Module:Test
This module is used for development.
Purpose
This module is used to query information from the uploaded and parsed game files.
Its main purpose is to populate the infoboxes.
Usage
A note on the order of named parameters. All of the parameters that look like ...=...
are called named parameters and their order is not important (this is true for all templates).
query
{{#invoke:Test|query|<def ID>[|...|][|tag|][|sibling=...]}}
The work-horse. Output varies based on use:
- If only the
<def ID>
parameter is set, it will show the whole Def in the log. - If simple values are queried it will return them.
- If lists are queried it will return nothing but call
{{#vardefine}}
on all the simple values within it. What got defined can be seen in the page's log.
Named parameters:
<def ID>
- This parameter identifies the Def so it is mandatory. It can take two forms, if both are defined then
defName
takes preference.
- This parameter identifies the Def so it is mandatory. It can take two forms, if both are defined then
defName=<defName>
<defName>
(case sensitive) should be replaced with the actual defName of a Def.
label=<label>
<label>
(case insensitive) should be replaced with the actual label of a Def.
[sibling=...]
(optional) (case sensitive)- Allows querying for something if we know its sibling's value (works only for values at the moment).
Anonymous parameters:
[|...|]
(optional) (case sensitive)- Anonymous paramaters before the last one (
[tag]
) are here to help uniquely identify it. If the[tag]
is already unique within a Def tree, then these additional parameters are not needed.
- Anonymous paramaters before the last one (
[|tag|]
(optional) (case sensitive)- The final anonymous parameter defines what is to be queried.
count
{{#invoke:Test|count|<def ID>[|...|][|tag|][|sibling=...]}}
Parameters are the same as for query
. It's basically a wrapped up query that behaves a bit differently.
The difference is in how it handles lists. If a list is queried, unlike query
, it will return the length of the list.
How-to
Take a look at a Def
{{#invoke:Test|query|label=desert}}
Lua error at line 123: attempt to call field 'getinfo' (a nil value).
Data is in the log.
Retrieve a simple value
{{#invoke:Test|query|defName=Caribou|description}}
Lua error at line 123: attempt to call field 'getinfo' (a nil value).
Dealing with lists
{{#invoke:Test|query|defName=Mech_Scyther|tools}}
Lua error at line 123: attempt to call field 'getinfo' (a nil value).
When a list is retrieved there will be no output but the log will contain a list of defined variables.
For convenience the list is reprinted here:
tools_1_linkedBodyPartsGroup = LeftBlade tools_1_cooldownTime = 2 tools_1_label = left blade tools_1_DPS = 10 tools_1_power = 20 tools_1_capacities_1 = Cut tools_1_capacities_2 = Stab tools_2_linkedBodyPartsGroup = RightBlade tools_2_cooldownTime = 2 tools_2_label = right blade tools_2_DPS = 10 tools_2_power = 20 tools_2_capacities_1 = Cut tools_2_capacities_2 = Stab tools_3_linkedBodyPartsGroup = HeadAttackTool tools_3_capacities_1 = Blunt tools_3_label = head tools_3_DPS = 4.5 tools_3_chanceFactor = 0.2 tools_3_power = 9 tools_3_cooldownTime = 2
All of the above can be accessed with the use of {{#var:...}}
.
{{#var:tools_1_DPS}}
DPS is not a normal member of this table but has been added with Lua. Let's call it a virtual field.
Retrieve something if a sibling is known
{{#invoke:Test|query|label=guinea pig|minAge|sibling=AnimalAdult}}
Lua error at line 123: attempt to call field 'getinfo' (a nil value).
--------------- -- load data -- --------------- -- wiki -- local Biomes = mw.loadData('Module:Test/data/biomes') --local Buildings = mw.loadData('Module:Test/data/buildings') local Races = mw.loadData('Module:Test/data/races') -- dev -- --local Biomes = loadfile("./data/BiomeDefs.lua")() --local Buildings = loadfile("./data/ThingDefs_Buildings.lua")() --local Races = loadfile("./data/ThingDefs_Races.lua")() local data = {} data["Biomes"] = Biomes --data["Buildings"] = Buildings data["Races"] = Races ----------------------------- -- small utility functions -- ----------------------------- -- returns the value (or nothing) found by first occurrence of a key within a table local function search_table_recursive(key, table) for k, v in pairs(table) do if k == key then return v elseif type(v) == "table" then local found = search_table_recursive(key, v) if found then return found end end end end -- returns the immediate parent table (or nothing) of an element specified by a key and its value local function find_parent_table(key, value, table) for k, v in pairs(table) do if k == key and v == value then return table elseif type(v) == "table" then local found = find_parent_table(key, value, v) if found then return found end end end end local function getParentName(defTable) return defTable["ParentName"] end -- '#' operator seems to work for numerically indexed tables so it can be used instead -- this count function counts all the keys (of any type) local function count(table) if type(table) ~= "table" then return "count(table): argument #1 is not a table" else local length = 0; for i, v in pairs(table) do length = length + 1 end return length end end -- "delimiter" must be a single character or the removal of the final delimiter won't work -- it's simpler this way but it could be reworked to enable multi-byte delimiters local function format_csv_string(simple_table, delimiter) local list = "" for k,v in pairs(simple_table) do list = list .. v .. delimiter end if string.sub(list, -1) == delimiter then list = string.sub(list, 1, -2) end return list end local function vardefine(var_name, var_value) local fName = debug.getinfo(1,"n").name assert(var_name, string.format("bad argument #1 to '%s' (argument missing, name of variable to define)", fName)) assert(var_name == "string", string.format("bad argument #1 to '%s' (string expected, got %s)", fName, type(var_name))) assert(var_value, string.format("bad argument #2 to '%s' (argument missing, value to assign to variable)", fName)) assert(var_value == "string" or var_value == "number", string.format("bad argument #2 to '%s' (string or number expected, got %s)", fName, type(var_value))) frame:callParserFunction('#vardefine', var_name, var_value) end ------------------ -- search logic -- ------------------ local function find_defTable(def) for k1,v1 in pairs(data) do if type(v1) == "table" then for k2,v2 in pairs(v1) do if k2 == def then return v2 end end end end end local function searchParentDef(key, defTable) local ParentName = getParentName(defTable) if not ParentName then return nil end local parentDefTable = search_table_recursive(ParentName, data) if not parentDefTable then return nil end local found = search_table_recursive(key, parentDefTable) if found then return found else found = searchParentDef(key, parentDefTable) if found then return found end end end -------------------------------- -- publicly exposed functions -- -------------------------------- local p = {} function p.query(frame) local fName = debug.getinfo(1,"n").name assert(frame.args[1], string.format("bad argument #1 to '%s' (argument missing, def)", fName)) assert(frame.args[2], string.format("bad argument #2 to '%s' (argument missing)", fName)) local defTable = find_defTable(frame.args[1], data) if not defTable then return "'" .. frame.args[1] .. "' not found" end local found = search_table_recursive(frame.args[2], defTable) if not found then found = searchParentDef(frame.args[2], defTable) if not found then return "'" .. frame.args[2] .. "'" .. " not found in '" .. frame.args[1] .. "'" end end -- multi-step query for i,v in ipairs(frame.args) do if i > 2 then found = search_table_recursive(v, found) end end return found end ------------- -- logging -- ------------- mw.log("Module:DefInfo:os.clock() " .. os.clock()*1000 .. " ms") --print("Module:DefInfo:os.clock() " .. os.clock()*1000 .. " ms") return p