Talk:Weapons
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Wrong Minigun DPS
The DPS calculation of the minigun is wrong. Because of the forced miss radius, the Minigun doesn't use any of its accuracy stats (which the DPS calculation is based on). You can easily test this ingame. For a correct calculation you would need to calculate the number of shots that are intersecting the tile the enemy stands on (which depends not only on the enemy position but also on the position you are targeting at) and you would need to know the chance of intersecting shots actually hitting (which i believe is a fixed value). Based on my ingame tests i can tell that the acutual DPS is much smaller at range, until at very close range of 1-2 tiles, where the DPS rises dramatically. --Azzinoth (talk) 23:14, 14 February 2018 (UTC)
Mysterious categories that needs improvement
I think there are several mysterious categories in the Weapons page, for example:
- "Warmup/Cooldown": what unit is this? seconds? milliseconds? other?
- "Handling": pluses and minuses isn't a very exact measurement, I prefer numbers, also is it the same as "Aim time" (recently added)?
- "Burst Speed": is it like bullet speed?, the time between 2 bullets in the burst? (in milliseconds?) or what?
"Purchasable" and "Price" can be combined to 1 topic, to save space, because if you can purchase it, then it have a prise (or maybe have "buy" & "sell" prise).DONE- "T9 Incendiary Launcher": it have "burst(1)" shouldn't in be "single"? and again what does "burst speed: 182" mean in this case?
posted: Sebbes333 (talk) 15:17, 25 December 2013 (UTC)
edited: Sebbes333 (talk) 16:05, 25 December 2013 (UTC)
Mistake About Ranges
The following sentences in the Ranged Weapons category are incorrect: "These numbers are referring to the percent of the weapon's max range at which the range type begins. So for example, long range is between 50-100% of the weapon's max range." Touch, short, medium, and long ranges are the same for all weapons. A weapon won't fire past its range, but within the range it operates at the accuracies listed. You can confirm this for yourself by seeing what happens when a pawn with a shotgun aims at targets at different distances. When the target is 17 tiles away, the accuracy tooltip says "cannot hit target." But when it's 15 tiles away, the accuracy tooltip will read 87% weapon contribution, which is the shotgun's value for short range. Shotguns basically never fire at more than short range. What's confusing about it is that they have accuracy ratings for ratings they will never fire at.
I propose replacing the whole paragraph with the following: "Accuracy stats listed below are for weapons with 100% hit points and of normal quality. The ranges are measured in tiles and correspond to: Touch = 4 , Short = 15, Medium = 30, Long = 50. Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a shotgun, with range 16 and acc. stats 96/87/76/64, will never fire at medium (30) or long (50) range. You can think of its acc. stats as 96/87/-/- instead."
If no one objects in the next couple days I'll make the change. edit: Made the change. --Strether (talk) 21:51, 12 September 2016 (UTC)