Ship

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The ship, once constructed, will allow the colonists to escape the planet and win the game.

A working ship must include 1 of each ship part and at least 3 engines. The absolute minimum amount of supplies needed to create a fully functional ship is as follows:

More may be used to allow for more than one colonist to escape or for aesthetic reasons. Overall, the advanced components are the hardest material to gather enough to make a ship. In order to accelerate the production of those, you should be sure to have plenty of skilled crafters and many fabrication benches.

ShipBeam.png ShipCryptosleepCasket.png Ship computer core.png ShipReactor.png ShipEngine.png Sensor cluster.png
Ship structural beam Ship cryptosleep casket Ship computer core Ship reactor Ship engine Sensor cluster

All ship parts must not be built under a roof and must be connected. Only one occupied cryptosleep ship casket is necessary for launch, but each colonist or pet you wish to evacuate must have their own casket. Currently, the only way to take along pets is to down them, then right click their bodies and select "place in ship cryptosleep casket".

The ship's launch readiness can be displayed by selecting any ship part and clicking 'Show launch report'. It will either list deficiencies or display 'Ready for launch'.

The ship needs 3 things to launch:

  • Have all parts build and connected.
  • Have the ship reactor started.
  • Have at least one ship cryptosleep casket full.

To start the ship reactor you should click on the ship reactor and click on 'Start ship'. The reactor activation takes 15 days and will attract extra raiders so you should be prepared for a season of intensified combat.

After the reactor is started and your colonists are inside the cryptosleep caskets, you may launch the ship by select the ship computer core and click 'Launch ship'.

Colony-made ship, with space for 25 colonists.
Journey offer event ship, with space for 18 colonists.