Module:Test
This module is used for development.
Purpose
This module is used to query information from the uploaded and parsed game files.
Its main purpose is to populate the infoboxes.
Usage
A note on the order of named parameters. All of the parameters that look like ...=...
are called named parameters and their order is not important (this is true for all templates).
query
{{#invoke:Test|query|<def ID>[|...|][|tag|][|sibling=...]}}
The work-horse. Output varies based on use:
- If only the
<def ID>
parameter is set, it will show the whole Def in the log. - If simple values are queried it will return them.
- If lists are queried it will return nothing but call
{{#vardefine}}
on all the simple values within it. What got defined can be seen in the page's log.
Named parameters:
<def ID>
- This parameter identifies the Def so it is mandatory. It can take two forms, if both are defined then
defName
takes preference.
- This parameter identifies the Def so it is mandatory. It can take two forms, if both are defined then
defName=<defName>
<defName>
(case sensitive) should be replaced with the actual defName of a Def.
label=<label>
<label>
(case insensitive) should be replaced with the actual label of a Def.
[sibling=...]
(optional) (case sensitive)- Allows querying for something if we know its sibling's value (works only for values at the moment).
Anonymous parameters:
[|...|]
(optional) (case sensitive)- Anonymous paramaters before the last one (
[tag]
) are here to help uniquely identify it. If the[tag]
is already unique within a Def tree, then these additional parameters are not needed.
- Anonymous paramaters before the last one (
[|tag|]
(optional) (case sensitive)- The final anonymous parameter defines what is to be queried.
count
{{#invoke:Test|count|<def ID>[|...|][|tag|][|sibling=...]}}
Parameters are the same as for query
. It's basically a wrapped up query that behaves a bit differently.
The difference is in how it handles lists. If a list is queried, unlike query
, it will return the length of the list.
How-to
Take a look at a Def
{{#invoke:Test|query|label=desert}}
Lua error at line 40: attempt to index local 'category' (a nil value).
Data is in the log.
Retrieve a simple value
{{#invoke:Test|query|defName=Caribou|description}}
Lua error at line 40: attempt to index local 'category' (a nil value).
Dealing with lists
{{#invoke:Test|query|defName=Mech_Scyther|tools}}
Lua error at line 40: attempt to index local 'category' (a nil value).
When a list is retrieved there will be no output but the log will contain a list of defined variables.
For convenience the list is reprinted here:
tools_1_linkedBodyPartsGroup = LeftBlade tools_1_cooldownTime = 2 tools_1_label = left blade tools_1_DPS = 10 tools_1_power = 20 tools_1_capacities_1 = Cut tools_1_capacities_2 = Stab tools_2_linkedBodyPartsGroup = RightBlade tools_2_cooldownTime = 2 tools_2_label = right blade tools_2_DPS = 10 tools_2_power = 20 tools_2_capacities_1 = Cut tools_2_capacities_2 = Stab tools_3_linkedBodyPartsGroup = HeadAttackTool tools_3_capacities_1 = Blunt tools_3_label = head tools_3_DPS = 4.5 tools_3_chanceFactor = 0.2 tools_3_power = 9 tools_3_cooldownTime = 2
All of the above can be accessed with the use of {{#var:...}}
.
{{#var:tools_1_DPS}}
DPS is not a normal member of this table but has been added with Lua. Let's call it a virtual field.
Retrieve something if a sibling is known
{{#invoke:Test|query|label=guinea pig|minAge|sibling=AnimalAdult}}
Lua error at line 40: attempt to index local 'category' (a nil value).
local proc_time = {} proc_time[1] = os.clock() local p = {} proc_time[2] = os.clock() local Races = mw.loadData('Module:Test/data/races') local Biomes = mw.loadData('Module:Test/data/biomes') proc_time[3] = os.clock() function find_key_in_table(key, table) for k, v in pairs(table) do if k == key then return v elseif type(v) == "table" then local found = find_key_in_table(key, v) if found then return found end end end end function parent_defName(def, category) local parent_name = category[def]["ParentName"] if type(category[parent_name]) == "table" then return parent_name end end function find_in_parents(tag, def, category) if not category[def] then return def .. " not found in category" end local parent_def = parent_defName(def, category) if not parent_def then return tag .." not found in parent defs" end local found = find_key_in_table(tag, category[parent_def]) if found then return found else found = find_in_parents(tag, parent_def, category) if found then return found end end end function query(tag, def, category) if not category[def] then return def .. " not found in category" end local found = find_key_in_table(tag, category[def]) if found then return found end found = find_in_parents(tag, def, category) if found then return found end return tag .. " not found" end proc_time[4] = os.clock() function p.query(frame) local category = nil if frame.args[1] == "Races" then category = Races end if frame.args[1] == "Biomes" then category = Biomes end local def = frame.args[2] local tag = frame.args[3] return query(tag, def, category) end function p.vardefine(frame) local category = nil if frame.args[1] == "Races" then category = Races end if frame.args[1] == "Biomes" then category = Biomes end local def = frame.args[2] local tag = frame.args[3] frame:callParserFunction('#vardefine', frame.args[3], query(tag, def, category)) end proc_time[5] = os.clock() mw.log("data: ".. (proc_time[3]-proc_time[2]) *1000 .."ms") mw.log("call: ".. (proc_time[5]-proc_time[4]) *1000 .."ms") return p