - - 0% 100% Gorgeous

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