Internal version/0.0.240
Revision as of 21:17, 8 September 2021 by SyntaxTerror (talk | contribs) (Removing Category:Version as it is already in the sub-category Category:Internal version)
This version was released on: October 24, 2013
Changes
Changes
- Balanced down hydroponics growth rate.
- Charged batteries now explode while burning.
- Some electrical devices now short-circuit and cause fires if left out in the rain while running.
- Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
- Rebalanced shooting and melee to make skill more important.
- Drafted colonists no longer interrupt when melee attacked.
- Traders are now rarer but carry more goods.
- Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
- Smoothed out and softened howai storytellers handle colony population.
- Colonists now gain bad thoughts from sleeping outside.
- Replaced all noncommercial free sounds and attributed those under attribution licenses.
Newcontent
- Added map size adjustment in an advanced menu at game start.
- Fast-forwarding is disabled during combat where you are under attack.
- Added max selection size and max drag designate size.
- Added raiders: sniper squad and mercenary squad.
- Added skills (which do nothing yet): cooking, medicine, artistic, crafting
- Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
- Added credits screen.
Bugfixes
- Various bugfixes and balance adjustments.