User:Regularity
"Can someone recommend me a [insert category here] mod?"
If you, too, are tired of answering this question, just send them to this pastebin.
- Table of Contents**
- 1001** Colony Utility: Quality-of-life mods that directly increase the efficiency of pawns in their daily activities
- 1002** Player Utility: Quality-of-life mods that do not directly affect the colony. Things like UI improvements, more detailed information, and automating repetitive player tasks.
- 1003** Performance, Bug Fixes, and AI Improvements
- 1004** Storage: Mods related to storing stuff
- 1005** Graphical Improvements: these are purely cosmetic changes; graphical changes that improve readability or better convey information are under the Player Utility category
- 1005A** Graphical Improvements, General
- 1005B** Graphical Improvements, Pawn Body
- 1005C** Graphical Improvements, Detailed Hair
- 1005C** Graphical Improvements, Simple Hair
- 1006** Content Expansion: Adds new content, but does not significantly change any core game mechanics or game balance
- 1006A** Content Expansion, Major
- 1006B** Content Expansion, Minor
- 1006C** Content Expansion, Wildlife and Enemies
- 1007** Gameplay Mechanics Expansion: Adds new content with a significant impact on core game mechanics or game balance
- 1007A** Gameplay Mechanics Expansion, Major
- 1007B** Gameplay Mechanics Expansion, Minor
- 1008** New Alien Races Content: Covers notable alien races and supporting mods. For the sake of keeping the list a reasonable length, most races that are functionally little more than a reskin with minor stat changes have been omitted. The list here tries to focus on the more novel or interesting races.
- 1008A** New Alien Races Content, Major
- 1008B** New Alien Races Content, Minor
- 1001** Colony Utility
[SYR] Doormats Prevents outdoor filth from being tracked indoors Programmable Vents Vents that shut off when rooms reach a certain temperature; allows you to passively heat rooms without overheating them during hotter days Meat Blend Allows mixing of all meat types into a single type for easier storage (you can opt out insect or humanoid meat to avoid mood penalties) Veggie Mix The above, but for plants DontBlockDoor Prevents random dropped items from holding the door open and allowing in invaders or prisoners Trading Spot Choose where trader caravans loiter Mine it all Allows you to designate an entire resource vein for mining with one click Cut plants before building Lets you get the plant resources from plants under a building blueprint, instead of destroying them [SYR] Set Up Camp Create a small, temporary local map to perform actions you can't on the world map. Roads of the Rim Build roads on the world map Locks2 Doors can be set to allow/block visitors, pets, or specific pawns in your colony Pawn Rules Restrict food for colonists, prisoners, animals, and guests. You can even import or export these settings between games. RT Solar Flare Shield Build a shield to protect against solar flares RT Fuses Build fuses to prevent BZZZZT events Share the Load Allows multiple pawns to haul resources to a construction site, instead of just one at a time In-wall coolers and vents Don't like how vents create a massive weakspot in otherwise sturdy walls? Try these. Vents no longer replace walls, but are added onto them, leaving the wall behind even if the vent is destroyed Power++ Adds the ability to transmit power wirelessly, both on-map or across the world to other sites No Random Relations Don't like the game randomly deciding a pawn has an uncle/sister/cousin? This is for you Royalty Tweaks Makes the more restrictive or annoying parts of royalty content optional Smart Medicine Allows pawns to carry medicine with them and use it in the field Xenobionic Patcher Have lots of races installed and worried about bionic compatibility? This makes every surgery compatible with every race No Burn Metal Removes flammability from steel and other metal Faction Blender Adds new factions which take pawns from all available races, as opposed to the norm where each faction is only composed of a single race Realistic Rooms Makes it so colonists merely want bedroom-sized bedrooms, and not apartment-sized ones Expanded Roofing Allows the creation and removal of overhead mountain, glass roofing, and even solar roofing. Imprisonment on the Go Allows the capturing of prisoners without an enclosed sleeping space. Very useful when attacking enemy sites. Simple Slavery Allows you to draft prisoners and put them to work Prison Labor A mod that is much larger and more sophisticated way to make use of prisoners than Simple Slavery, but has a reputation for being buggy. (WARNING: May cause an assortment of bugs relating to jobs) Power Logic Adds power buildings that allow creation of logic gates, sensors, and so on. My Little Planet Allows you to change the planet's landmass, effectively controlling how vast or cramped the planet is
- 1002** Player Utility
TD Enhancement Pack Improves a ton of small things in the user interface of the game Colony Groups A major overhaul and improvement of the colonist bar Interaction Bubbles Allows you to see conversations or interactions beteween pawns without digging through the game log Damage Indicators Adds floating numbers that display the damage taken by pawns or buildings Better Pawn Control Greatly increases the control you have over food, drug, and equipment policies Pawn Rules Allows restricting of bonding, romance, and artisan crafting Camera+ Removes default restrictions of camera zoom levels RimHUD Makes the bottom-left info window completely custoizable in color, font, size, tabs, etc. World Edit Tired of rerolling for the perfect site at a river, coast, mountain, or whatever? Just edit the world. Character Editor Allows completely changing of every aspect of existing pawns. Even if cheating isn't your thing, it's good to have installed to easily fix bugs that may occur without manual save editing Map Reroll Reroll the local colony map if you don't like the exact layout of certain things Map Designer Allows creating maps using custom parameters, instead of them being dictated by the world map tile. Whats that mod Adds text at the bottom of every item/pawn/thing's info window showing what mod it's from Change map edge limit Build up to the map edge if you so desire, to wall off access to raids/carvans from certain points of the map Work Tab, Animal Tab, Colony Manger More detailed control for these tabs Relations Tab See relations between all factions at a glance Allow Tool Allows map-wide forbidding, selection, or allowing. Toggle Harvest Allows control of whether growing areas should be planted or harvested Dub Mint Menus Consolidates the work tabs from every workbench and recipe you have access to, in one location Directly Abandon Settlement Allow you to abandon locations on the world map WikiRim Adds an in-game database of items and recipes you can search Heat Map Adds an overlay to see temperatures in all rooms at the same time Appearance Clothing + HAR addon Allows you to set appearance of pawns completely independent of whatever gear they're wearing. Vital for preventing incompatibilities or missing textures if you play with many races that have race-exclusive gear Better Roads Makes roads easier to see on the world map Dubs Mint Minimap Adds a minimap to the game, making tracking of threats far easier Recipe Icons Makes scrolling through recipe lists easier by attaching relevant product images Filth Vanishes with Rain What it says on the tin, rain can clean outdoor terrain of filth. Slightly improves performance by removing filth periodically Better Time Format Let's you see the exact in-game time instead of just a vague approximation Armored Floors For a great cost, allows you to prevent infestations in certain areas RPG Inventory OR Awesome Inventory Adds a visual paper-doll like inventory, making it easy to see equipment at a glance Better Message Placement Prevents popup messages from blocking the colonist bar Drop All Inventory Allows you to rapidly unload cargo from your caravans without having to wait Defensive Positions Allows you to have pawns move to pre-selected locations and draft themselves with a single hotkey Keep Bed Ownership Prevents ownership of beds from being erased when they need to sleep using a bed on another map Research Pal Forked Greatly improves the research screen with a better UI and more detail Bionic Icons Allows you to determine which implant is which at a glance by adding pictures to them. Allow Tools Adds improved tools for allowing or disallow en masse More Harvest Designators Similar to above, but for designations concerning farming and wild planet harvesting Vein Miner Similar to above, but for mining Rangefinder Allows you to toggle a big circle around a pawn constantly showing its maximum firing range. Loading in Progress Allows adds or removing of objects from drop pods without having to unload and then reload all pods' contents.
- 1003** Performance, Bug Fixes, and AI Improvements
Dubs Performance Analyzer Arguably the single most important tool for improving game performance. It allows you to see specifically which parts of the game are causing the most slowdown, allowing you to identify and solve bugs which don't normally report errors, or identify which of your mods is secretly causing game slowdown due to poor coding. Rocketman Essentially reduces the frequency at which the game checks low-importance things, to greatly improve game performance. PawnTargetFix Makes ranged attackers focus more on the nearest target rather than selecting one randomly Perfect Pathfinding Makes pawns travel in a straight line instead of moving almost entirely at diagonals with large detours Path Avoid A useful tool for fixing pathfinding quirks; allows you to paint pathfinding costs onto terrain, allowing you to override normal AI pathfinding. Good for forcing pawns to use roads and avoid traps or obstacles. Word of Freelove Removes the normal hetero-only restrictions on the Word of Love psycast in the Royalty DLC Kijin This race mod isn't really a "fix", but has a research project to achieve double yields from animals, effectively allowing you to have half as many animals on the map without losing productivity. This in turn can save on game memory. More Trait Slots With a lot of mods adding (or sometimes even requiring) new traits, this mod allows you to increase the maximum number of traits allowed on a pawn, allowing you to fully make use of these mods Animal Logic Allows very precise tuning of animal behavior instead of being at the mercy of whatever values are vanilla Smarter Construction Improves construction reach, greatly reducing incidents of pawns trapping themselves Smarter Deconstruction and Mining Similar to the above, but for preventing roof cave-ins Mining Priority Prioritizes which metals to mine by value, instead of just by distance Pickup and Haul Allows colonists to use their inventory for hauling purposes, greatly increasing the amount of items they can move in one trip Haul to Stack Prioritizes hauling to drop off goods an an existing stack of that good, instead of creating multiple incomplete stacks which add clutter Rimthreaded Rimworld is normally limited to a single CPU core. This mod attempts to force it to use multiple cores. (WARNING: This mod has an incompatibility list a mile long, so read it before attempting to use this mod!)
- 1004** Storage
Deep Storage Lets you store multiple stacks on one tile Netrve's DeepStorage UI Improves the interaction menu of deep storage building Rimfridge Adds storage with build-in cooling [JD] Simply Storage Adds a much greater number of containers for Deep Storage [JD] Simply Storage - Refrigeration Same but for rimfridge Stack XXL OR OgreStack Allows you to change how many individual items can be placed in a single stack of items, drastically effecting storage capacity.
- 1005** Graphical Improvements
- 1005A** Graphical Improvements, General
World Beautification Project + addons Greatly improves the graphics of the world map Hats Display Selection OR Show Hair Allows you to hide helmets, or have headgear that doesn't remove hair from the pawn Graphics Setter Improves sharpness and reduces blur of sprites High Quality Textures What it says on the tin Gloomy Deco + other Gloomy mods Technically a furniture mod, but adds a lot of decorative objects focused on cute or low-tech appearance Vanilla Furniture Expanded Props Similar to above, but more modern and serious-looking RimThemes Change window/UI colors and transparency to whatever you desire Eccentric Tech - Cosmetic Adds a large number of purely cosmetic implants; animal ears, horns, tails, etc
- 1005B** Graphical Improvements, Pawn Body
Beautiful Bodies Greatly increases body detail without changing body shape (therefore retaining full compatibility with every vanilla clothing mod) FemaleBB + bodytype add-on This adds a new type of female body shape and increases its, ahem, bust size, though the body itself remains pretty vanilla-like in that it lacks high detail and shading. What makes this mod noteworthy is that the author has manually re-created from scratch literally hundreds of pieces of armor and clothing from almost every major mod to make them similarly more revealing and skimpy (and to fit the new body shape). Mod settings allow you to decide which races this new body type will apply to, and which will remain vanilla. As long as your mother doesn't see this, oyu should be okay.
- 1005C** Graphical Improvements, Detailed Hair
Replace Vanilla Hair As the name suggests, overrides vanilla hairs with far more detailed and higher resolution versions. Roppoi Hair Vee Hairs Gommy Hair mk2 Amerio anime hairs Eccentric Extras Gw hair mod Mokan Hair GW-HornHair
- 1005C** Graphical Improvements, Simple Hair
Vanilla Hair Expanded Won hair_women + hair_men [Ods] Hair [SS]Lovely Hair Style Rim Seraph Hair Extended Hair
- 1006** Content Expansion
(Author's note: The "major" and "minor" categories below are purely a reflection of the mod's size and complexity. These categories are not a reflection of usefulness, quality, or gameplay impact.)
- 1006A** Content Expansion, Major
RBSE or EPOE-Forked These two mods are the main competing frameworks for rimworld surgeries. A detailed comparison on them can be seen here ( https://docs.google.com/spreadsheets/d/1xZaHNbrRg_4vl6HeRlmTmvFfIB1cjUtCGhg8wjtXISk/ ) Glittertech Adds a large range of very late-game advanced technology. May be overpowered. PolarisBloc Similar to glittertech RimCuisine2 + addons One of the largest mods dedicated to farming, cooking, and food in general Zipangu Similar to the above, but wholely focused on Japanese-themed cuisine. Also has a large amount of Japanese furniture Alpha Animals Adds a huge number of non-earthlike creatures to the game More Practical Traits What it says on the tin Xeva + addons Adds five new factions and a wide array of weapons, armor, and enemies. (Combat Evolved compatibility not available, but patch is in progress)
- 1006B** Content Expansion, Minor
A Dog Said... The main framework for animal surgeries and bionics used by the community Alpha Biomes Adds several non-earthlike exotic biomes to the game Biomes Core + Biomes Islands Adds island maps and swimming to the game Rimsenal + assorted addons Adds a vast number of weapons and armor to the game Go Explore! Adds random events which cause ruined locations to appear on the map, ripe for plundering Vanilla Events Expanded Adds an assortment of vanilla-like events Utility Columns Adds columns that double as other furniture, such as lamps, freezers, orbital beacons, traps, or graves Vanilla Factions Expanded - Insectoids Insectoid focused pack. Besides the usual, also adds a range of implants and genetically-engineered animals to perform various jobs Vanilla Weapons Expanded + addons Adds a wide range of new firearms Sparkling Worlds A large assorted mod. Adds new events, new glitter tech crafting recipes, a new faction, etc. Soft Warm Beds Makes beds a combination of a bed-frame and bed-sheet, rather than just a single item. Sometimes Raids Go Wrong Adds a small chance that hostile raids will crash their drop pods, arrive hungover, be chased by maddened animals, and so on. Apparello 2 Adds a vast amount of new clothing types. More Vanilla Turrets 1.1 Adds a large number of turrets for base defense
- 1006C** Content Expansion, Wildlife and Enemies
Alpha Animals Already mentioned above Magical Mengerie Adds several mythical creatures to the game Orion's More Mechanoids What it says on the tin. Adds stronger mechs. Vanilla Factions Expanded - Mechanoids Ditto Super Mechneko Adds very tough, anime-style robots with giant titties Kemomimihouse + hardworking addon Adds cute pets that can be assigned job priorities, have skills, and do work exactly the same way as colonists 虫娘 Insect girls + hardworking addon Like the above, but insect-themed
- 1007** Gameplay Mechanics Expansion
(Author's note: The "major" and "minor" categories below are purely a reflection of the mod's size and complexity. These categories are not a reflection of usefulness, quality, or gameplay impact.)
- 1007A** Gameplay Mechanics Expansion, Major
RimFactory + addons A massive mod that allows you to automate huge portions of colony, or automatically perform most tasks normally impossible to automate in Rimworld Rimworld of Magic Adds character classes to the game, along with associated spells and abilities, in a manner similar to D&D SOS2 Adds starships, space combat, and interplanetary travel to the game Rimatomics Adds detailed nuclear power, along with very powerful turrets to the game Rimefeller Adds the oil industry to the game, allowing production a large number of normally unproducable materials from oil (plasteel, neutromine, etc) Dubs Bad Hygene Adds toilet, hygene, and thirst mechanics to the game. Also includes other useful utilities like central air conditioning, fire sprinklers, irrigation, etc. What the Hack Lets you capture, modify, and upgrade mechanoids for use as pets Gidduup + assorted addons Allows animals to be ridden, both on the local map and world map. Add-ons allow for riding mechs, and for caravan use. Combat Evolved A major overhaul of fighting to make is much more deadly, unpredictable, and somewhat more realistic. RlmJobWorld Oh boy, you found it. NSFW, 18+, etc. This is the ultimate sex mod for rimworld. Bestal***ty, r***pe, necr***philia, even pregnancies across species (and not just aliens, animals too). Not found on steam for obvious reasons, but any competent google search should lead you to it. You pervert. And sorry for the weird censoring, stupid word filters on pastebin. Pawnmorpher Furries: The Mod. This allows you to mutate pawns to give them animal-like body parts, or even turn them into animals (who are still sentient so act like pawns). Psychology Instead of relying on pure RNG to determine pawns compatibility with each other, adds a massive amount of personality sliders and sexuality sliders to determine how well pawns get along Questionable Ethics Enhanced Medical Ethics Violations: The Mod. Grow human organs, clone people, install mind control devices, etc. TiberiumRim Adds the namesake highly infectious, but infinitely renewable resource, along with a full set of vehicles (functionally, mechs) and a large amount of accompanying equipment and structures. 妖怪村1.32 I don't know what the name says, either. This is basically a catch-all mod from Japanese mythology; about 20 mythical creatures, plus an assortment of armor, traits, weapons, buildings, furniture, medicines, body parts, etc. The reason this is listed under gameplay mechanics expansion is that some weapons are "intelligent" in that they gain XP and level up through combat, which is a neat idea. Note that while most of the content has a translation, though some parts do not.
- 1007B** Gameplay Mechanics Expansion, Minor
SRTS + addons Adds aircraft for rapid traversing of the planet. Genetic Rim Allows harvesting of genes to create implants or dozens of new animal species Genetic Rim Alpha Animals Patch Expands the above to include creatures from alpha animals Bondage Beds Allows players to control addict pawns without resorting to removing the legs or spine, by simply tying them to a bed Preemptive Strike Allows the construction of facilities to detect friendly traders and enemy raids before they arrive EbD Prepare Carefully Allows you to manually create starting cargo and pawns on game start instead of relying on RNG ED-Shields Unlike most shield mods which merely add shield generators, this mod allows precise customization of each shield's functions and abilities using modules Crash Landing Adds a starting scenario and random event involving ship sections crashing to the planet More Faction Interaction Overhauls traders, faction expansion, and other diplomatic things Infusion 2 Adds "enchantments" to gear, so that the effectiveness of something is more than just its quality and material alone. PsiTech An alternative to the royalty psycast system for psionics Orion's Hospitality Allows you to effectively run a hotel. Charge guests for beds, feed them, and make them happy to improve faction relations and earn more rewards Orion's Gastronomy The above, but instead of a hotel, you can run a restaurant. RimCities Adds unique settlement types (cities, duh) and assorted quests involving them (conquest, defense, assassination, etc) Social Interactions Expanded Gives social interactions more diversity, and allow traits to change due to events Backup Power Allows various power sources to autonomously turn themselves on or off based on power remaining in batteries. RimDeed Adds a sort of employment agency where, for a fee, a company will find new possible recruits for you. Guard For Me Allows the hiring of very powerful pawns on a temporary, salaried basis. Empire Adds a mini-game involving the creation of settlements and their taxation/defense. (WARNING: Will almost certainly break any semblance of a balanced game economy due to the exponential growth of wealth) RimWar Effectively allows conquest and war between factions. (WARNING: May cause significant game slowdown, to say nothing of balance issues caused by factions being removed from the game through destruction) Vanilla Factions Expanded - Mechanoids Mechanoid focused pack which not only adds the usual (new weapons, enemies, etc), but automated factories and supercomputers, and a "total war" mechanic tracking mechanoid progress on a global level Organ Harvest Post-Mortem Harvest organs and implants from dead pawns. (WARNING: This most destroys the game economy's balance due to each dead raider producing several times more wealth than normal, from harvested organs) Expanded Roofing Allows you to build or demolish overhead mountain, as well as other utility roofs (glass, solar, etc). Roads of the Rim Allows construction of new roads on the world map Remote Tech Adds an assortment of traps that can be activated remotely without need for a pawn to trigger them. Animal Armor + addons What it says on the tin Death Rattle Normally pawns will instantly perish the moment a vital organ (such as the heart) fails. This mod instead gives you a small time window to perform surgery or hook the pawn up to life support before they actually perish, just like how it works in real life.
- 1008** New Alien Races Content, and Supporting Mods
(Authors Note: Races are divided here into major and minor. Major races are those that either have large anatomical differences from normal humanoid pawns, or they have a particularly extensive amount of secondary content (pets, buildings, weapons, armor, factions), or are otherwise novel in some way. Minor races are those that are just humanoid pawns and have little content outside of race-specific armor and weapons.)
(Author's Note: Nearly all races support one of the two competing bionics mods, RBSE or EPOE. If you are unable to perform bionic surgeries on a race, it may be because you are missing whichever of these two the race supports. Alternatively, the mod Xenobiotic Patcher makes all surgeries cross-species, but occasionally causes some odd or nonsensical surgeries to be unlocked, though this isn't really a problem if you avoid using them them.)
- 1008A** New Alien Races Content, Major
Humanoid Alien Races 2.0 Not a race mod, but an underlying framework required by nearly every race mod in existence. Xenobionic Patcher Have lots of races installed and worried about bionic compatibility? This makes every surgery compatible with every race Androids Robots that can customize their bodies and traits upon assembly. Android Tiers++ A far larger robot mod, albeit one that has earned a bad reptuation for hurting game performance. It has truly unique features things like mind-uploading, mind-copying, but also completely destroys game balance due to its overpoweredness. Anty the War Ant Race Quoting the author, "The problem child of the universe." Lots of unique mechanics here: An anty can be transformed using pheromones, making them a queen to constantly produce new children, or alternatively you can turn them into a soldier, or an acid suicide bomb. They also recycle prisoners into meat computers, living generators, or human cattle that slowly waste away for new food. Their weapons are mostly acid-based, and they have grenades which can instantly deploy a sandbag cover. Lots of neat stuff. Avali Bird lizard people things? One of the single largest mods in terms of supporting content (buildings, armor, weapons). Spacer-tech Crystallods Crystal people. The race itself pretty unremarkable and uses very old graphics, but they have extensive supporting content such as a unique type of raid, a large array of new psycasts, and a unique way to generate power. Dragonians Dragon girls. Have the advantages of being able to graze, be milked and sheared, but still a sentient pawn. Tribal-tech Idhale Basically ghosts. Immune to conventional attack, but in turn are also unable to attack others. Kijin Japanese Oni (demons). Have a number of unique techs which improve the productivity of farm animals, and their own unique win condition. Japanese/medieval-tech. Kurin Three-tailed foxgirls. One of the most popular race mods, so have a large number of add-ons mods or ports. Spacer-tech Mincho Ice cream slime girls. A living testament to the horrors (or brillaince) of genetic engineering. Extremely durable bodies; probably the only race listed that can literally survive their heads being blown off. And then grow it back. Moyo Deep sea dwellers. Blood from this race can be harvested and turned into a wide range of drugs, from mech serums to cocaine. Spacer-tech Neclose Some sort of combination of huge-titty girls, jelly fish, and sea pickle. Unarmed attacks will paralyze and eventually cause comas. Can also create fleshbeasts to act as menial works. Oni Roughly based on oni from Japanese lore. Available as both an animal version and a sentient pawn. Orassan Anthro-cat people (though de-furry patches exist). Specializes in arctic survival; they can farm ice like soil, and can turn normal strone into an enhanced type of concrete. Spacer-tech Rabbies Rabbit people with a global addiction to a drug called Planetarium. Modern/Spacer-tech. Ratkin Cute rat people whose raids can burrow using drill machines, allowing them to appear inside your base similar to insectoid infestations. Steampunk-tech. Rakkle Naga-like snake people with a few unique mechanics. Firstly, most of their vital organs are actually in their snake half and not their human half (which is quite useful in Combat Evolved where cover protects the bottom half of a pawn first). And like snakes they can periodically shed their skin, or consume one giant meal and slowly digest it for an entire week instead of eating daily like most other species. Revia (Yes, more fox girls). A focus bloodlust and sacrifice; they can generate lost body parts or permanently improve stats by sacrificing prisoners. (WARNING: This mod has been known to cause a few serious issues, such as traders not having any inventories, ever) Nearmare Fairy-like race that can summon will o' wisps to aid them, and is very strong against mental/morale damage. Xenoorca Killer whale mermaids. Like their namesake they're large, powerful and predatory. (Only appear as a pirate faction by default). Spacer-tech.
- 1008B** New Alien Races Content, Minor
Annelitrice Mimic shapeshifters which appear unremarkable, but are actually composed of hives of worms. They have special abilities to keep resurrecting themselves after death. Modern-tech. Arachne Spider people. Besides the eight-legs thing, are fairly vanilla. Spacer-tech Ancient Species Half-Elves. Assorted tech levels Astoriel Elves Bun Bunny People. Tribal-to-Industrial-tech Epona Centaurs. Assorted tech levels. Ferian Anthro-Fox people, not much here beyond the race. Forsaken Coal-black skin, horns, and glowing eyes. I assume some sort of demons? Glitter-tech, with very powerful equipment. Have their own unique biome in Alpha Biomes mod Garam Furry cat girl pseudo-pets. Highly detailed in-built animation, but the only race in this list that use their own unique framework (not HAR), causing a number of compatibility issues Giants What it says on the tin, really. Nyaron Mass produced cat girls. Every weeb's dream Silkiera Foxgirls with big tiddies. Medieval-tech. RimEffect Races Can't comment on these since I haven't tried this mod yet.