File:Mechshipkillbox001.jpg

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Summary[edit]

an improvised killbox area around psychic ship, a single pawn with frag grenades is enough to destroy it in solo, however a backup group of shooters is always better. One pawn opens the door, while the rest are shooting/throwing grenades at the ship, mechs wouldn't have much time to fire back because the wooden door will close pretty quick (do NOT hold it open), the mini corridor with a barricade next to the door is enough for basic protection, 2-3 walls thick mini corridor is for the straight line of fire for your colonists, (they can only see the ship, no mechs by sides), it also prevents wandering mechs from both sides to casually shoot your colonists. When the ship is destroyed the mechanoids will start smashing your walls, you will have time to go back to your primary killbox.

p.s. if the corridor/tunnel is longer than 4 blocks the grenades will clip/stick to the walls, you do not want this.

  • If you try to build in this red square the mechs will wake up, it's 5x5 square radius with a sleeping mech at the center, avoid building in this zone.

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Date/TimeThumbnailDimensionsUserComment
current00:42, 25 April 2026Thumbnail for version as of 00:42, 25 April 20261,019 × 719 (158 KB)Wood (talk | contribs)an improvised killbox area around psychic ship, a single pawn with frag grenades is enough to destroy it in solo, however a backup group of shooters is always better. One pawn opens the door, while the rest are shooting/throwing grenades at the ship, mech

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