Modding Tutorials/First Steps
Revision as of 22:07, 19 June 2020 by Dninemfive (talk | contribs) (Link to the updated Plague Gun tutorial)
Roaring to go? Here's a good tutorial that introduces a lot of things gradually. Want to take it slow? Smart. It's strongly recommended to do the following before you start making a mod:
Step 1: Search for a mod already doing what you want[edit]
Seriously. There are so many mods, there is generally one, probably of high quality, doing what you want it to. You might not need to make a mod!
- Search Steam's Workshop. These have ready to go and managed by Steam mods. Click to use them.
- Check the RimWorld Mod Forum
- Use Google because it works.
- Ask on Discord or reddit to see if they know of one.
Step 2: Read Other Info On Modding[edit]
- RimWorld Wiki - Modding
- RimWorld Wiki - Modding Tutorials
- RimWorld Forum - Modding Help
- Tynan's Readme.txt in your Rimworld directory (in RimWorldMac.app for Mac people)
Step 3: One Time Reads[edit]
- RimWorld Wiki - XML file structure and loading
- RimWorld Wiki - Testing
- A17 Modding Updates - https://ludeon.com/forums/index.php?topic=32735.0 - by ZorbaTHut
Step 4: Useful Links, Reference Constantly[edit]
- Wiki - Folder Structure
- Ludeon Forum - Modding Help
- RimWorld XML Database - xml explained for XML modders
Step 5: Tutorials by Others[edit]
- How to make a .dll-mod (Power Generation) - https://ludeon.com/forums/index.php?topic=3408.0
Step 6: Reference the works of others[edit]
It's how most of us learned how2mod.
- Core. If it's (close to) something that already exists in RimWorld, use what RimWorld provides you. What better source of "how to do X" than the game itself?
- Maybe there's some inspiration on this list of modders and their GitHub links
- Use GitHub search to find how other modders handled a problem
- Use Google because it works.