EMP launcher
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EMP launcher
"A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect."
Base Stats
- Weapon Class
- Industrial
- Mass
- 3.4 kg
Ranged Combat
- Mode
- Single-Shot
- Damage
- 50 dmg (EMP)
- Warm-Up
- 210 ticks (3.5 secs)
- Cooldown
- 210 ticks (3.5 secs)
- Range
- 23.9 tile(s)
- Velocity
- 40 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 1.9 tile(s)
- Blast Radius
- 1.1
- DPS
- 7.14
Creation
The EMP launcher fires EMP bolts that explode on impact, creating a small EMP pulse that downs shields, and stuns mechanoids, mortars and turrets.
Acquisition
EMP launchers can be crafted with skill level 4 at a machining table once the microelectronics research has been completed; with 75 steel, 8 components and 30,000 ticks (8.33 mins) of work. EMP launchers can also be purchased from orbital pirate merchants and orbital combat suppliers or outlander settlements.
Usage
It is useful in taking care of mechanoids. The problem with it is that it is outranged by all ranged mechanoids, and it cannot reliably hit single targets, often requiring several shots to successfully stun the target.
Overview
Melee Combat
Tool | Attack | Damage Type | Power | AP | Cooldown | Likelihood | Base DPS |
---|---|---|---|---|---|---|---|
Overall | - | - | 9 | 13% | 2.00s | - | 4.50 |
Stock | Blunt | Blunt | 9 | 13% | 2.00s | 50.00% | 4.50 |
Barrel | Blunt | Blunt | 9 | 13% | 2.00s | 25.00% | 4.50 |
Barrel | Poke | Blunt | 9 | 13% | 2.00s | 25.00% | 4.50 |